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141. Praise Talos! - in Ships and Modules [original thread]
Noisrevbus wrote: Grimpak wrote: White Matar Ra wrote: Noisrevbus wrote: Somehow there has to be a way to make this game more appealing to new players - without dumbing it down. Counterpoint: Malcanis' Law. unfortunately, this ...
- by Grimpak - at 2011.12.03 19:59:00
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142. Most overpowered module in the game - in Ships and Modules [original thread]
Lunkwill Khashour wrote: Muad 'dib wrote: Hey wildcat, its not the drones, its never been the drones. Its ecm and its "fubar for 20 second effect" the idea to combine that type of chance basied but yet not a ecm burst style but the full 20 ...
- by Grimpak - at 2011.12.03 14:25:00
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143. Praise Talos! - in Ships and Modules [original thread]
White Matar Ra wrote: Noisrevbus wrote: Somehow there has to be a way to make this game more appealing to new players - without dumbing it down. Counterpoint: Malcanis' Law. unfortunately, this
- by Grimpak - at 2011.12.03 10:44:00
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144. Praise Talos! - in Ships and Modules [original thread]
Liang Nuren wrote: Grimpak wrote: well yeah ok, you have more chances surviving frigates in a talos. but while it's a big thing, when you weight in all the other things it kinda strikes as bleh. it's more like that the fact that it can sur...
- by Grimpak - at 2011.12.02 01:22:00
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145. Praise Talos! - in Ships and Modules [original thread]
Liang Nuren wrote: Grimpak wrote: To mare wrote: Grimpak wrote: however, do tell me if there's any reason to use a talos over a Naga. or an Oracle. or a Tornado. its the only one of the 4 that wont be killed by a t1 frig if it get...
- by Grimpak - at 2011.12.02 01:11:00
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146. Praise Talos! - in Ships and Modules [original thread]
To mare wrote: Grimpak wrote: however, do tell me if there's any reason to use a talos over a Naga. or an Oracle. or a Tornado. its the only one of the 4 that wont be killed by a t1 frig if it get close enough it do more dps than the ot...
- by Grimpak - at 2011.12.02 00:57:00
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147. Praise Talos! - in Ships and Modules [original thread]
Roosterton wrote: Grimpak wrote: Sin Meng wrote: Think Intended Role , not how long will I last in a 1v1 slugfest in Asteroid Belt 1. if intended role for the talos is to be a blaster ship then that ship will be long gone before it re...
- by Grimpak - at 2011.12.01 16:00:00
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148. Praise Talos! - in Ships and Modules [original thread]
Sin Meng wrote: Think Intended Role , not how long will I last in a 1v1 slugfest in Asteroid Belt 1. if intended role for the talos is to be a blaster ship then that ship will be long gone before it reaches a target with the EHP it has. t...
- by Grimpak - at 2011.12.01 11:01:00
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149. Praise Talos! - in Ships and Modules [original thread]
however, do tell me if there's any reason to use a talos over a Naga. or an Oracle. or a Tornado.
- by Grimpak - at 2011.12.01 04:15:00
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150. Hey look, it's a talos! - in Ships and Modules [original thread]
Rawls Canardly wrote: Julia Connor wrote: If all blaster boats could easily get in range then why fly any other ship? therein lies the problem with all blaster boats. but you can make it work. And the fix is quite simple. all you need ...
- by Grimpak - at 2011.12.01 04:13:00
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151. Dev Stated Hybird goals. - in Ships and Modules [original thread]
Joe Cheap wrote: I feel that Blasters are simply great right now. They are what they were supposed to be: facemelting dps. less powergrid/ cpu requirements means that with some smart fit you can have a great dps with a reasonable tank (mostly...
- by Grimpak - at 2011.11.30 12:18:00
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152. Wake Limiter T3 subsystems - in Ships and Modules [original thread]
Goose99 wrote: Grimpak wrote: Alticus C Bear wrote: Mona X wrote: Nikuno wrote: The problem lies with the level of the bonus which is currently 5% per level. Wtih a MWD running your sig radius in the t3 is about 1000. An abaddon ha...
- by Grimpak - at 2011.11.29 02:34:00
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153. Wake Limiter T3 subsystems - in Ships and Modules [original thread]
Alticus C Bear wrote: Mona X wrote: Nikuno wrote: The problem lies with the level of the bonus which is currently 5% per level. Wtih a MWD running your sig radius in the t3 is about 1000. An abaddon has a sig radius of about 500 for comp...
- by Grimpak - at 2011.11.28 15:48:00
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154. INB4 nerf Hybrid rage... - in Ships and Modules [original thread]
Captain Nares wrote: Grimpak wrote: people whined that the hybrid buff wasn't enough, and people will whine why hybrid buff wasn't enough. Grimpak is our Cpt. Obious I strive to achieve maximum efficiency on displaying the obvious...
- by Grimpak - at 2011.11.27 20:03:00
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155. INB4 nerf Hybrid rage... - in Ships and Modules [original thread]
Lady Skank wrote: People whined about the the Laser buff wasn't enough, then whined about how OP they are. People whined that the projectile buff wasn't enough, and now people whine about how OP they are. Will history repeat itself? people...
- by Grimpak - at 2011.11.27 12:54:00
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156. Hybrid Changes and you - in Ships and Modules [original thread]
Elsa Nietchize wrote: Zarnak Wulf wrote: ... are you implying iterative development? Cause while CCP likes to talk about about it, I don't think they've ever actually implemented it. I think that it's exactly what was implied by Tal...
- by Grimpak - at 2011.11.26 13:30:00
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157. Catching a t3. - in Ships and Modules [original thread]
Mfume Apocal wrote: Grimpak wrote: since it's a 100mn T3 this means that, unless it's the loki, the ship is a missile one (most likely HAM legion or HAM tengu, or even HML tengu), and that means you can use a daredevil with a fed navy web. ...
- by Grimpak - at 2011.11.26 09:37:00
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158. Catching a t3. - in Ships and Modules [original thread]
since it's a 100mn T3 this means that, unless it's the loki, the ship is a missile one (most likely HAM legion or HAM tengu, or even HML tengu), and that means you can use a daredevil with a fed navy web.
- by Grimpak - at 2011.11.26 03:57:00
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159. Vigilant and other hybrid ships that will change. - in Ships and Modules [original thread]
Uppsy Daisy wrote: Quote: Blasters did not get a increase to applied damage. Tracking up by 20% and Damage by 5% is not an increase to applied damage? depends. paper-stats wise it seems like the applied damage has increased. As far as...
- by Grimpak - at 2011.11.22 15:23:00
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160. How can I get FOF missiles to focus fire? - in Ships and Modules [original thread]
FoF's target the nearest agressed threat.
- by Grimpak - at 2011.11.22 12:04:00
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