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1. Nullsec Mining in "Closed" System - in Science and Industry [original thread]
Robert Caldera wrote: no system in 0.0 is "closed". It's gonna take 1-2 days till your mining ops are spotted by neutrals and a cloaky cyno planted in your system, this will be the end if your mining operation. only if they have terrible game...
- by GreenSeed - at 2014.09.30 11:43:00
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2. Implant BPC Requirements need a serious rethink - in Science and Industry [original thread]
i think the whole Implant manufacturing thing is duct taped together, before they expand it (and yes, they should. all implants should be manufactured.) they need to rework the production chain. as it is now they just took some stuff they had lyin...
- by GreenSeed - at 2014.09.06 20:41:00
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3. Crius state of play - in Science and Industry [original thread]
i think on teams a priority is to have a proper shotgun rule first. or anything, really... its just seems thrown in there as a half realized idea.
- by GreenSeed - at 2014.09.02 03:40:00
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4. Crius state of play - in Science and Industry [original thread]
Bugs: - When starting a job and quickly switching to another BP sometimes causes the new BP to become unresponsive until a third BP gets chosen . (happens fairly often) - Sometimes when starting a lot of corp jobs, jobs started by one character ...
- by GreenSeed - at 2014.09.01 22:14:00
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5. Is selling PI t1 products better? - in Science and Industry [original thread]
P1 has a very large volume for its value, the more you process PI stuff, the smaller it gets. also, P2 is the minimum the market moves. P1 is not a real market, is just people selling their massive stocks bought before PI was introduced and the od...
- by GreenSeed - at 2014.08.19 03:12:00
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6. Tax rate in high sec - in Science and Industry [original thread]
NPC taxes are going up to 17% with rubicon, so expect 17% to be the floor tax on POCOs. which is a terrible idea if you ask me, and one people for some reason are either not noticing, or hoping not many people notice.
- by GreenSeed - at 2013.10.31 07:00:00
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7. Splitting minerals evenly after mining ops. - in Science and Industry [original thread]
i use http://sisterofeve.ru/loot_history/, this way everyone gets what he mines, no need to split. but if you have multiple fleets, or the loot history is not reliable, or you are a filthy communist (?), you can determine output after mining is...
- by GreenSeed - at 2013.08.07 00:03:00
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8. Belts - in Science and Industry [original thread]
they regen a portion of their max yield, so empty belts will become small asteroids after DT, while small asteroids become medium, medium go large and some rocks on .5 can get up to 200k unis of ore (huge) but the belt needs to be left alone for ...
- by GreenSeed - at 2013.06.21 07:37:00
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9. Assembly array ? - in Science and Industry [original thread]
pretty sure you need equipment arrays, make sure they are not the "rapid" variant. components arrays are for parts, like capital armor plates, and racial tech 2 manufacturing parts. (microprocessors, R.A.M. and crap like that.) if you have your ...
- by GreenSeed - at 2013.06.11 14:57:00
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10. are hulks that much better then a mack? - in Science and Industry [original thread]
Math is hard im going back to wow.
- by GreenSeed - at 2013.06.05 20:16:00
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11. Capital rig lunacy - in Science and Industry [original thread]
quick everyone research all your bugged BPOs, so a year later we can start having "CCP please remove all the bugged ME, omg game is broken and unfair, going back to wow." threads.
- by GreenSeed - at 2013.06.04 18:59:00
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12. nullsec hulk vs mackinaw ice mining - in Science and Industry [original thread]
ice yield is still hull(cubes/h): hulk (75) - cov (72) - mack (70) - retty (66) - Skiff (64) -Proc (61). no idea why you are all doing numbers, you should know them by heart by now. all values are under orca boost, considering that chasing ice wi...
- by GreenSeed - at 2013.05.31 04:02:00
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13. PI factory planets - in Science and Industry [original thread]
what she said, 2x launch pads can fit 13k p1 x2. enough for a good 26hrs of cooking. + another 26k on the custom office what i do is this: http://i.imgur.com/IFhiyyk.png?1 that way pad A and B get 26k each, but only pad A gets the output from...
- by GreenSeed - at 2013.05.24 20:34:00
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14. Worthless research on mining barge BPOs? - in Science and Industry [original thread]
a retty base trit cost is around 700k trit, reduced to around 500k with a good print (ME20) considering extra materials are 1.2m trit the current material cost for a retty is still massively inflated, doesn't really matter if its still profitabl...
- by GreenSeed - at 2013.05.13 03:03:00
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15. Worthless research on mining barge BPOs? - in Science and Industry [original thread]
they will do it, eventually. but if they are waiting on the dude sitting on 10k, 20k hulls to sell his stock... they can keep waiting till 2020... honestly they should just tag the hulls instead of the bpo, so if you attempt to reprocess one of ...
- by GreenSeed - at 2013.05.13 02:44:00
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16. Hisec ice removal - in Science and Industry [original thread]
moving static ice to scanable ice changes nothing, now removal of hsec ice to low or null could grind any sub 50 man corp to a halt. so no, it wont happen. i can see yield ratios being rebalanced in favor of low, currently the yield of low/nul...
- by GreenSeed - at 2013.04.20 19:14:00
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17. AFK Hi-sec Mining - in Science and Industry [original thread]
yeah, that. you can go full afk and come back to a cargo hold full, then just dock, undock, and repeat. if you tried that with ores, after 3 minutes the cycle ends the rock pops and you come back to a nearly empty cargohold. with mack/retriever ...
- by GreenSeed - at 2013.03.14 17:07:00
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18. AFK Hi-sec Mining - in Science and Industry [original thread]
my 7m/h figure was based off a loosely trained procurer mining ice under mining boosts only. (no siege links on tank) mining ores afk in highsec simply cant be done, it wasnt possible before the barge change, its certainly not possible now. a hul...
- by GreenSeed - at 2013.03.14 15:16:00
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19. AFK Hi-sec Mining - in Science and Industry [original thread]
if you want to "afk mine" mine ice on a procurer. kin, therm, invul, a 1MN MWD on mids so you can't get bumped, and lows full of MLUs. done. all you have to do is comeback to the pc every 12 - 14 minutes. 70k ehp against kin/therm, 48k omni, whil...
- by GreenSeed - at 2013.03.14 13:28:00
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20. Since several days all asteroids seem to be 'smaller'. - in Science and Industry [original thread]
asteroids grow a % of their max yield per DT, it takes 4 - 5 DTs for asteroids to reach max growth. obviously, if they get mined before they reach max yield, the process starts over. and if the system is full of miners you will never get to see t...
- by GreenSeed - at 2013.03.08 21:44:00
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