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61. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
New version uploaded. It also includes Rubicon changes preview from SiSi (forgot to mention that in changelog). Futune Circinus wrote: The bug appears when adjusting the vertical component of the velocity of the attacker. One of the taloses se...
- by Gripen - at 2013.10.08 13:40:00
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62. The Russian part of the forum needs help - in EVE General Discussion [original thread]
As a native russian speaker I can confirm that even when russian localization has always had quite poor translation quality recent changes in Odyssey 1.1 are simply ridiculous. Using long phases for things which can perfectly be translated in one ...
- by Gripen - at 2013.09.20 18:28:00
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63. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Ellendras Silver wrote: triage module is perfectly changing max locked targets with T1/T2 triage on or off but siege modules don't Yes, it's a known issue. To fix it I need to implement new type of effect as it does not used anywhere except t...
- by Gripen - at 2013.09.09 21:19:00
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64. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Kery Nysell wrote: All skills are maxed, except Logistics at 4 and Sensor Linking at 4 ... you can check my skills by following the links in my signature It would be easier if you localize source of discrepancy by comparing show info in EVE a...
- by Gripen - at 2013.09.05 19:12:00
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65. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Update with the fix to Claymore, Nighthawk and Miasmos uploaded. Destoya wrote: What is the cargohold supposed to do? Cant seem to load charges or anything into it so ??? You need to have weapons fitted. Then you can add charges via right-c...
- by Gripen - at 2013.09.04 21:13:00
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66. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Leta Lilitu wrote: Is there a feature to create a "commonly used modules" custom palette or whatever, where you add all the modules you always use i.e. Damage Controls, prop mods etc Perhaps if you make this feature available, make us able to ...
- by Gripen - at 2013.09.03 19:54:00
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67. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Gripen, 49
- by Gripen - at 2013.08.01 17:21:00
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68. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Oh... once again this stupid MWD signature bonus which makes choosing between MWD and AB even more no-brainer decision. Instead of adding choices you remove them from the game again and again. CCP Rise wrote: ... afterburner variations that are...
- by Gripen - at 2013.07.18 15:01:00
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69. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
To Mortrius : Nothing has been changed drasticly between 2.18.2 and 2.19.1 so if first runs fine for you second must too. I may suggest checking your antivirus if you use one. Also if you moved your setups and configuration files from older versi...
- by Gripen - at 2013.07.15 23:08:00
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70. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Version 2.19.1 available. BATTM wrote: Analyzing modules virus strength is wrong ,shows 80 while its max for any player 40.No access difficulty data in analyzer modules. Regarding "accessdifficultybonus": as I get it, it is a leftover from o...
- by Gripen - at 2013.06.13 18:33:00
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71. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Odyssey version available.
- by Gripen - at 2013.06.08 18:00:00
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72. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Update for Retribution 1.2.1 is available.
- by Gripen - at 2013.05.16 18:23:00
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73. Sticky:Videocast: EVE Development at 16:00 GMT on Twitch.tv - in EVE Information Portal [original thread]
Why every expansion you give slots to ships, take them away, nerf something, boost something, create new ships which you struggle to squeeze in without overlapping the roles, but there were very few serious changes to subcapital core combat mechan...
- by Gripen - at 2013.04.09 12:59:00
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74. Sticky:Dev Blog: CSM8 Final Ballot and Pre-Election Results - in EVE Information Portal [original thread]
CCP Dolan wrote: Time to Vote: https://community.eveonline.com/community/csm/vote/ What is the point in elections if it's CCP who decides who we can or cannot vote for?
- by Gripen - at 2013.04.04 16:03:00
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75. A way to encourage players to use DX11 without forcing - in Player Features and Ideas Discussion [original thread]
ITT, there are lots of people who have no idea what they are talking about. If you want a better graphics ask for better graphics and not DX11 because: 1) Just switching from DX9 to DX11 won't make a miracle like some (clueless) people think 2) T...
- by Gripen - at 2013.03.10 00:02:00
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76. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Zerubabel Contemplator wrote: When I hover the mouse on that little red tag it shows the skill requirement for a tiny fraction of a second in a tooltip and then blanks it out. Start EFT with "/OLDHINTS" switch. Calth Ragnarr wrote: Where ...
- by Gripen - at 2013.03.09 22:38:00
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77. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
New version available to fix issue with prices.
- by Gripen - at 2013.03.05 22:47:00
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78. Dev Blog: CSM8 Elections GÇô Schedule and Election Process - in EVE Information Portal [original thread]
CCP Fozzie wrote: Personally I think we should give a big red icon on the forum avatar of every character that did not vote in the most recent CSM election (if they were active at that point). Then let us Devs filter their posts out of our fe...
- by Gripen - at 2013.02.27 13:25:00
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79. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Aeliyatt wrote: Second, do you have any plans to go open source? No. It's covered in faq btw. Warpshade wrote: When on the character viewer and you can add/look at implants, by default at the bottom of the character viewer window is a des...
- by Gripen - at 2013.02.26 22:29:00
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80. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Retribution 1.1 update is ready. RuairiEVE wrote: However, being a noob, I never know what modules are available to affect the ship stats. Can I suggest that if you double click an icon on the right (e.g. Turrets, CPU, any of the resistances, ...
- by Gripen - at 2013.02.19 19:37:00
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