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161. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Gabriel Karade 'Just as dumb' - ok whatever you say... Whether or not you choose to acknowledge it, close-range ships are having more trouble hitting their targets, and short of boosting their tracking (not possible, too ...
- by Goumindong - at 2009.02.02 12:25:00
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162. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Hugh Ruka now medium range guns (like pulse lasers) are a problem, but they are again lower DPS (or SHOULD BE) than the close range cannons. They are, but the short range weapons are, by necessity, not that far ahead tha...
- by Goumindong - at 2009.02.02 12:24:00
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163. [Issue] Tempest vs Mealstrom v2 - in Assembly Hall [original thread]
Originally by: Pattern Clarc It'll have better tracking with artillery, and more alpha with 1400mm's (12.5% more) with an increased drone bay similar (but not as large as) the typhoon. If tracking is what matters in anti-support it wi...
- by Goumindong - at 2009.02.02 09:31:00
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164. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Gabriel Karade ask any Blaster pilot. The vocal minority of blaster pilots that post all over the boards are wrong(and/or troll alts) Quote: I guess you probably won't answer but: do you see why the tracking form...
- by Goumindong - at 2009.02.02 08:54:00
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165. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Edited by: Goumindong on 02/02/2009 08:33:17 Originally by: Gabriel Karade Goumindong, Pulse Lasers (this is effectively what you are referring to) would still be hitting less often than in the old 90% web days, when targets were effec...
- by Goumindong - at 2009.02.02 08:32:00
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166. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Hugh Ruka Originally by: Goumindong Originally by: Gabriel Karade As I stated in the other thread, it provides a larger boost to those weapons designed for sub 5km range i.e. Blasters and Autocannons. It's pe...
- by Goumindong - at 2009.01.31 19:51:00
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167. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Gabriel Karade As I stated in the other thread, it provides a larger boost to those weapons designed for sub 5km range i.e. Blasters and Autocannons. It's perfectly logical for a closer target to be easier to hit... imba...
- by Goumindong - at 2009.01.31 17:53:00
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168. [Issue] The Underlying Balance (Metagame) - in Assembly Hall [original thread]
Edited by: Goumindong on 31/01/2009 05:56:43 Originally by: Caleb Ayrania When I am talking about balance issues, and go in every direction its because the missing features are of an emergent nature Are you sure it isnt because y...
- by Goumindong - at 2009.01.31 05:57:00
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169. [Issue] The Underlying Balance (Metagame) - in Assembly Hall [original thread]
He is more right than you are Icarus. Much more right. The prefix "meta" means "beyond". The metagame is the "game within the game"
- by Goumindong - at 2009.01.31 02:47:00
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170. [Proposal] Fundamental Game Mechanics - Fix the Tracking Formula - in Assembly Hall [original thread]
Originally by: Hugh Ruka ah you are trying logic and maths, don't expect much support :-) anyway a quick fix would be to multiply the gun tracking speed by the effective/true signature ratio if effective > gun sig res. now a simple an...
- by Goumindong - at 2009.01.30 19:26:00
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171. [Issue] The Underlying Balance (Metagame) - in Assembly Hall [original thread]
Originally by: Caleb Ayrania Metagame is features and game created by players that is above and beyond the game engine. Stocks and IPO features are one example. http://en.wikipedia.org/wiki/Metagame Its a rather broad term that moves in...
- by Goumindong - at 2009.01.30 19:24:00
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172. [Issue] The Underlying Balance (Metagame) - in Assembly Hall [original thread]
Originally by: Caleb Ayrania Metagame You keep using that word, i do not think it means what you think it means.
- by Goumindong - at 2009.01.29 06:16:00
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173. [Idea] PvP Rebalancing Suggestions - in Assembly Hall [original thread]
Originally by: Neesa Corrinne You don't offer solutions, you don't offer compromises. Why should someone offer a solution if there is no problem? Why should someone compromise when the compromise position would be incorrect. You've c...
- by Goumindong - at 2009.01.21 19:32:00
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174. [Idea] PvP Rebalancing Suggestions - in Assembly Hall [original thread]
I did run the last time around :(
- by Goumindong - at 2009.01.19 17:01:00
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175. [Idea] PvP Rebalancing Suggestions - in Assembly Hall [original thread]
Originally by: Neesa Corrinne You have to remember that Goum is the mouthpiece of Goonswarm I thought that this comment was especially funny.
- by Goumindong - at 2009.01.18 23:46:00
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176. [Idea] PvP Rebalancing Suggestions - in Assembly Hall [original thread]
Originally by: Herschel Yamamoto Hardly the best thread in history, but you're being a bit harsh. Care to elaborate? Its just a rehash of a bunch of terrible ideas that have been presented in the past(with the exception of 2 and 3, on...
- by Goumindong - at 2009.01.18 23:43:00
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177. [Idea] PvP Rebalancing Suggestions - in Assembly Hall [original thread]
Originally by: Neesa Corrinne No, they simply don't pander to your version of EVE which is ginormous fleet vs ginormous fleet. No, they're simply terrible. Your ad hom aside.
- by Goumindong - at 2009.01.18 23:29:00
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178. [Idea] PvP Rebalancing Suggestions - in Assembly Hall [original thread]
These ideas are largely terrible.
- by Goumindong - at 2009.01.18 21:48:00
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179. [proposal] Invisibility abusement counteractions. - in Assembly Hall [original thread]
Originally by: Karii Ildarian Why, exactly? Because it increases the costs of all actions via a risk increase. It magnifies the power of cloaking devices as it increases the information difference that is created through their use. T...
- by Goumindong - at 2009.01.15 14:37:00
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180. [Issue]Lock Times/Align Times - in Assembly Hall [original thread]
It seems that some ships did not receive an agility boost to go along with QR Originally by: abbagabba I believe the following is a complete list: Rookie ships, industrials, transports, freighters, mining barges, exhumers, capitals ...
- by Goumindong - at 2009.01.13 12:05:00
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