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1. Sticky:[Crius] Reprocessing feedback - in Test Server Feedback [original thread]
Potions Master wrote: CCP Ytterbium wrote: Setta Codie wrote: Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the...
- by Grimpak - at 2014.06.28 15:43:00
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2. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
since I left my opinion in a previous thread, I'm gonna copy-pasta myself here: Quote: Grimpak wrote: Zagdul wrote: Sig bonus just copies inty's and doesn't seem to really add anything new to the game. yes, it steps on inties' toes a ...
- by Grimpak - at 2012.01.06 11:51:00
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3. Breaking in tier 3 battlecruisers - Something is wrong... - in Test Server Feedback [original thread]
if range is an issue then maybe, perhaps, who knows, use damps or TD's to cut down their engagement envelope? sure you can use specific ships on this, but then again, these are the only ewar mods that you can use on non-specialized ships that reta...
- by Grimpak - at 2012.01.04 15:55:00
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4. AF Bonus output from Chaos: Please don't do MWD! - in Test Server Feedback [original thread]
Zagdul wrote: Sig bonus just copies inty's and doesn't seem to really add anything new to the game. yes, it steps on inties' toes a bit, altho they will still be faster. it is, however, kinda hard to add something "new" to the game, consider...
- by Grimpak - at 2012.01.03 13:40:00
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5. AF Bonus output from Chaos: Please don't do MWD! - in Test Server Feedback [original thread]
Solinuas wrote: To mare wrote: no with the boost they recived (more fitting more slots 1 more bonus) they dont need a role bonus at all a AB bonus would really make them OP making them untouchable by anything that dont use small guns and of ...
- by Grimpak - at 2011.12.30 11:31:00
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6. When will assault ship balancing get a sticky here? - in Test Server Feedback [original thread]
Svennig wrote: Hungry Eyes wrote: AB bonus was a bad idea and will not happen again. MWD bloom reduction makes sense. more dps and tank makes sense. 2/10, you're a terrible troll. AB bonus is the only one that makes sense. Using an AB ...
- by Grimpak - at 2011.12.30 11:20:00
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7. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Zarak1 Kenpach1 wrote: i'm actually looking forward to the changes that are coming. 2 vigs 2 DD's and 2 comets ready to go. been flying minmatar for far too long and these damage and tracking changes are the shot in the arm i needed to change...
- by Grimpak - at 2011.11.20 10:04:00
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8. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Zarak1 Kenpach1 wrote: again fly something else if you can't get into situations where you can get on top of your opponent and tickle him from the inside. ah yes, the fabled "warp in at 0 tactic". that works about 1 out of 50 times btw.
- by Grimpak - at 2011.11.19 18:13:00
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9. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Zarak1 Kenpach1 wrote: eagle doesnt get used because it has a double optimal bonus instead of buff to both ROF and damage unlike all the other sniper platforms. that ship simply cannot perform comparably in sniper hac fleets you also max ou...
- by Grimpak - at 2011.11.17 13:59:00
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10. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Pattern Clarc wrote: FYI, gallente speed boost is about 5-8% MWD speed increase with the greatest speed increase on the megathron... soo... still going slow...
- by Grimpak - at 2011.11.17 00:40:00
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11. Tornado vs. Talos rough comparison and feedback. - in Test Server Feedback [original thread]
sYnc Vir wrote: If you're only getting 1661m/s from a tornado then you're clearly fitting it wrong. Also matching up Autos and Blaster is never a good idea. Do we really have to see another thread by someone complaining that their hybrids don'...
- by Grimpak - at 2011.11.16 13:24:00
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12. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Cyvhiros wrote: Nemesor wrote: Anyone can use drones. Fixing a ship is not done by fixing drones. Blasters don't need a range bonus. Just damage and speed. The point is we are not fixing ships, this is not a thread about it, nor a...
- by Grimpak - at 2011.11.13 22:10:00
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13. 'Dark' Style on SiSi (Screenshots) - in Test Server Feedback [original thread]
Dalloway Jones wrote: CCP why bother even upgrading the ships if we can't freaking see them. Add some sort of slider so the "space is dark" assholes can be happy and I can see my damned ship. however, considering how stuff is "in real space...
- by Grimpak - at 2011.11.12 21:29:00
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14. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Keen Fallsword wrote: Well Grimpak I dont mind any changes to balance this broken game. So yes maybe your idea is OK. We both can agree that recent changes are just "cosmetics" right ? I think that re balancing should be open for some time...
- by Grimpak - at 2011.11.10 14:11:00
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15. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Keen Fallsword wrote: I was chatting with many players almost everybody can agree with stats switch between blasters and AC. Even as Gal and Matar pilot I can agree that AC is overpowered. I don't. blaster ships need to be more mobile. dam...
- by Grimpak - at 2011.11.10 12:48:00
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16. Tone Down the Tornado. Now. - in Test Server Feedback [original thread]
hmm... nerfing falloff bonus from falloff bonused hulls. 10 to 5%?
- by Grimpak - at 2011.11.08 01:06:00
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17. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Maksim Cammeren wrote: On the topic of railguns. Railguns are designed to be long range weapons, but, as pointed out many times in the thread, they often have more range than necessary in typical engagements (especially on Caldari hulls). Wha...
- by Grimpak - at 2011.11.08 00:57:00
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18. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Imawuss wrote: your fixing the wrong issue by doing that ie: the ships, not the weapon system. but the issue with blasters IS the fact that both the ships AND the weapon systems are screwed up in the first place.
- by Grimpak - at 2011.11.06 23:38:00
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19. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Imawuss wrote: Grimpak wrote: Imawuss wrote: Grimpak wrote: Pattern Clarc wrote: No to 40-50% more damage. Most of these comparisons ignore the drone bays of ships. And also forget that any damage increase is a range increase due to...
- by Grimpak - at 2011.11.06 22:26:00
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20. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Imawuss wrote: Grimpak wrote: Pattern Clarc wrote: No to 40-50% more damage. Most of these comparisons ignore the drone bays of ships. And also forget that any damage increase is a range increase due to the nature of fall off thus why...
- by Grimpak - at 2011.11.06 20:40:00
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