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101. XML export to include employment history? - in Player Features and Ideas Discussion [original thread]
I understand Revelations 2 will have a lot of extra data export options. I was wondering if this will include the employment history of characters (either as part of the charactersheet XML or as a seperate file). This type of information would b...
- by Grismar - at 2007.06.06 14:37:00
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102. Revelations 1.4.3 Patch Feedback Thread. - in EVE Information Portal [original thread]
Soon(tm), when used by CCP officials, is widely known to mean: "Don't worry, we're working on it, really. We want to play with it as much as you do. But if something more important comes up first, QA doesn't cut us some slack or Oveur treats eve...
- by Grismar - at 2007.05.24 15:24:00
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103. ship invention - the mechanical engineering bottleneck (CCP help!) - in Test Server Feedback [original thread]
This will only be a problem for the time being, since many people got RP in Starship Engineering, hoping for a T2 ship blueprint in the lottery. Now that that's no longer an option, the market is being flooded with SE datacores and that's what is ...
- by Grismar - at 2007.05.24 14:52:00
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104. New Dev Blog from Nonni on Corporation Enhancements - in EVE Information Portal [original thread]
Looks like some oft-requested features are finally making it in. I'm particularly intrigued by the new export options :). Oh, and by the way: it's "All your base are belong to us", not "bases". You're breaking the joke there :) Greetings, Grisma...
- by Grismar - at 2007.05.09 12:04:00
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105. Idea relating to blob PvP & blob weapons - in Player Features and Ideas Discussion [original thread]
Why don't gates have more structures surrounding them that one could warp to? Some beacons, anchor alignment adjustors, intergate communication dishes and gravitational compensators, if you lack the inspirition to think of something meaningful, bu...
- by Grismar - at 2007.04.28 09:41:00
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106. Bloggers #58, If ya can't stand the heat, get out of the blob - in EVE Information Portal [original thread]
How about making the 'remote ECM burst' (or remote Sensor Dampening burst, or remote tracking disrupting burst) a missile? That way, people actually have a reason to fit launchers to all of the gunboats again and the Defender might actually see so...
- by Grismar - at 2007.04.27 22:26:00
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107. New Staff, New Blog, New Information on Encounters! - in EVE Information Portal [original thread]
At the moment, I fail to see how the proposed change to the belts will harm macro (ab)use. In fact, a macroer would just clear a belt exploration site of the initial spawns and park their barge in them and with the current rules, they wouldn't eve...
- by Grismar - at 2007.04.27 22:17:00
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108. New Blog, More Sensationalism, Third Party Site Security and You - in EVE Information Portal [original thread]
Ofcourse Kieron is right in giving his advice: don't use the same account information (username, password) you use for EVE, online banking or other important services to register on forums and other third party websites. Afterall, you have no guar...
- by Grismar - at 2007.03.29 07:31:00
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109. Give stations an "observation deck" - in Test Server Feedback [original thread]
Although Tanis seems to like it and a dev should know... I like the idea, but I don't think it will happen. As you're sitting in a station, you no longer interact with the system you are in, except for local (chat channel) and market, both of whi...
- by Grismar - at 2007.03.22 11:07:00
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110. Bloggers #57, Oveur on Content, Missions and your Feedback - in EVE Information Portal [original thread]
Instead of tinkering with the loot tables some more and writing some more lovely prose to fill the mission descriptions: how about thinking of some more original things to -DO- in missions. Kill missions, be it deadspace or bookmark, all pretty m...
- by Grismar - at 2007.03.20 15:40:00
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111. SoniClover preaches to the choir - New Dev Blog! - in EVE Information Portal [original thread]
Edited by: Grismar on 08/03/2007 19:12:57 Edited by: Grismar on 08/03/2007 19:10:20 I've always wondered to what extent EVE was following some "master plan", set down in scripture a long time ago (before the beginning of time actually, als...
- by Grismar - at 2007.03.08 19:14:00
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112. Bloggers #55, TomB on Invention, Datacores, Research and more - in EVE Information Portal [original thread]
Originally by: Aron Wyx Level the playingfield? So next you want the devs to delete all charecters and let everybody start over so that nobody has better skills than others? come on... No I don't. Because any player coming into the gam...
- by Grismar - at 2007.03.07 08:09:00
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113. Bloggers #55, TomB on Invention, Datacores, Research and more - in EVE Information Portal [original thread]
If you're going to change the rules, why not level the playing field across the playerbase? Change all of the T2 BPO's and turn them into whatever their equivalent will be after the change. As many have already mentioned: if you leave the existin...
- by Grismar - at 2007.03.06 13:31:00
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114. Bloggers #54, Oveur gives you a chance to sit in the driver's seat - in EVE Information Portal [original thread]
'Interactive Mining' Add something to mining that requires the miner to interact with the game in a more complex way than just "select asteriod, target, activate lasers, drag and drop ore into can". I can think of hundreds of ways to make mining...
- by Grismar - at 2007.03.06 13:20:00
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115. The give CCP a break thread - in EVE General Discussion [original thread]
First off: Yay CCP. With that out of the way, I would like to say to the whiny part of the EVE playerbase: get a life. EVE is a game. You pay a monthly fee to play this game. Unless you're paying months ahead for whatever reason (the only good o...
- by Grismar - at 2007.03.06 13:08:00
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116. Lost research jobs, minor tweak to the S&I interface - in Player Features and Ideas Discussion [original thread]
I've recently had a response to a petition that I had to file because I was unable to locate one of my research jobs. The job was in a region that I hadn't visited in ages and really forgot about. I would suggest modifying the S&I "Jobs" tab, "R...
- by Grismar - at 2007.01.11 12:12:00
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117. EVE Data Export, REVELATIONS Edition and Dev Blog - in EVE Information Portal [original thread]
Originally by: Vessper I think you need to take a long hard look at the dgmTypeAttributes table. Check for attributeID = 182, 183 and 184 for the skill required (the value is the skillID) together with attributeID = 277, 278 and 279 for th...
- by Grismar - at 2006.12.28 19:25:00
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118. Dual monitor setup. - in EVE Technology Lab [original thread]
You can't run 1 client on multiple monitors, unless you have a multi-head GFX card that will allow you to render a single desktop across multiple screens (not common). If you want to semi-fullscreen multiple clients on your monitors, give EVE lau...
- by Grismar - at 2006.12.24 00:36:00
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119. EVE Data Export, REVELATIONS Edition and Dev Blog - in EVE Information Portal [original thread]
Originally by: beldonuin anyone point me to the ships, items and skills sql data dump please, seem to be missing from t20 download thanks I think you need to take a long hard look at the invtypes table. You'll find some of it there. ...
- by Grismar - at 2006.12.23 16:31:00
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120. EVE Data Export, REVELATIONS Edition and Dev Blog - in EVE Information Portal [original thread]
A lot of records would seem to be missing from tl2materialsfortypewithactivity and not having the ramactivities table doesn't make interpreting what we do have any easier. A renewed data export with those two tables fixed would be much appreciate...
- by Grismar - at 2006.12.23 16:29:00
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