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781. Blaster daredevil. - in Ships and Modules [original thread]
Edited by: Grimpak on 30/11/2010 14:29:47 Originally by: Captain Nares Originally by: Umega Do you even fly this ship? Yep. Btw Captain Nares's combat record - Ranked #1,598 Umega's combat record - Ranked #177,070 Which...
- by Grimpak - at 2010.11.30 14:29:00
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782. Inertia Stabilizers - in Ships and Modules [original thread]
I use them in my covert tengu in conjunction with the agility sub to achieve sub-4 sec align times. doesn't look like it's useful at first, but a ship as big as that, with speeds on the 1.5km/sec and 3.5secs of align time can save you from many ...
- by Grimpak - at 2010.11.30 14:06:00
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783. new pvp ammo of choice? - in Ships and Modules [original thread]
Originally by: Lugalzagezi666 Hail? Unlikely, most ac ships are kiting = barrage or exploiting targets tracking = faction. can see it being used by at the very least battleship hulls for when extra damage it's needed. and by "used" I...
- by Grimpak - at 2010.11.30 12:53:00
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784. new pvp ammo of choice? - in Ships and Modules [original thread]
Edited by: Grimpak on 30/11/2010 12:13:15 Originally by: Lugalzagezi666 Originally by: Sigras ... Once the sleip is scrammed, astarte has complete control of range - tracking is irrelevant. Its same for most kiting ships. ...
- by Grimpak - at 2010.11.30 12:12:00
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785. Shields? Ask Minmatar. - in Ships and Modules [original thread]
I'm kind of impressed. People are now complaining about the racial resists on T2 ships? I mean, now? like five years after they were first introduced and ever since then they didn't receive any sort of change or whatever? people are, indeed, r...
- by Grimpak - at 2010.11.30 12:10:00
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786. Blaster daredevil. - in Ships and Modules [original thread]
Edited by: Grimpak on 29/11/2010 02:47:37 I would cut loose on the plates and armor rigs tho. sure you can get more EHP out of it with that, but the speed and agility hit you get isn't that fine. if tank is an issue, perhaps try to fit an EANM...
- by Grimpak - at 2010.11.29 02:46:00
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787. Wolf vs Jaguar? - in Ships and Modules [original thread]
Originally by: KushHaze Originally by: LiNuXb0y Gang: arty wolf Solo: MSE Jag Fixed it for ya hey, AC wolf "works". and by "works" I mean very specific situations with very specific setups custom-tailored for countering s...
- by Grimpak - at 2010.11.26 01:57:00
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788. CCP, Syndicate Mobile Warp Disruption Bubbles - Suggestion. - in Ships and Modules [original thread]
Originally by: James Lyrus A 500mil isk hull, that hits like a girl and handles like a hauler is really not a lean mean killing machine. I mean, you probably get more firepower and survivability out of a Taranis. They're not invincible ...
- by Grimpak - at 2010.11.25 12:27:00
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789. Highest DPS sub-cap - in Ships and Modules [original thread]
hmm... officer-fit neutron vindicator? --- Quote: The more I know about humans, the more I love animals. ain't that right.
- by Grimpak - at 2010.11.25 00:35:00
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790. Best race for hauling? (No iteron V) - in Ships and Modules [original thread]
second best T1 hauler is the mammoth. just train the skill to lvl4. --- Quote: The more I know about humans, the more I love animals. ain't that right.
- by Grimpak - at 2010.11.24 13:01:00
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791. A Straight Answer Please - in Ships and Modules [original thread]
kin + explo? sounds like angels, which means they don't do just kin + explo. --- Quote: The more I know about humans, the more I love animals. ain't that right.
- by Grimpak - at 2010.11.23 14:04:00
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792. Covert jump portal generator - in Ships and Modules [original thread]
Edited by: Grimpak on 23/11/2010 12:45:27 Originally by: Tippia Originally by: Eve Orwell so you want someone to always be following your blops gang in their transport ship? sucks to be them right? what happens if your blops ge...
- by Grimpak - at 2010.11.23 12:44:00
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793. Wolf vs Jaguar? - in Ships and Modules [original thread]
Originally by: Dorian Tormak The jag is more useful in more situations. The wolf is good if you want a dps gunboat or if you want to support your gang with artillery, but the jag can do both of those as well as solo with artillery OR autoc...
- by Grimpak - at 2010.11.23 02:04:00
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794. infinipoint - in Ships and Modules [original thread]
Originally by: Aamrr Technically speaking, it's not infinite. It only provides 100 points of warp disruption. You know, "only." --- Quote: The more I know about humans, the more I love animals. ain't that right.
- by Grimpak - at 2010.11.22 18:48:00
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795. ECM Burst - in Ships and Modules [original thread]
Originally by: Andrea Griffin Originally by: Meeko Atari If you know how and when to use it it will make you very hard to kill! Sensor damps with scan res scripts? Also of note, the range isn't great, so if someone has a long r...
- by Grimpak - at 2010.11.22 18:46:00
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796. The Taranis Interceptor - in Ships and Modules [original thread]
Originally by: Irida Mershkov Is just using the MWD still viable or is an AB a must these days? I stopped playing about a year ago as the new scramblers were taking stride. depends. dual prop setups work mostly in dueling situations, wh...
- by Grimpak - at 2010.11.21 17:41:00
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797. T2 Furry cruise missile - in Ships and Modules [original thread]
tech2 furry cruise missile? is it hairy and has tails and fox nose and does it moves on yiff? --- Quote: The more I know about humans, the more I love animals. ain't that right.
- by Grimpak - at 2010.11.20 22:30:00
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798. Nightmare nerf - in Ships and Modules [original thread]
I heard they were making it into a hull-tanked smartbomb ship. --- Quote: The more I know about humans, the more I love animals. ain't that right.
- by Grimpak - at 2010.11.20 03:24:00
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799. Arazu still viable? - in Ships and Modules [original thread]
it's debatable. many people still say it's awesome due to the ability of cramming 3-4 ships in one, but it operates substandart that way in my opinion. more specifically, as a specific role ship (EWAR) it's pretty much on the bottom of the pile;...
- by Grimpak - at 2010.11.18 18:03:00
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800. Looking for some nice Covert PVP Proteus setups - in Ships and Modules [original thread]
what you're trying to do is very hard. covert sub doesn't supply any drone bay, and to give out the most gun dps, you need the powercore sub, since it gives out an extra turret, which means, in turn, you can't fit the engineering sub that gives o...
- by Grimpak - at 2010.11.18 12:19:00
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