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61. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Jack Icegaard The difference here stems from the tier system. Long range is the niche for Caldari turret-ships and Caldari is the only faction that have their tier3 BS designed as an pure sniper. Its by the same token that t...
- by Goumindong - at 2010.04.25 14:57:00
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62. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Jack Icegaard Thanks Liang, and nice program Also note that a uniform type B fleet also will win vs the mixed fleet (with correct targeting order). If both fleets are mixed, the one with the highest number of type A shi...
- by Goumindong - at 2010.04.24 02:23:00
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63. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
A discussion for another thread perhaps. No need to derail this one.
- by Goumindong - at 2010.04.21 05:11:00
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64. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Liang Nuren Ed: None of this is new. Goum and I went round and round over this during the Great Projectile Debates. Ahh, the heady days of the great projectile debates. Remember when i said that tracking enhancers gettin...
- by Goumindong - at 2010.04.21 03:51:00
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65. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Liang Nuren (As a side note, high volley puts you at a slight disadvantage in a fleet fight because of overstriking the target and it puts a much higher strain on your FC's target calling) I would not go that far. Both i...
- by Goumindong - at 2010.04.21 00:36:00
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66. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Grut DPS doesn't = volley ehp / volley how many ships you need to pop something. Why would an FC target anything like a rohk which has good ehp, poor dps, poor volley? If a rohks small volley mean's you need 2x+ as many t...
- by Goumindong - at 2010.04.20 18:11:00
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67. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Possible. But we are talking about a fairly tight distribution, maybe 15-20 seconds tops. With an n of at least 100, even with the uneven distribution of gun cyclic rate, the distribution will be fairly normal. T...
- by Goumindong - at 2010.04.19 18:08:00
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68. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Grut Where t is time till it pops and r is the reaction time for the dps to be brought on target. Now r is small compared to t so I can just ignore it and you get ehp/dps=t nice and simple. And in that case if you swap ...
- by Goumindong - at 2010.04.18 22:40:00
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69. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Grut You've ignored volley again in favor of dps again and gone off on a tangent about dps * ehp thats not really relevant or an accurate analysis. Again VOLLEY IS IMPORTANT. I never said it wasn't. What i said was tha...
- by Goumindong - at 2010.04.18 21:21:00
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70. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 18/04/2010 19:14:18 Originally by: Gabriel Karade One question: should Gallente boats be *good* with railguns though? For Caldari ships obviously it is their bread and butter, but I'm not sure if it's such a ba...
- by Goumindong - at 2010.04.18 19:11:00
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71. [Proposal] T2 Close Range Turret Ammo sucks. - in Assembly Hall [original thread]
Originally by: Vaal Erit I would rather have a more interesting game instead of one where everyone loads faction ammo herf derf, boring What you will get is one where everyone loads tech 2 close range ammo. If tech 2 close range ammo ...
- by Goumindong - at 2010.04.18 17:44:00
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72. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Mimiru Minahiro It appears you are obsessed with the armor tank idea... which I have stated was purely a compromise and not necessary. Given that the Rokh/Moa (hull) are "odd balls" already, i dont think its RP breaking ...
- by Goumindong - at 2010.04.17 22:40:00
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73. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Mimiru Minahiro Making it an armor tanker just might allow for the "incentive" that other people seem to want. You should not balance ships around what people "want", but rather what fits.
- by Goumindong - at 2010.04.17 21:51:00
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74. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Mimiru Minahiro Well if your argument is correct, the Rokh is already overpowered in terms of DPS*EHP calcs. Therefore it seems that the Rokh should be nerf'd anyway. So 5% increase in ammo dmg + 10% increase in range shoul...
- by Goumindong - at 2010.04.17 20:55:00
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75. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 16/04/2010 23:57:46 Originally by: Naomi Knight Yeah EHP only gives you some more reaction time to warp off. If you double EHP you wont double your time before killed If 2x EHP does not give you 2x more ti...
- by Goumindong - at 2010.04.16 23:57:00
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76. [Proposal] Shared Corporation Bookmarks - in Assembly Hall [original thread]
In addition. Bookmarks should automatically be labeled with the cardinal direction and distance to the nearest celestial (U,D,N,S,W,E) The proposal should emphasize the advantages to CCP's database with this since it will likely reduce the incide...
- by Goumindong - at 2010.04.16 21:51:00
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77. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
In fact, lets take your case and assume that people are perfect and always get their damage off instantly and never have trouble finding the target etc. First off, we know to things about this condition relative to your "exponential function". ...
- by Goumindong - at 2010.04.16 20:23:00
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78. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi This ramp up of incoming fire increases exponentially as you work your way up the bell curve of averages The problem is that this is not exponential as you believe but rather linear and stepping. You have made 3...
- by Goumindong - at 2010.04.16 20:17:00
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79. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Doctor Aibolit Edited by: Doctor Aibolit on 16/04/2010 02:06:20 Thats it. Talking about Rails for fleet - maybe it is ok. But talking about solo PVP, PVE, micro gang please see first page. There is comparison Rails VS ot...
- by Goumindong - at 2010.04.16 02:14:00
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80. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Doctor Aibolit Edited by: Doctor Aibolit on 16/04/2010 00:34:38 I think the bigger gang the lower influence of ship type. First role in large fleet plays organization. What advantage do you consider thinking 100 theoreti...
- by Goumindong - at 2010.04.16 01:23:00
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