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141. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Cephas Borg wrote: ...long post... About module slots: you can enable different colors in the Preferences to be used to denote module slots. It's easy to add slot information but it's not like every module use different slot - in EVE modules ...
- by Gripen - at 2011.12.16 23:48:00
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142. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
New version is available. Please note that some Tech I meta modules were renamed and they'll disappear from setups when migrating from older EFT versions to new one. Ciphas cain wrote: It saying bad hash for me when i try to download the file....
- by Gripen - at 2011.12.14 20:19:00
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143. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Ockeghem wrote: So my Megathron's PG in game without any implants and PG-related rigs is 19375. When I plug in a 'Squire' PG-2 implant (+1% to PG) my PG in-game increases to 19568,8. But... When I create a setup in EFT I get initially 20343.7...
- by Gripen - at 2011.12.12 15:46:00
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144. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Hakaru Ishiwara wrote: Edit - I spoke a little too soon. Experienced the classic ugly shut down issue when closing down EFT with fits still open. It isn't a significant issue as it doesn't cause any problems. I know about it for a long time b...
- by Gripen - at 2011.12.11 00:07:00
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145. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
doublepost
- by Gripen - at 2011.12.11 00:07:00
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146. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Xander Hunt wrote: Something has changed. When you go into the display options and select the custom colors the high, med, low, etc items, each of the 5(?) squares don't show a color, and when you select it, the default color the dialog box co...
- by Gripen - at 2011.12.11 00:06:00
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147. [CSM] December Summit - Future highlevel discussion - General directions - in Assembly Hall [original thread]
Relevant thread on FHC wrote: They should focus on changing the way combat works. Instead of 500 people focusing fire on one person; deciding who to shoot should be more strategic. Hundreds of people checking off the same target and seeing who ...
- by Gripen - at 2011.12.06 00:15:00
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148. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Valshana wrote: Sorry if i missed something or if this seems silly.. But I'm trying to fit a Large Ionic Field Projector II Rig on a Gallente Erebus Titan in EFT, and its not effecting the ships max targeting lock range at all. Neither does usi...
- by Gripen - at 2011.12.05 16:53:00
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149. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Logistics wrote: As for the titans, it seems it is actually a bug with all bonuses. If I set a squad command of only a character with all level 5 skills ( No Ship ), my cap recharge goes up. I don't think that should happen, right? Can you wr...
- by Gripen - at 2011.12.02 21:28:00
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150. Sticky:New dev blog: Dude, where's my Erebus? - in EVE Information Portal [original thread]
Devblog wrote: Also, the minimum size of the asset window can now be a lot smaller. Need... 50... pixels... more. I mean c'mon there is still plenty of space to cut. Seems to be pretty powerful extension but can't imagine someone to have so ...
- by Gripen - at 2011.12.01 17:43:00
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151. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
ItsmeHcK1 wrote: Every now and again, but quite often, (seemingly random) EFT will not save changes I've made, be it to configuration or fittings. There will be no files written, or any action to save anything really. Until now most similar p...
- by Gripen - at 2011.12.01 17:06:00
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152. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Crucible version is available. pmchem wrote: For EFT: the mwd-running calculations were close, but a bit too optimistic as far as cycling mods goes. EFT and pyfa both assumed the abaddon had infinite cap booster charges. In reality, the abaddo...
- by Gripen - at 2011.11.30 22:59:00
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153. Sticky:New dev blog: Re-inventing trails - in EVE Information Portal [original thread]
What is the point in raytracing as the way to visualize trails? Why not to use old proven way of crossed textured planes? By the look of it your raytracing implementation uses constant density within the cylinders which makes visual results inferi...
- by Gripen - at 2011.11.25 19:46:00
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154. Sticky:A thousand little loc things - in Issues, Workarounds & Localization [original thread]
Well, talking about russian localization are you guys aware that the company you have doing russian translation for EVE is just draining money out of you while using pure machine translation? They seem to vigorously deny this but how can a real hu...
- by Gripen - at 2011.11.25 13:52:00
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155. Please put option back in.... - in Test Server Feedback [original thread]
CCP Optimal wrote: ... Dear CCP Optimal, most of your assumptions are look completely wrong to me. Isn't there a way to automatically grab user settings from all clients so you can extract statistics about what players do and which features t...
- by Gripen - at 2011.11.25 13:13:00
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156. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Anxiir wrote: Any news on when this will be fixed? If never can we at least have a link to an old working version? As soon as I will find a working solution. Old API version: http://www.crocko.com/384CC57ADC5411E09676002481FAD55A/EFT2.13.4....
- by Gripen - at 2011.11.23 22:22:00
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157. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Uhm... You need 2.13.5 to use new customisable API keys.
- by Gripen - at 2011.11.20 15:49:00
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158. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Xander Hunt wrote: Is it just me or did the API section get moved? The character editor sheet only shows me two options, Skills and Implants. Som'n up with the UI or did the option get moved? Use API skill import button next to the character ...
- by Gripen - at 2011.11.19 22:27:00
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159. I want your little things! - in EVE General Discussion [original thread]
- Fix ships exiting warp sideways (I may be wrong but it looks like just one line of code to pre-initialize direction vector with velocity vector for ships which are added to the scene) - Scale system star halo according to distance from the star ...
- by Gripen - at 2011.11.15 23:36:00
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160. Sticky:New dev blog: Introducting the EVE Launcher - in EVE Information Portal [original thread]
I would prefer manual patching to stay but if it's inevitable please could we have a setting for temporary folder selection because changing TEMP variable every time to apply patch is a pita.
- by Gripen - at 2011.11.09 19:12:00
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