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21. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Jack Dant wrote: That would let it match tempest/mael performance inside warp disruptor range . While retaining the option to use high damage ammo at close range with just 5s swap time. there you go, you just exposed the reason why more is ...
- by Grimpak - at 2011.11.09 14:13:00
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22. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Dunmur wrote: Grimpak wrote: Dunmur wrote: No matter how much you buff damge that kinda range is far too limiting. You warp to 0 land on a ship kill it then what? Most fleets are far too spread out for this mindset to be effective and sin...
- by Grimpak - at 2011.11.09 02:44:00
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23. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Naomi Knight wrote: Grimpak wrote: Dunmur wrote: No matter how much you buff damge that kinda range is far too limiting. You warp to 0 land on a ship kill it then what? Most fleets are far too spread out for this mindset to be effective a...
- by Grimpak - at 2011.11.08 14:31:00
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24. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Dunmur wrote: No matter how much you buff damge that kinda range is far too limiting. You warp to 0 land on a ship kill it then what? Most fleets are far too spread out for this mindset to be effective and since you are the slowest ship you rea...
- by Grimpak - at 2011.11.08 13:20:00
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25. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Tanya Powers wrote: Grim has a very good experience with blasters or gallente ships and should not be trolled for he's ideas that I agree are extreme but can work, the single issue on he's ideas is that somehow matar must be nerfed in some way ...
- by Grimpak - at 2011.11.06 14:44:00
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26. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Phoenix Torp wrote: Dunmur wrote: with those changes you are limiting there range for more damage which is compounding the issue which is they have no utility. They are good for 1 maybe 2 combat situations and thx to the lack of range cann...
- by Grimpak - at 2011.11.06 13:25:00
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27. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Dunmur wrote: Grimpak wrote: Phoenix Torp wrote: And the new wave of trolls. We get problems either about speed or range and there are other people they want range even more nerfed. Would you be happy if we do: - Small: optimal 500m - Med...
- by Grimpak - at 2011.11.06 13:00:00
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28. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Phoenix Torp wrote: And the new wave of trolls. We get problems either about speed or range and there are other people they want range even more nerfed. Would you be happy if we do: - Small: optimal 500m - Medium: optimal 1000m - Large: optimal...
- by Grimpak - at 2011.11.06 12:53:00
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29. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Rip Minner wrote: Grimpak wrote: Rip Minner wrote: Edit: I would put 4.) Inc blaster dmg. But that only buffs station games and gatecamping and the things blasters are already good for. 4 could be done if: A) it would be a huge boost...
- by Grimpak - at 2011.11.06 12:45:00
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30. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Rip Minner wrote: Edit: I would put 4.) Inc blaster dmg. But that only buffs station games and gatecamping and the things blasters are already good for. 4 could be done if: A) it would be a huge boost (30%+) and B) they nerfed down range e...
- by Grimpak - at 2011.11.06 12:27:00
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31. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Pattern Clarc wrote: Re rigs: Rigs: - Armour Rig penalties changed from -% speed to -10% shield HP - Shield Rig penalties changed from +% signature to -10% armour HP Done. this is good, but in all honesty, the only rigs that actually have...
- by Grimpak - at 2011.11.03 01:20:00
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32. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Gypsio III wrote: Option A sounds easier, but, frankly, the damage boost that would be needed to make blasters worth using, given the very short range and necessity and difficulty of going into web range and bearing in mind that Pulse and ACs w...
- by Grimpak - at 2011.11.02 01:38:00
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33. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Imawuss wrote: Lets look at some numbers this rebalance will give us shall we? Since T2 Ammo is also getting a buff lets focus there by comparing Blasters to Autocannons using their respective t2 short range ammo types. No skills added or ship ...
- by Grimpak - at 2011.11.01 13:08:00
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34. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Quote: Feedback If you have issues with this balancing plan, please post your feedback in the comment thread. We are listening. you want feedback? ok here's feedback: proposed blaster fixes on the devblog are half-assed. I can comprehen...
- by Grimpak - at 2011.11.01 01:32:00
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35. Sticky:New dev blog: Community Team - The road ahead - in EVE Information Portal [original thread]
you people merged community with customer support? am I the only one that thinks that the community guys will be banging their heads against the walls soon enough?
- by Grimpak - at 2011.10.22 17:49:00
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36. Sticky:New dev blog: EVE updating - Winter expansion 2011 - in EVE Information Portal [original thread]
MeBiatch wrote: ok how about taking the ship bonus for tracking 7.5% per lev and just make all rails/blasters have 37.5% better base tracking... furthermore the replaced bonus would be a mass reduction per level... this would add to the replac...
- by Grimpak - at 2011.10.06 16:30:00
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37. Sticky:New dev blog: EVE updating - Winter expansion 2011 - in EVE Information Portal [original thread]
Ishtanchuk Fazmarai wrote: There are some things i like in EVE. This is why Iv'e spent more in this game than in all other games I have bought in the last 20 years. But now i ran out of goals and content and a faith that they may come in the fu...
- by Grimpak - at 2011.10.05 22:37:00
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38. Sticky:New dev blog: EVE updating - Winter expansion 2011 - in EVE Information Portal [original thread]
Misanth wrote: Ishtanchuk Fazmarai wrote: Hybrid weapons balancing - don't give a damm Factional warfare - double don't give a damm Assault ships - huh? Capital ship balancing - don't give a damm New T2 modules - huh? Starbase log...
- by Grimpak - at 2011.10.05 21:24:00
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39. Sticky:New dev blog: EVE updating - Winter expansion 2011 - in EVE Information Portal [original thread]
wait, new Ewar drones? you mean med and light web drones? or making all the non ECM drones suck less? or both? also, touching on FW? who are you and what have you done with CCP? and: MeBiatch wrote: this is the hybrid fix you are looking fo...
- by Grimpak - at 2011.10.05 20:11:00
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40. Sticky:New dev blog: A letter to the followers of EVE - in EVE Information Portal [original thread]
committing mistakes and learning from them is always the best way to learn about it. Hopefully this blog will restore faith in many people. now me, I'll wait and see as always, this time quite more hopeful than before.
- by Grimpak - at 2011.10.05 19:47:00
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