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61. Organizational and Logistical Strategies - in Warfare & Tactics [original thread]
Originally by: Farworth Being funny does not make you right. If you want to debate with me about this constructively, I suggest you remember your manners. Welcome to the internet son. I suggest you familiarize yourself with it, and the...
- by Goumindong - at 2010.04.29 13:56:00
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62. [Proposal] 0.0/lowsec local to delayed mode - in Assembly Hall [original thread]
Quote: It works in w-space, it'll work in 0.0 just fine. W-space is not analogous to 0.0 -- Did you get that thing i sent you?
- by Goumindong - at 2010.04.29 05:47:00
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63. Proposed changes to shield tanking / slot layouts - in Player Features and Ideas Discussion [original thread]
You will also do 1200 DPS to 30km (1400 overloaded w/4 BCS! 1527 if you have can paint em big enough!)that you can choose to deal in nearly any type so you should really not complain that you have a bit less versatility and hit points than that ba...
- by Goumindong - at 2010.04.29 05:41:00
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64. Organizational and Logistical Strategies - in Warfare & Tactics [original thread]
Edited by: Goumindong on 29/04/2010 05:25:51 there with the discussion on Mazlow, but its shallow and doesn't attempt to understand your player base. Self-Actualization? Really, you think that you are going to hold people in EVE by getting the...
- by Goumindong - at 2010.04.29 05:19:00
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65. Organizational and Logistical Strategies - in Warfare & Tactics [original thread]
Originally by: Farworth I apologize if you found my citation poor Not poor, nor was I being petty, just funny. You see, from my perspective what you said was "I went to Harvard". Because its one of the few places that you're going to fin...
- by Goumindong - at 2010.04.29 05:09:00
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66. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Sorry for taking so long. Originally by: Zilberfrid I am sorry, partly I was looking at the align/speed combo as that is a crux in this thread The align now is less with mwd than yours without. (all 5, 10Mn FN MWD) Yes. That was intended...
- by Goumindong - at 2010.04.29 01:45:00
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67. Organizational and Logistical Strategies - in Warfare & Tactics [original thread]
Originally by: Farworth Most of my economic theories come from the lecture class I attended on economics. I do not wish to name my professor or his book for privacy reasons. I hope that can be respected. his Book... lecture class... ...
- by Goumindong - at 2010.04.29 01:31:00
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68. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri It amazes me that the anti-cloakers are willing to suggest going through the logistics and effort to siege a POS and/or take a sov station, both of which require lots of teamwork, time, and coordination - b...
- by Goumindong - at 2010.04.29 00:54:00
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69. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Mark Hadden dummy argument What do you mean "dummy argument". Grow some balls and attack the POS. Hell you might get a fight out of it. Quote: if one is cloaked he cannot attack you too and you know where he is Ple...
- by Goumindong - at 2010.04.28 23:56:00
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70. Organizational and Logistical Strategies - in Warfare & Tactics [original thread]
Originally by: Dex Nederland If a corporation or alliance is attempting to maximize profits, sov may not be useful. I am really not sure why you brought it up, we were talking about running towers for profit and how that is how people ke...
- by Goumindong - at 2010.04.28 23:13:00
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71. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Goumindong on 28/04/2010 20:41:54 Originally by: Bagehi And trimarks? And PDS? And a bunch of other modules that add a fixed percentage increase? Sure, adding another plate would add less EHP (as a percentage) than the previ...
- by Goumindong - at 2010.04.28 20:40:00
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72. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Marli Khan What benefit does an AFK cloaker get that he would not enjoy were he at the keyboard? Until you are able to grasp the strategic situation that each player is faced with, or until you are willing to admit it you ...
- by Goumindong - at 2010.04.28 20:10:00
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73. The Big Ninetails Thread of Useful FormulaeÖ - in Ships and Modules [original thread]
Originally by: Ninetails o'Cat Transversal velocity v = velocity r = range Quote:v*r Where velocity is the orbit velocity at that range or alternatively how much you are moving parallel to the target. This is not right Maybe you...
- by Goumindong - at 2010.04.28 12:45:00
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74. Organizational and Logistical Strategies - in Warfare & Tactics [original thread]
Originally by: Dex Nederland Yes for the individual corporation operating a small POS pulls more profit in terms of moon material than a large POS on the same moon, but the savings when it comes to sov are a percentage of fuel, thus the la...
- by Goumindong - at 2010.04.28 05:20:00
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75. Organizational and Logistical Strategies - in Warfare & Tactics [original thread]
Originally by: Ka choop I see the question popping up who pays for the army and didn't see the obvious answer: the people reaping the rewards. Thank you for stating the obvious and totally failing to understand the implications of it. ...
- by Goumindong - at 2010.04.28 00:19:00
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76. Kill Lag, Fix the UI - Trebor Daehdoow for CSM5 - in Jita Park Speakers Corner [original thread]
Originally by: Trebor Daehdoow that make simply bringing more guns to the fight a sub-optimal choice And this is impossible. Not politically impossible. But physically impossible. Its always better to have more. Its never better to have...
- by Goumindong - at 2010.04.28 00:13:00
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77. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Bagehi Many EHP modules/rigs do not have stacking penalties at all. If you want anyone to take you serious you have to at least standardize what you're looking at Adding a constant raw value to anything continuously will...
- by Goumindong - at 2010.04.27 23:33:00
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78. Kill Lag, Fix the UI - Trebor Daehdoow for CSM5 - in Jita Park Speakers Corner [original thread]
Originally by: Trebor Daehdoow On the contrary, a small gang will almost always be in a cohesive clump, and so much more likely to be able to observe each other. It is the larger blob that will have limited visibility of the smaller gang....
- by Goumindong - at 2010.04.27 06:28:00
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79. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Someone who is not playing the game is in the system as much as someone who is logged off is in the system -- Did you get that thing i sent you?
- by Goumindong - at 2010.04.27 06:10:00
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80. Organizational and Logistical Strategies - in Warfare & Tactics [original thread]
Originally by: Dex Nederland All the above is mathematics and does not require experience, but an understanding of the values presented in game mechanics. This does not include the actual cost of taking the system. Do you think sov-holdi...
- by Goumindong - at 2010.04.27 06:03:00
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