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781. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
Originally by: NanDe YaNen Network of Multiple Contention Points -- Yeah, it makes it harder for defenders, but they already get the defensive advantage (tower defenses) and get to somewhat randomize the TZ thing to their liking. No, ...
- by Goumindong - at 2008.12.31 22:43:00
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782. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
Originally by: NanDe YaNen How about coupling the TZ ping-pong with a mechanic that opens up a large area of vulnerability instead of just one point? e.g. if you have one tower, when it comes out of reinforced it will be the only point of...
- by Goumindong - at 2008.12.31 20:46:00
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783. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Originally by: Chi Quan you will see ppl giving up megas, i assure you, just watch the killboards and remember the geddon+tackler vs 2 hyperions example a few pages back. Actually i would rather watch Kil2. Also, while players are ra...
- by Goumindong - at 2008.12.31 09:43:00
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784. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Originally by: Chi Quan at what range exactly? at 2km sharp? lol (while true, it is completely ripped out of context. if that is to be a valid argument, than i could claim that lasers do 100x more damage just by choosing 40km, without men...
- by Goumindong - at 2008.12.31 09:26:00
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785. An Economic approach to moving people away from high Sec Space - in Player Features and Ideas Discussion [original thread]
Another member for the Pigou club... Anyway.... Its kind of a good idea but I am not sure its going to have too much of an effect. It certainly will push sales towards lower security space but that doesn't mean it is likely to push players towar...
- by Goumindong - at 2008.12.31 08:51:00
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786. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
Originally by: Yaay nobody yet has said how this solution works for the better, all they say is that it'll work. No, we have said multiple times that the current problems with POS warfare stem from the fact that there are too many PO...
- by Goumindong - at 2008.12.31 04:30:00
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787. [Logic Flaw] Faction Guns / T2 Ammo - in Test Server Feedback [original thread]
Originally by: Hugh Ruka technicaly it's the bundled support skills/smaller guns that take time. in case of t1 large guns, having large to 5 is enough and you don't need the small/med t2 prereqs for that ... however you need them for lar...
- by Goumindong - at 2008.12.29 09:52:00
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788. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
First, some notes on the previous CSM posts. Notes: There is a lot here, so i won't go point to point: Originally by: Ankhesentapemkah Boring POS warfare POS warfare is only boring in two regards. 1. Too many SOV objectives 2. Too ...
- by Goumindong - at 2008.12.29 09:17:00
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789. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
Originally by: Vuk Lau Planet orbiting structures should have much more HP then current POSes No, they should not. One of the problems in 0.0 is the inability of new entities to get involved. Making things harder to kill increases the...
- by Goumindong - at 2008.12.29 09:17:00
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790. [Logic Flaw] Faction Guns / T2 Ammo - in Test Server Feedback [original thread]
Originally by: KustoMKilleR Originally by: Goumindong Originally by: Venkul Mul Prerequisites don't require 15 minutes. Yes, they do. Spec 1 in any size requires ~15 minutes. Tops a week if you have to train the whole ...
- by Goumindong - at 2008.12.29 03:59:00
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791. [Logic Flaw] Faction Guns / T2 Ammo - in Test Server Feedback [original thread]
Originally by: Venkul Mul Prerequisites don't require 15 minutes. Yes, they do. Spec 1 in any size requires ~15 minutes. Tops a week if you have to train the whole gamut. Now, if you're saying that everything from weapon 3 to 5 is ...
- by Goumindong - at 2008.12.28 21:12:00
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792. [Logic Flaw] Faction Guns / T2 Ammo - in Test Server Feedback [original thread]
specialization skills take 15 minutes to train. The ammo isn't exactly "special snowflake" ammo like bombs, its mainstream. And pretty much what you should be loaded with at the start of most engagements[t2 long range] The cost difference betwee...
- by Goumindong - at 2008.12.27 20:35:00
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793. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Originally by: maralt You can hardly add the megas and the Hyperions bonuses together now can you, poor attempt to even try and suggest it tbh. I didn't suggest it. I said that its proper to combine the fact that blasters have much b...
- by Goumindong - at 2008.12.24 20:48:00
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794. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Quote: Not enough to be significant considering BS's available targets along with the marginal difference in tracking between races. Gallente BS are closer to battlecruiers than they are Abaddons... Every difference is "marginal" and t...
- by Goumindong - at 2008.12.24 19:13:00
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795. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
Originally by: James Lyrus Anyone drafted an 'issue' for the CSM yet? No, but i've been thinking about it. I'll probably get something done after Christmas.
- by Goumindong - at 2008.12.24 07:14:00
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796. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Originally by: Chi Quan oh, "until 15km" is all of a sudden medium range? for lasers? ? 15km is pretty solidly over half way between the upper end of typical engagement ranges for solo/small gangs[24km] Quote: this happens on...
- by Goumindong - at 2008.12.24 03:51:00
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797. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Originally by: Chi Quan no BS is agile, for the umpteenth time. none, none, none. one faster than the other, yes. one more agile than the other, yes again. but relative values mean nothing when your absolute value is already low Incor...
- by Goumindong - at 2008.12.24 03:32:00
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798. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Originally by: maralt Range and a ship approaching reduces transversal and negates tracking issues as you well know, so stop acting like amarr having lower tracking makes a damn bit of difference. MWD deactivation and Afterburners in...
- by Goumindong - at 2008.12.23 23:02:00
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799. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Edited by: Goumindong on 23/12/2008 04:02:54 Originally by: maralt Amarr need approaching ships webbed just as much as any other BS...IN OTHER WORDS NOT MUCH UNTIL UNDER 5KM, and tacklers can slow those that do need dealing with. ...
- by Goumindong - at 2008.12.23 04:03:00
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800. DPS graphs: BS vs. BC - in Test Server Feedback [original thread]
Originally by: maralt Losing ships is part of eve pal, and most BS can comfortably fit a point including amarr. Which means they are within 24km or closing to that distance... Which means they need webs to slow their targets down in o...
- by Goumindong - at 2008.12.23 00:00:00
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