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61. New idea to fix bounties? - in Player Features and Ideas Discussion [original thread]
Vertisce Soritenshi wrote: 1. Not everybody runs alts and it is unfair to expect them to. If all you have is one char, and you make him a criminal, and he gets podded and then locked, there is nothing unfair with forcing the player to create...
- by Griptus - at 2012.02.02 20:07:00
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62. New idea to fix bounties? - in Player Features and Ideas Discussion [original thread]
Vertisce Soritenshi wrote: Holy cow...and what happens when the character has no ISK to pay the bounty on his head? Then the player must 'give money' from one of their alts. Vertisce Soritenshi wrote: And why exactly is the criminal c...
- by Griptus - at 2012.02.02 19:35:00
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63. New idea to fix bounties? - in Player Features and Ideas Discussion [original thread]
I don't like the idea of only getting part of a bounty. And this can still be exploited by not buying a new clone and taking the SP death penalty instead. Allow full bounty payouts but charge the criminal character with the bill. Do not allow the...
- by Griptus - at 2012.02.02 19:14:00
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64. [RFC: Mechanic Change] Bounty System - in Player Features and Ideas Discussion [original thread]
"Allow players the option to report crimes to concord." This is an excellent Idea. "The victim would be presented with a criminal report window. The window will ask if you would like to press charges or let it go. The window will stay open until ...
- by Griptus - at 2012.02.01 18:42:00
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65. Ban the use of capitals in hisec space - in Player Features and Ideas Discussion [original thread]
What's so funny? I say bring all your capitals to hisec. Escorted by an overwhelming fleet of the corresponding faction's navy, of course. And an unlimited amount of back up from CONCORD.
- by Griptus - at 2012.01.31 21:57:00
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66. I see anger and locks. - in EVE General Discussion [original thread]
Tippia wrote: Shazzam Vokanavom wrote: Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal. The imbalance afforded here is ridiculous. Yes, it's ridiculously safe in highsec and the space could use...
- by Griptus - at 2012.01.30 01:55:00
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67. HI-Sec, working as intended? A solution to Hi-sec illegal ganking. - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Shazzam Vokanavom wrote: Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal. Gankers have it too easy. Make it harder, but don't eliminate it. Seems what you're looking for is alr...
- by Griptus - at 2012.01.29 20:20:00
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68. Concept: Smartbombs - in EVE General Discussion [original thread]
one ship for each size of smartbomb a unique set of ships for each empire faction damage bonus and shield/armor resist bonus corresponding to it's respective factions damage type smartbomb cap use bonus enhanced agility reduced shield/armor/haul h...
- by Griptus - at 2012.01.27 09:53:00
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69. Volume Discounts - in Player Features and Ideas Discussion [original thread]
It sounds fun and exciting... ...you might as well forget about it.
- by Griptus - at 2011.06.11 11:37:00
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70. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 03/06/2011 01:47:54 The Greatest Anti-Blob Solution of All Time
- by Griptus - at 2011.06.03 01:36:00
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71. AWESOME NEW IDEA - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 24/05/2011 04:48:19 What would be awesome is if Blizzard sold WoW to a real company like CCP. Well, naa, I take that back. White Wolf Publishing was definitely a better value.
- by Griptus - at 2011.05.24 04:47:00
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72. Option to Clear or Fade Icons and Reticles - in Player Features and Ideas Discussion [original thread]
What happened to the option to clear the HUD in the Ctrl+Tab? It allowed us to see plain space. I suppose it wasn't very useful though. What would be useful is the option to clear only the 2d HUD elements in space- all the little icons and reticle...
- by Griptus - at 2011.05.24 04:11:00
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73. Return Show Info NPC Standings/Immediate Provision of Similar Feature - in Player Features and Ideas Discussion [original thread]
The standings tab is like a police report or a background check. It's not the type of personal information that you can or should control, like the bio tab, so it shouldn't be optional or configurable. Hiding this information is just a form of pro...
- by Griptus - at 2011.05.24 02:36:00
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74. Limited local - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 23/05/2011 17:06:13 I'm talking standard radio communication. So a limit of no more than ten milliseconds away at the speed of light- a 3,000km grid.
- by Griptus - at 2011.05.23 16:58:00
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75. Limited local - in Player Features and Ideas Discussion [original thread]
It should be impossible to notice anyone entering a system. But when they arrive at your location, yes.
- by Griptus - at 2011.05.23 16:35:00
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76. Limited local - in Player Features and Ideas Discussion [original thread]
I'm familiar with the lore about subspace communications but, I think it should only apply to "interstellar" and "interplanetary" communications- i.e. help chat, constellation chat, corporate chat, alliance chat, intel channels and such. Local cha...
- by Griptus - at 2011.05.23 15:41:00
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77. Proposal Re: Cloaking Devices - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 23/05/2011 15:21:52 This idea certainly adds complexity to the game, which may or may not add to the fun, but it does nothing to stop or even reduce AFK cloaking. If the presence of a cloaked ship in a system has any eff...
- by Griptus - at 2011.05.23 15:18:00
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78. Gate camping is stupid and unfair - Please make it stop - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Some of the most honourable people I've met, have been pirates. ...another fine example of public education.
- by Griptus - at 2011.05.23 14:08:00
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79. Gate camping is stupid and unfair - Please make it stop - in Player Features and Ideas Discussion [original thread]
Edited by: Griptus on 23/05/2011 13:58:17 Originally by: Tippia āso killing a ship that can defend itself but has no chance of surviving anyway is honorable, but killing a ship that cannot defend itself but has a chance to survive is...
- by Griptus - at 2011.05.23 13:56:00
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80. Farewell CCP, I'm speakin with my wallet - in Player Features and Ideas Discussion [original thread]
Originally by: Destination SkillQueue Notice that he is the target of the mockery... ...but he's acting like a spoiled little child about it.
- by Griptus - at 2011.05.23 13:12:00
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