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101. What are Destroyers and Assault Frigates For? - in Ships and Modules [original thread]
Originally by: Proxyyyy Af's and destroyers just dont have a place in large gangs period. That place is held by interceptors for a reason. Does having a class of ship that only excels at solo/small gang mean that it has no place or no use?...
- by Goumindong - at 2010.04.25 19:02:00
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102. What are Destroyers and Assault Frigates For? - in Ships and Modules [original thread]
Originally by: Lugalzagezi666 Hm, no idea i thought ccp planned logi subsystem for t3 frigs or sth... T3 frigates haven't even been confirmed. And its a terrible idea Originally by: Hirana Yoshida Support (The frigate RR and ...
- by Goumindong - at 2010.04.25 18:06:00
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103. What are Destroyers and Assault Frigates For? - in Ships and Modules [original thread]
I mean, suppose you could design ships that would not get bested by cruisers in terms of damage dealing against frigs. And suppose that you could design ships in your manner and have the Jag with more speed and not have it be a problem. What happ...
- by Goumindong - at 2010.04.25 17:20:00
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104. What are Destroyers and Assault Frigates For? - in Ships and Modules [original thread]
Originally by: Grimpak able, yes. mandatory, no (exception for interceptors in general, tackling interceptors specifically). There might be a bit of misunderstanding here about what mandatory is. Mandatory does not mean "very good at i...
- by Goumindong - at 2010.04.25 17:10:00
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105. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Jack Icegaard The difference here stems from the tier system. Long range is the niche for Caldari turret-ships and Caldari is the only faction that have their tier3 BS designed as an pure sniper. Its by the same token that t...
- by Goumindong - at 2010.04.25 14:57:00
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106. What are Destroyers and Assault Frigates For? - in Ships and Modules [original thread]
Originally by: Grimpak you can make them unique, but heavy tacklers? too much overlapping of roles on frigates. Pick your poison. Overlap with frigates or overlap with cruisers. Its got to be unique if you don't want either some rele...
- by Goumindong - at 2010.04.25 14:32:00
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107. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Jack Icegaard Thanks Liang, and nice program Also note that a uniform type B fleet also will win vs the mixed fleet (with correct targeting order). If both fleets are mixed, the one with the highest number of type A shi...
- by Goumindong - at 2010.04.24 02:23:00
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108. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Cpt Branko In theory Vagabonds never get tackled by BCs either. Nor do failfits exist. Neither means that we should balance based on people fitting them. Quote: A, eg. Jaguar is better then other combat frigates for...
- by Goumindong - at 2010.04.23 12:33:00
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109. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Cpt Branko Actually, frigates largely cannot catch other frigates if they do not choose to fight but rather want to escape immediately, except in specific situations (where AF will do just fine) such as landing on plex gates...
- by Goumindong - at 2010.04.23 10:55:00
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110. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Merin Ryskin Since you seem to be incapable of understanding that I DID describe the roles Merin. I am not a mind reader. When you say "this ship is fast, see it has a role" typically what people see is "this ship is fast,...
- by Goumindong - at 2010.04.23 09:08:00
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111. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Merin Ryskin All four ships have a role, even if you're too stupid to understand it. You are not describing a role. You are describing an attribute. Attributes can lead to roles(or rather to achieving them), but do not nec...
- by Goumindong - at 2010.04.23 02:34:00
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112. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Cpt Branko Which obviously cannot be reconciled. We're going to have MORE issues when they do T3 frigates since as things are now. Since when are Tech 3 Frigates even on the drawing board? They aren't in the next expans...
- by Goumindong - at 2010.04.22 22:36:00
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113. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Mahke Of course, the subtext of any does-isk-cost-justify-non-isk-obsolescence arguments right now are angel ships, but, there are several other threads on that at the moment . And the answers that are delivered are un...
- by Goumindong - at 2010.04.22 22:26:00
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114. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Cpt Branko Now, if you will insist that not all AFs are Minmatar, you also need to grasp that not all cruisers are the Stabber. Only if there does not exist role dominance does this matter. If role dominance does exist the...
- by Goumindong - at 2010.04.22 22:18:00
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115. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Ophelia Ursus A dualprop AF So in order to be valuable you need to be able to dual prop your AF? MWD/AB/pt doesn't leave room for anything but an armor tank(unless you have 4 meds) and in that case your speed falls (and fr...
- by Goumindong - at 2010.04.22 18:23:00
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116. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Ophelia Ursus Why are you acting as though the Stabber and its faction/t2 derivatives are in any way representative of cruisers as a whole? The Harpy is the slowest AF, and does 2.2-ish km/s with an MWD before speed mods/he...
- by Goumindong - at 2010.04.22 17:24:00
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117. Organizational and Logistical Strategies - in Warfare & Tactics [original thread]
Originally by: Farworth You will find my thoughts on this subject, here. The point that you keep missing is that "just do it" is not going to make people play along. Especially since your system requires that your organization "j...
- by Goumindong - at 2010.04.22 16:19:00
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118. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Merin Ryskin Not perfectly safe? It makes cloaking ships useless. If you can probe cloaked ships, the tackler(s) and drone cloud will be in warp to you within seconds of your arrival on grid, with an on-grid warp you won't b...
- by Goumindong - at 2010.04.22 15:49:00
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119. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Merin Ryskin AFs are already considerably faster and more agile than cruisers. One of them is decently faster than cruisers. Quote: Because interceptors are faster, lock faster, and half of them have range bonuses to ...
- by Goumindong - at 2010.04.22 15:49:00
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120. I hate myself: A discussion on EVE, Combat, Gangs, and Balance - in Ships and Modules [original thread]
Originally by: Taja Calaren Well maybe because blasters are still the highest dps weapon system in game? And maybe you need this dps to, say, kill something before its aggression timer runs out and it simply redocks? And if it takes 1...
- by Goumindong - at 2010.04.22 15:48:00
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