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81. EVE API discussion - in EVE Technology Lab [original thread]
Originally by: Eight Ace <snip a lot of XML> What I see on the screen is : 2007-07-23 11:30:252007-07-23 11:45:25 Some discrepancy there I think you will agree. Actually, no. If you look carefully, the only pieces of text that a...
- by Grismar - at 2007.07.23 13:55:00
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82. Multiplicity server down? - in Test Server Feedback [original thread]
Specifically, "incompatible protocol" most likely means that the server and your client aren't even able to communicate with eachother about whether or not they're running proper versions. It's like the server upgrading the language it allows cli...
- by Grismar - at 2007.07.23 09:29:00
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83. Secured Space Ore Thiefs - in Test Server Feedback [original thread]
If you're so intent on catching the thief, have adequate protection around. There's no way someone will be able to steal from you and run before your corp mate drops in with an interceptor with a decent tackling setup. The 15 minutes limit even al...
- by Grismar - at 2007.07.23 09:25:00
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84. . - in Test Server Feedback [original thread]
I agree with Ssoraszh. Quickly fitting a ship with stuff is a matter of skill and hangar organization. This suggestion would be excellent if the point of the interface was to allow speedy fitting without effort or skill. But considering that it's ...
- by Grismar - at 2007.07.23 09:02:00
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85. Sisi: Charactor Instances - in Test Server Feedback [original thread]
The whole point of a test server is to allow the creation of situations that closely resemble possible situations in (near) future incarnations of the production server. Allowing you to log the same character twice would allow for situations tha...
- by Grismar - at 2007.07.23 08:56:00
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86. Stat/Math genius needed :) - in Test Server Feedback [original thread]
Quote: My question is then; Can one also divide the error of margin using the decryptor modifier - and in essence get a more precise test for the same number of tries? No, you can't. You're multiplying it in there, so you're increasing t...
- by Grismar - at 2007.07.23 08:41:00
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87. Cheapest Lottery Ever! - in Sell Orders [original thread]
I'll have a ticket please, can't beat those odds :) cu in a couple of hours, Grismar. Your EVE IGB home: EVE Wiki, Explorer, Navigator
- by Grismar - at 2007.07.21 14:29:00
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88. Salvaging someone else's wreck - in Player Features and Ideas Discussion [original thread]
Whether you like it or not, I think the logic was that a lot of mission runners and ratters will not actually salvage. Leaving all this precious salvage floating around would be a real waste and I'm sure CCP was thinking about players perhaps pick...
- by Grismar - at 2007.07.19 14:16:00
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89. UserID and Password and EveMon - in Player Features and Ideas Discussion [original thread]
What I think will answer your questions, as I try to parse them :) : - Is EveMon an application you can trust? Most people think so, and although I tend to agree, I've never given it my password, since it can also process xml-files you can downlo...
- by Grismar - at 2007.07.19 14:11:00
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90. How to prevent scammers to abuse the gang-system - in Player Features and Ideas Discussion [original thread]
Expect to see this thread deleted, since what you're describing is not a scam, it's an exploit. All the more reason to have it fixed asap, but discussing it in here will probably only increase the incidence of it. Anyone who's not clear on the ru...
- by Grismar - at 2007.07.19 14:02:00
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91. T2 BS ideas - in Player Features and Ideas Discussion [original thread]
Though I don't disagree with your point (that the demands of warfare drive scientific research), balancing the groups of ships for a race within that group is a bad idea and doesn't really make sense in the ingame world either. I think it's a bad...
- by Grismar - at 2007.07.19 13:50:00
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92. Items created by players - in Player Features and Ideas Discussion [original thread]
Marcus, if I understand you correctly, you don't actually want to modify anything that happens ingame directly, but just provide pilots with additional information, right? If that's all you want, you can already do it. Writing pages for the IGB a...
- by Grismar - at 2007.07.19 11:09:00
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93. Game checksum tester - in Player Features and Ideas Discussion [original thread]
As far as I know, the installer for EVE self-checks on startup. So, if the install succeeds, your download didn't have errors. (which is fairly unlikely to begin with, unless you use a phone line modem) If you successfully install and still exper...
- by Grismar - at 2007.07.19 10:58:00
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94. Suggestion: modify aggression timer for docking/jumping. - in Test Server Feedback [original thread]
I don't normally 'me too' on forum posts, but this has to be one of the best suggestions I've read in quite a while. It's easy to implement and I really can't see anything against it. It's one of those things that makes you go: "Why isn't it like ...
- by Grismar - at 2007.07.12 07:57:00
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95. New Blog - Dr. Eyjo, EVE's Economist, makes his introduction - in EVE Information Portal [original thread]
Dammit doc, I'm a computer engineer, not an economist! Most of the above posts seem to express worries that the involvement of an economist means that CCP intends to meddle with the ingame economy. In sofar that it's needed to fix unlimited isk f...
- by Grismar - at 2007.07.10 17:28:00
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96. Netherlands meet - 7 July 2007 - Den Haag (The Hague) - in Events and Gatherings Archive [original thread]
Nice, 21st of July in The Hague. Perfect, I'll be there. I work in The Hague and live nearby, so I'm going to be there for sure. I've no decent suggestions for a location, but depending on whether the location has food available, I would prefer a ...
- by Grismar - at 2007.06.19 12:03:00
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97. REVELATIONS II deployment starting at 0200 GMT on 19 June - in EVE Information Portal [original thread]
Oh and the dev that responded in this thread is right, it's a piece of cake to add the switch, so a patch will be released in time, just trying to fix a few other bugs while I'm at it :). Greetings, Grismar. Your EVE IGB home: EVE Wiki, Explore...
- by Grismar - at 2007.06.15 21:53:00
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98. REVELATIONS II deployment starting at 0200 GMT on 19 June - in EVE Information Portal [original thread]
Hi all, I wrote EVE Launcher and I'm looking into the problem. My vacation is coming up, so I won't be able to finish up on EVE Launcher 2 before Revelations is here, nor will I be able to work on it for the next 4 weeks or so. However, I'm pul...
- by Grismar - at 2007.06.15 21:49:00
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99. Mistake, Bug, or intended feature? - in Test Server Feedback [original thread]
Getting the full benefit of all the maxed skills with all kinds of mindlinks in the gang always seemed sort of overpowered to me. It's one of those things that, over time, will become something everyone needs to have to compete. With the current s...
- by Grismar - at 2007.06.12 12:26:00
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100. Trade mechanisms - in Test Server Feedback [original thread]
Regarding the recent "0mg trade is broken with Titans" thread, I would like to post my ideas for improving trade, balancing trade or whatever you want to call it. #1 - Loading time. No matter the amount of goods you put in your ship, right now it...
- by Grismar - at 2007.06.12 12:21:00
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