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1. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Reduce base web strength to 30% and make it so that from multiple webs on target only best one would apply. K, thx. And seriously, webs are in need of much more powerful nerf than minor bonus change. They are really a bane of EVE and killing most...
- by Gripen - at 2013.11.27 12:58:00
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2. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Oh... once again this stupid MWD signature bonus which makes choosing between MWD and AB even more no-brainer decision. Instead of adding choices you remove them from the game again and again. CCP Rise wrote: ... afterburner variations that are...
- by Gripen - at 2013.07.18 15:01:00
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3. A way to encourage players to use DX11 without forcing - in Player Features and Ideas Discussion [original thread]
ITT, there are lots of people who have no idea what they are talking about. If you want a better graphics ask for better graphics and not DX11 because: 1) Just switching from DX9 to DX11 won't make a miracle like some (clueless) people think 2) T...
- by Gripen - at 2013.03.10 00:02:00
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4. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Roime wrote: Quote: This effect is stacking penalized and gives no bonus when the reps are not overheated. Same calibration and build costs as a Aux Nano or Nanobot Acc rig. Stacked with what, only with itself or the ...
- by Gripen - at 2013.01.22 13:44:00
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5. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
CCP Fozzie , It would be great if you could comment on why are you doing changes and what you're trying to archieve with them because without such explanations changes may look like nonsense to some people. You know, like some other game companie...
- by Gripen - at 2012.11.02 18:58:00
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6. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Stealth or Compact fighter bomber drones - high damage, compact, battleship-to-battleship weapon which is hard to use while frigates on the field Goals: - Increase need of frigates in fleets - Add special flavour to battleship class as Tier 2...
- by Gripen - at 2012.01.16 21:34:00
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7. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
To CCP SoniClover : New modules for the sake of new modules is a really depressing approach to game design. Shouldn't you guys focus on the weak spots in gameplay and improve it instead of just spawning stuff? Concept of new disruptor/scrambler...
- by Gripen - at 2012.01.16 18:30:00
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8. Graphical overhaul of the Eve engine (question to dev too). - in Player Features and Ideas Discussion [original thread]
I would not expect them to migrate to DX11 ever. If EVE would get another new rendering engine there would be a DX13 or maybe even DX15 available by that time. It seems that many people fail to realize that switching over to newer API does not au...
- by Gripen - at 2011.12.31 17:31:00
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9. Nullsec design goals feedback: Large Combat - in Player Features and Ideas Discussion [original thread]
I think you've hit the nail on the head here with the amount of fleet commanders being a limiting factor on the fight frequency. But the reason for this is not an absense of authority delegation mechanics but the current state of the game when all...
- by Gripen - at 2011.08.18 00:18:00
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10. All Eve ships receiving visual texture overhaul - Art Dev please read! - in Player Features and Ideas Discussion [original thread]
The issue you describe has nothing to do with the way textures stored or applied and is inherent to way graphics is generated on the current hardware. Technique called anisotropic filtring used to mitigate such effects. Just go to your videocard...
- by Gripen - at 2011.04.26 16:48:00
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11. A new type of drone! - in Player Features and Ideas Discussion [original thread]
Originally by: Reeno Coleman We don't want single players to be able to do everything. Get a friend in a cov'ops. There you go, all the information you want. When why we can't penalize somehow all those solo mission farmers with the req...
- by Gripen - at 2010.11.28 21:41:00
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12. The long-awaited solution to the Learning Skills Problem? - in Player Features and Ideas Discussion [original thread]
The only real problem is people who say that "they are mandatory early training".
- by Gripen - at 2010.06.21 12:04:00
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13. Make combat in EVE more than just lock on and fire - in Player Features and Ideas Discussion [original thread]
Edited by: Gripen on 09/12/2009 01:31:56 EVE combat changes? Of course it is. Ships popular today become garbage tomorrow, changes are constanly swaying the balance but this is not an evolution - amount of usable tactics and types of decisions...
- by Gripen - at 2009.12.09 01:32:00
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14. Make combat in EVE more than just lock on and fire - in Player Features and Ideas Discussion [original thread]
"EVE combat is all about activating the guns and setting orbit" - that's the first impression every noob gets. And if he dares to post his thoughts on forums he usually get flamed because he don't know about a lot of details like range control, co...
- by Gripen - at 2009.12.09 00:19:00
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15. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Volir What if CCP changed the damage formula in falloff? optimal 100% damage 1 falloff 75% damage 2 falloff 0% damage A formula that is similar to this is. 1- 1/8 * (x^2) - 1/16 * (x^3) where x is the number of fall-offs. ...
- by Gripen - at 2009.10.01 13:46:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Homogenization once again. It doesn't look like this ammo rebalance will change much (if you want to boost damage - increase the damage modifier) but it will take away one small flavour of projectiles. Alpha strike increase is a very bad for game...
- by Gripen - at 2009.09.23 14:26:00
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17. The Look of Space - in Player Features and Ideas Discussion [original thread]
Originally by: Aias Telemonias Originally by: Bevil Smyth IIRC all system backgrounds are being re-done and will allegedly be positional. So if you see a big blue nebulae in one direction and jump towards it on the map you will sup...
- by Gripen - at 2009.08.27 16:32:00
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18. Missile barrage - lets make a reasion for more than one tube - in Player Features and Ideas Discussion [original thread]
Originally by: Tiny Tove Wouldn't it be great if actual real life missile bay launchers fired all their missiles simultaneously too?! Like this ?
- by Gripen - at 2009.08.17 12:57:00
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19. Dual/quad weapon adapters - in Player Features and Ideas Discussion [original thread]
A battleship able to fight other BSes and small stuff at the same time is indeed wrong but imagine what those anti-frigate guns will penalize rate of fire of main guns when they are active. That way lone battleship will be able to get rid of one o...
- by Gripen - at 2009.08.11 10:49:00
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20. Dual/quad weapon adapters - in Player Features and Ideas Discussion [original thread]
People saying this would hurt a balance probably have no imagination: there are ways to make it both balanced and usable. Only problem with those often suggested dual\quad weapons is what they violate one of EVE's design principles of "no cross-cl...
- by Gripen - at 2009.08.10 15:50:00
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