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1. Yet another Explorer skill question - in Skill Discussions [original thread]
lvl4s skills are more than enough for highsec and most of low. (some signatures can tale a while there) and if i had to retrain scanning skills again, after some of the recent changes, i would start by training Acquisition to V(5x skill) before an...
- by GreenSeed - at 2014.07.24 18:17:00
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2. Is it worth training rigging skills to V? - in Skill Discussions [original thread]
the only rigging skills i would consider get to V are the weapon rigging skills, specially Hybrid and Energy. Missiles and projectiles are a no, unless you have absolutely nothing else to train. you can replace tank for meta with a 5% loss in resi...
- by GreenSeed - at 2014.07.10 03:36:00
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3. Buy account time - in Skill Discussions [original thread]
if its listed there, CCP is vouching for them. however do keep in mind, most of those retailers are region locked, so unless you are from russia/brazil you'll find you cant complete the purchase at checkout.
- by GreenSeed - at 2014.01.10 17:51:00
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4. Missile skills, devourer of SPs? - in Skill Discussions [original thread]
i have T2 HMLS, HAMS , Lights and Torps. and i regret each and everyone of them. but this being eve, i have to deal with it.
- by GreenSeed - at 2013.12.22 00:53:00
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5. Rorqual Mining & Forman + related skills - in Skill Discussions [original thread]
if you were doing siege links with the rorq, that was already incredibly lazy. you should have a dedicated boosting pilot, preferably the same one tanking and killing rats. currently you can have said pilot sitting on a sleipnir with navy mindlin...
- by GreenSeed - at 2013.09.05 11:30:00
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6. Incursion Mach skills - need help - in Skill Discussions [original thread]
as said above, vindis and nightmares will get you more seats. also keep in mind the mach is the only pirate ship CCP has already said will get the nerf axe. both vindi and nightmare are expected to be used as the baseline for the balance, and the ...
- by GreenSeed - at 2013.08.15 06:16:00
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7. Trajectory Analysis 5 - worth sixteen days? - in Skill Discussions [original thread]
i always thought that the skill should have been 3x at best. compare it to Sharpshooter which is 2x for a better 5% optimal, that affects not just optimal, but also falloff. instead its a 5x skill, that doesn't even enable additional skills/modul...
- by GreenSeed - at 2013.08.10 06:52:00
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8. Astrometrics V worth training - in Skill Discussions [original thread]
if you have it already, good for you, it is in no way wasted sp. if you don't have it and the character will be focused on probing, leave it for last. any of the support stills to 5 will allow the t2 scanning upgrades. for example the scanning ti...
- by GreenSeed - at 2013.07.10 17:49:00
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9. Can no longer fly gallente advanced cruisers - in Skill Discussions [original thread]
have you tried boarding the ships? -.-
- by GreenSeed - at 2013.06.05 20:08:00
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10. Why do people think a remap of skill points is a bad idea? - in Skill Discussions [original thread]
i wouldn't mind remaps if they entailed a loss of a % of the SP originally invested. why? well, because i cant wait until they rebuff missiles and people come crying to the forums about their lost sp. and the moral of the story will be, "beware...
- by GreenSeed - at 2013.05.28 18:03:00
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11. Small Artillery/Autocannon Specialization - in Skill Discussions [original thread]
yes, the damage difference is 2% considering spec at I, so its barely noticeable. scouts are also easier to fit, specially Arty scouts. but... you cant use T2 ammo on meta guns. you will find, specially flying frigates, that t2 ammo(barrage) open...
- by GreenSeed - at 2013.05.16 03:58:00
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12. SP game breaking for new players. Please take your time to read this CCP. - in Skill Discussions [original thread]
Should CCP ever care to read this whine fest, id like to leave this here: please CCP don't chance the SP system, there's nothing wrong with it and the perception of inequality helps new players realize the importance of group play.
- by GreenSeed - at 2013.05.08 04:33:00
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13. Target painters - in Skill Discussions [original thread]
you can get a program like EFT, fit the module and right click, select "Change affecting skill". that will give you a list of all skills that affect that module. it wont just list the ones that change performance, it will also list the skills that...
- by GreenSeed - at 2013.04.15 06:51:00
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14. SP game breaking for new players. Please take your time to read this CCP. - in Skill Discussions [original thread]
SP is fine, l2play.
- by GreenSeed - at 2013.03.30 13:11:00
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15. Command ships, take 2. - in Skill Discussions [original thread]
Ok, a few months back i asked if starting training on command ships was a bad idea or not, given the upcoming rebalance. now that we already know what will the new prereqs be, if i start and finish training for the current Command ships (it will ...
- by GreenSeed - at 2013.03.07 20:48:00
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16. Missile Supports... WTF CCP? - in Skill Discussions [original thread]
D+¬j+á vu.
- by GreenSeed - at 2013.02.10 00:54:00
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17. make a skill plex - in Skill Discussions [original thread]
because regardless of your argument, its moot. plex for SP is pay2win, want to know the closest moment eve got to dying? the moment CCP suggested they might go in that direction. it wont happen, you can still go and buy a character as suggested.
- by GreenSeed - at 2013.02.01 17:22:00
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18. make a skill plex - in Skill Discussions [original thread]
Morwraith wrote: I'm actually a big fan of this and I'll try and explain why and aslo why I feel that a lot of the arguements against are foolish. Many people, like the above poster, like to say that you can just buy a character off the bazaa...
- by GreenSeed - at 2013.02.01 17:10:00
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19. Shield (and to a lesser extent armor) compensation skills - in Skill Discussions [original thread]
yeah... and this would be the third, indirect, nerf to the drake. first being a direct nerf on the hull, second a nerf on the weapon system. and with the usually hinted Tracking disruption change in the horizon one can only wonder who will ever un...
- by GreenSeed - at 2013.01.28 23:19:00
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20. New toon. Cybernetics V and +5's worth it? - in Skill Discussions [original thread]
if you really want a faster skill up, get a cerebral accelerator and upgrade implants as you get more levels of cybernetics. i think you start with +3s, then plug 2 +4s and finally 5 +5s. on the long run you WILL be saving a lot of training time,...
- by GreenSeed - at 2013.01.11 19:37:00
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