Pages: [1] 2 |
1. Camera Acceleration. - in Player Features and Ideas Discussion [original thread]
Uh, what? ---
- by Grez - at 2010.11.18 13:03:00
|
2. make eve free! this idea is great! - in Player Features and Ideas Discussion [original thread]
I would like whatever you are taking. ---
- by Grez - at 2010.10.12 22:07:00
|
3. Graphics Engine Problems, needs some work. - in Player Features and Ideas Discussion [original thread]
SLI doesn't work in EVE. Try disabling it. ---
- by Grez - at 2009.08.05 13:30:00
|
4. Get rid of down time - in Player Features and Ideas Discussion [original thread]
ITT: People being idiots. The blades have nothing to do with downtime. Downtime is to run maintenance on the database, not the nodes/blades. So it's completely irrelevant whether it's housing an AMD or Intel CPU. --- Grez: I shot the sheriff K...
- by Grez - at 2009.06.05 12:30:00
|
5. Support for Dual Graphics Cards. - in Player Features and Ideas Discussion [original thread]
Edited by: Grez on 02/06/2009 21:28:21 ATI Crossfire supports almost all games. It doesn't work like SLI, wherein you require support for it. Crossfire simply splits the frame, and makes each card render half of it. Your FPS is probably dipp...
- by Grez - at 2009.06.02 21:28:00
|
6. Multiple drone suggestions - in Player Features and Ideas Discussion [original thread]
No support :(? --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON
- by Grez - at 2009.06.01 15:03:00
|
7. Ships in Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Parmala Udoni Originally by: Grez Probably get a better reply/answer if you post this in GD. What is "GD", and why is "Features and Ideas Discussion" the wrong spot?!? Because it's already in-game, and less...
- by Grez - at 2009.06.01 01:35:00
|
8. Multiple drone suggestions - in Player Features and Ideas Discussion [original thread]
Originally by: Commander Yassir Hmm... Well the better AI thing yea, I would agree with. Repairing drones would become too powerful imo, with a drone bay like the Domi has, it could have an almost unlimited supply if the pilot had half a b...
- by Grez - at 2009.06.01 00:21:00
|
9. Ships in Ships - in Player Features and Ideas Discussion [original thread]
Probably get a better reply/answer if you post this in GD. --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON
- by Grez - at 2009.06.01 00:13:00
|
10. Multiple drone suggestions - in Player Features and Ideas Discussion [original thread]
1: Reconnect drone option. With the release of Apoc, we've suddenly become able of reconnecting with lost drones. What lark. Why is it then that we cannot reconnect to, supposedly smarter objects than probes, drones. This would be insanely usef...
- by Grez - at 2009.05.31 22:33:00
|
11. A reconnect with lost drones button maybe? - in Player Features and Ideas Discussion [original thread]
I have to agree, how ******ed does your ship have to be to not be able to reconnect with drones that are yours. --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON
- by Grez - at 2009.05.23 20:43:00
|
12. Don't stop repackaging process for damaged mods. - in Player Features and Ideas Discussion [original thread]
Edited by: Grez on 21/05/2009 20:13:17 As title says, don't stop the repackaging process when there are damaged mods. A simple list of what wasn't repackaged for whatever reason (damaged, etc) after the repackaging process would be much, much...
- by Grez - at 2009.05.21 20:13:00
|
13. i suggest making the overload buttons larger - in Player Features and Ideas Discussion [original thread]
Double click should activate it :/ --- Grez: I shot the sheriff Kalazar: But I could not lock the Deputy BECAUSE OF FALCON
- by Grez - at 2009.05.21 19:08:00
|
14. Drone/fighter repair in drone bay & damage indicator - in Player Features and Ideas Discussion [original thread]
Can we get an indicator that shows how much damage (S:% A:% H:%) a drone has, and can we perhaps select a drone to repair in our drone bay (slowly)? Only one would repair at a time, and would be controlled via a list priority system (ie, top-est d...
- by Grez - at 2009.05.19 10:54:00
|
15. Scalable fitting window - in Player Features and Ideas Discussion [original thread]
I have to agree. Running widescreen @ 1440x900, or even one below that for windowed mode, it still takes up a huge amount of space. Example Get some scaling on that badboy (or just make it smaller). --- Grez: I shot the sheriff Kalazar: But I...
- by Grez - at 2009.04.26 11:20:00
|
16. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Grez on 23/04/2009 20:00:03 Originally by: CCP Nozh Ok, I'm sitting at home reading over this thread. Brainstorming about new ECM mechanics, help me out: Instead of the current mechanic where a successful ECM cycle breaks ...
- by Grez - at 2009.04.23 19:59:00
|
17. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Some extra issues you need to be made aware of! In addition to the issues you bring forward Nozh, you might want to be aware that pilots who are jammed via the drones cannot see the duration left on the cycle, so you're constantly left ctrl-cli...
- by Grez - at 2009.04.22 19:44:00
|
18. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1) ECM drones (compared to other EW drones, they are superior) 2) Armour tanks vs. shield tanks (in a large majority of cases, a shield tanking ship is superior to an armour tanking one) 3) DCU - has CPU requirements akin to a passive module (make...
- by Grez - at 2009.04.17 09:42:00
|
19. customizable shield penetrability level - in Player Features and Ideas Discussion [original thread]
Everyone would just set it to 33%. Silly idea to get the absolute most out of your shields. Shields are already superior to armour in almost every way when it comes to tank - there's no need to make that gap even bigger. --- Grez: I shot the sh...
- by Grez - at 2009.04.11 21:40:00
|
20. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
Mix in the new one with the new target enhancer module effect. That sort of area (think mini-avatar DD). --- Have a rawr on me.
- by Grez - at 2009.03.23 20:27:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |