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1. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Making propulsion modules size-specific would fix the problems with a lot of ships. It's an easy, obvious and elegant solution to many of the problems indeed so it probably won't happen because folks who thought that Mordu...
- by Gregor Parud - at 2015.11.26 22:41:43
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2. Probe Scan Bastion Module - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: Gregor Parud wrote: Scanning is already hilariously terribly easy, asking to make it even easier, however you disguise it, makes you terrible. It hardly does that. At best it's a crutch that costs a bil to use or so. ...
- by Gregor Parud - at 2015.11.23 09:00:31
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3. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
The problem is that the Punisher is good in many ways BECAUSE it only has 2 midslots, would it be given a third and left unchanged it'd be hilariously overpowered. So while I'd like it to get a third I realise that this would then mean nerfing the...
- by Gregor Parud - at 2015.11.23 06:15:29
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4. It's about that time - in Player Features and Ideas Discussion [original thread]
wut? Stop RMTing then you won't get "hacked".
- by Gregor Parud - at 2015.11.23 06:13:09
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5. option to exclude the last waypoint when Optimizing Route - in Player Features and Ideas Discussion [original thread]
It's an interesting idea and the question is valid, it could however result in calculation problems but not sure on that. If not then I'd hope that the devs would add it as an option.
- by Gregor Parud - at 2015.11.23 06:10:50
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6. Probe Scan Bastion Module - in Player Features and Ideas Discussion [original thread]
Scanning is already hilariously terribly easy, asking to make it even easier, however you disguise it, makes you terrible. If you don't like "having to" scan out 20 sigs then here's a top tip: don't be in WH space.
- by Gregor Parud - at 2015.11.23 06:07:13
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7. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Soltys wrote: Gregor Parud wrote: You'd think that ships thought up and introduced by 2 pvpers, turned devs, shouldn't result in such a mess that it requires a focus group to try and fix it. TBH, the wole T3 concept has been rather superf...
- by Gregor Parud - at 2015.11.23 05:12:23
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8. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
You'd think that ships thought up and introduced by 2 pvpers, turned devs, shouldn't result in such a mess that it requires a focus group to try and fix it.
- by Gregor Parud - at 2015.11.19 04:22:32
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9. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Sounds like a fine idea to me. Perhaps this could replace Caldari's ECM ships so just like Amarr Ewar is TD Caldari Ewar could be MD.
- by Gregor Parud - at 2015.10.03 08:24:21
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10. Sticky:[Vanguard] 350k added skillpoints for new characters! - in Player Features and Ideas Discussion [original thread]
It seems like a decent enough spread although there's more emphasis on armour than shield, I realise those armour skills are also prereqs but it wouldn't hurt to add a few points into shield as well just to make it even/fair. It's the same thing f...
- by Gregor Parud - at 2015.09.29 08:18:40
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11. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Everyone should be given welfare purplez and get boosted to lvl 100 so they can instantly do Battlegrounds. What do you mean "but you just made them avoid the whole game"?
- by Gregor Parud - at 2015.07.07 14:41:39
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12. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
TheExtruder wrote: Delt0r Garsk wrote: You do not need advance weapon upgrades to fit ships properly. You need AWU lvl 3-5 for some high skilled tight fits, that a rookie won't be able to fly anyway. Well not well, unless you need just anoth...
- by Gregor Parud - at 2015.07.07 14:37:28
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13. Column on overview to demystify % chance hit or dmg - in Player Features and Ideas Discussion [original thread]
EVE has been doing well for over a decade without pampering new players with Fisher Price game mechanics and nonsense, in fact the last few years CCP HAS been making things a lot easier and safer/better PVE and more idiot proof (see scanning for i...
- by Gregor Parud - at 2015.06.30 10:00:54
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14. Column on overview to demystify % chance hit or dmg - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: Very MLG Much bitter Does the armchair get warmer the louder you shout out primaries when they don't go down? I don't do any sort of fleets like that, but nice try at changing the subject. Fact remains that it's very easy...
- by Gregor Parud - at 2015.06.30 09:04:21
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15. Column on overview to demystify % chance hit or dmg - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: Gregor Parud wrote: James Baboli wrote: Gregor Parud wrote: Another attempt to try and have sig radius show on the overview, I wonder which alliance these alts belong to to try and make this somehow happen. Hint, it ...
- by Gregor Parud - at 2015.06.30 08:49:56
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16. Column on overview to demystify % chance hit or dmg - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Gregor Parud wrote: James Baboli wrote: Gregor Parud wrote: Another attempt to try and have sig radius show on the overview, I wonder which alliance these alts belong to to try and make this somehow happen. Hint, it...
- by Gregor Parud - at 2015.06.30 08:02:11
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17. Column on overview to demystify % chance hit or dmg - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Gregor Parud wrote: Another attempt to try and have sig radius show on the overview, I wonder which alliance these alts belong to to try and make this somehow happen. Hint, it has nothing to do with "newbies" and everythi...
- by Gregor Parud - at 2015.06.30 07:25:45
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18. Command Destroyers, Please make it happen - in Player Features and Ideas Discussion [original thread]
We need less links and they need to become less powerful, on grid and have zero effect on the ship giving out the bonuses.
- by Gregor Parud - at 2015.06.29 16:12:10
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19. Column on overview to demystify % chance hit or dmg - in Player Features and Ideas Discussion [original thread]
Another attempt to try and have sig radius show on the overview, I wonder which alliance these alts belong to to try and make this somehow happen. Hint, it has nothing to do with "newbies" and everything to do with "lol, now I know how a lot of ex...
- by Gregor Parud - at 2015.06.29 16:08:37
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20. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Armour Torp Typhoon with a row of MGC and painters is going to be scary.
- by Gregor Parud - at 2015.06.27 09:13:58
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