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1. WIP beam and Warp deflection script. Two complimentary ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Kara Sharalien ...implementing both could cause large amounts of win to suddenly develop in small to medium gang pvp. Please dispense with the pop-culture gibberish and actually explain how exactly you see these two idea...
- by Gray Pawn - at 2010.08.13 10:32:00
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2. warp jamming alarm - in Player Features and Ideas Discussion [original thread]
/signed The current symbol is tiny on high resolutions and is easily overlooked. I'd rather have a customizable UI, but I think there was already a CSM discussion about it so I won't go into any more detail here. AND... Originally by: c...
- by Gray Pawn - at 2010.08.13 10:18:00
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3. Low Sec & Jump Clones - in Player Features and Ideas Discussion [original thread]
/signed I like it. Maybe I'd actually use jump clones if I could jump more than once a day. I'd like to at least be able to jump somewhere and jump back. They could even make a new skill for reducing the time between jumps if they wanted. (I kno...
- by Gray Pawn - at 2010.08.13 06:56:00
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4. Remove Learning Skills - in Player Features and Ideas Discussion [original thread]
I got 5/5/5 across all my characters so I don't really care either way. I'm sure the Devs can ask the DB people how many characters over 3 months old still don't have the learning skills well trained. If there's a large number who don't, then kee...
- by Gray Pawn - at 2010.08.07 10:05:00
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5. Separate training queue. - in Player Features and Ideas Discussion [original thread]
Oh, my bad. I thought I was in the Features and Ideas Discussion thread. I guess I wandered into the Sarcasm and Jackasses thread by mistake.
- by Gray Pawn - at 2010.08.02 08:31:00
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6. Separate training queue. - in Player Features and Ideas Discussion [original thread]
Not that I'm directly advocating the idea (I'm not interested in the flame war that will no doubt ensue), but a separate training queue for learning skills ONLY isn't a bad idea - especially among all the other ideas out there. It would be bette...
- by Gray Pawn - at 2010.08.02 08:24:00
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7. Option to Delete Skills - in Player Features and Ideas Discussion [original thread]
How about we just keep it to the OP's original topic and not turn it into one of the 100s of threads about character respec? The idea is to reduce the cost associated with the higher level clones. One way is to reduce the cost of clones directly...
- by Gray Pawn - at 2010.08.02 07:58:00
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8. Unused ammo in cargo.. - in Player Features and Ideas Discussion [original thread]
In that case it would be fairly interesting and lead to the development of a whole new tactic. Although, in the end, I still think there's a lot of potential to abuse a feature like this.
- by Gray Pawn - at 2010.08.02 07:22:00
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9. Boosting the Black Ops BS a bit, with a purpose. - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras I agree that capitals are far too common, and I agree that the black open ships are gimped, but I dontthink killing two birds with one stone is the answer here. The reason I say this is because the black ops ships we...
- by Gray Pawn - at 2010.08.02 07:15:00
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10. Lose static ship bonuses, feature a new rig-like element - in Player Features and Ideas Discussion [original thread]
If ships need to be "fixed" then let's fix them. I'd rather stay away from what you're suggesting. Existing ships are balanced insofar as they have their strengths and they have their weaknesses. What you want to be able to do is take the best par...
- by Gray Pawn - at 2010.08.02 06:13:00
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11. An idea that i have gotten from all our favorite sci fi shows - in Player Features and Ideas Discussion [original thread]
Please be more specific. Do you want existing ships with a "biological" paintjob? Do you want a new race which uses biomechanical ships? What bonuses would the living ships have? What makes them different other than the fact that they're supposedl...
- by Gray Pawn - at 2010.08.02 05:25:00
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12. Unused ammo in cargo.. - in Player Features and Ideas Discussion [original thread]
How would that work with the existing aggression rules? Would the blast only hit those you were at war with or could "legally" damage or would it hit everyone? If it hit everyone, would you lose standing and would everyone destroyed by your blast ...
- by Gray Pawn - at 2010.08.02 05:18:00
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13. Fixing Eve to make it actually work. - in Player Features and Ideas Discussion [original thread]
EVE is broken because it is broken? Any specifics? Any suggestions as to how to fix what you think is broken?
- by Gray Pawn - at 2010.07.27 22:07:00
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14. Hi-Sec Suicide Ganking - in Player Features and Ideas Discussion [original thread]
FYI, I lost a fully tanked Impel to a suicide gank. It cost them a few battleships, but they still got me. My mistake was running on autopilot. My point is that you still need to be careful even with a well tanked transport. Split up your shipment...
- by Gray Pawn - at 2010.07.27 22:00:00
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15. Game with most features unrequested? - in Player Features and Ideas Discussion [original thread]
Perhaps people are used to the more simple games. The trends I've noticed in other games: mission objectives are dummy proof, PvP is almost entirely consensual, progression is guaranteed, other players are non-threatening, etc. Taking a traditiona...
- by Gray Pawn - at 2010.07.27 21:44:00
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16. iPad + EVE Online - can you imagine? - in Player Features and Ideas Discussion [original thread]
Cutting through all the hostility, it simply seems like the effort needed to port EVE to the iPad isn't worth the reward at this time . Is there really anything else that needs to be said?
- by Gray Pawn - at 2010.07.27 20:29:00
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17. WTS û 63.4m SP PvP Toon for **1 ISK** - in Character Bazaar [original thread]
Originally by: Mr Epeen Should I sell him for the 15b offer and give everyone from this post an equal share? No! Just keep coming up with new ideas to put off actually unloading your character. This is better than camping dude. With o...
- by Gray Pawn - at 2010.07.26 11:03:00
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18. Planetary Interation: Automated Planet Transports - in Player Features and Ideas Discussion [original thread]
The basic idea is to allow players the ability to easily remove materials from a planet, right? I don't support the 100% automated approach, but the process can be simplified. The login screen distinctly shows jet cans moving up from a planet in...
- by Gray Pawn - at 2010.07.26 09:28:00
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19. Warp Core Stabilizer Bonus - in Player Features and Ideas Discussion [original thread]
The warp/anti-warp systems seem pretty balanced currently. Correct me if I'm wrong: 1. Warp disruption does not shut off your MWD, so you can quickly attempt to MWD away from bubbles and Interdictors in order to warp. 2. Warp scrambling does...
- by Gray Pawn - at 2010.07.26 08:39:00
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20. petition for Challenge to Duel contract type - in Player Features and Ideas Discussion [original thread]
The mechanics currently used to duel weren't meant to allow duels, it's just a byproduct. This is only a suggestion to implement mechanics to properly (and better) support an existing activity. Ok, let's take real life out of it. It's nothing mo...
- by Gray Pawn - at 2010.07.26 07:40:00
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