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101. Hp Boost = race bonus imbalance? - in Ships and Modules [original thread]
Valid point. Typhoon has 4 mids and 7 lows- obvious armor tanker, right? 4969 base shields, 4375 base armor. WTF. Note that the Scorpion and the Armageddon both have 5313 hits in their preferred tanks; Dominix has 4969 in its preferred tank. Afte...
- by Guurzak - at 2006.10.20 22:00:00
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102. the build for the fastest ship in Eve (3276.77 m/s without using MWD) - in Ships and Modules [original thread]
Originally by: Drykor I'm trying to get the top speed you could actually fight at (without the huge signature radius 'bonus' from mwd), also without any gang support. MWD sig bonus is irrelevant at very high speeds, since you're outrun...
- by Guurzak - at 2006.10.20 19:28:00
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103. Target painter effectiveness. - in Ships and Modules [original thread]
Edited by: Guurzak on 20/10/2006 19:16:46 Scrapheap Challenge . Minmatar don't want better target painters. We want a real racial ewar. The Caldari can have the TPs if they want them.
- by Guurzak - at 2006.10.20 19:17:00
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104. A thought about recial EW. - in Ships and Modules [original thread]
I say Minmatar need a new racial ewar type.
- by Guurzak - at 2006.10.20 19:14:00
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105. 'Pure' miner character. - in Skill Discussions [original thread]
Mining drones are like 5 year old children- they're trying so hard to be helpful but they're just not. You're sitting there with your lasers pulling in hundreds of ore per cycle and the little buggers are out there zipping around like they're doin...
- by Guurzak - at 2006.10.20 18:35:00
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106. the build for the fastest ship in Eve (3276.77 m/s without using MWD) - in Ships and Modules [original thread]
Afterburners and MWDs do not apply a percentage bonus to speed, they add thrust. In order to properly calculate AB speed you need to calculate the effect of the added thrust on the total mass of the ship. Formula is here .
- by Guurzak - at 2006.10.20 18:18:00
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107. Mandrake Knight's Gallente Emo Thread - in Ships and Modules [original thread]
Originally by: Mandrake Knight honestly with so many module and ship changes coming I am sure it will all balance itself out. That's about as likely as tossing all the tiles in a scrabble set up in the air and having the word "balance"...
- by Guurzak - at 2006.10.20 18:15:00
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108. PVP Armageddon - in Ships and Modules [original thread]
ship setups index
- by Guurzak - at 2006.10.20 14:56:00
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109. Minmatar and Weapon choice - in Ships and Modules [original thread]
Originally by: Elve Sorrow It's great being Amarr, aint it? Right up until you're out of cap. Then, not so much.
- by Guurzak - at 2006.10.20 14:39:00
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110. Smartbombs and HP boost - in Ships and Modules [original thread]
Originally by: Skeltek you¦d have to increase missile/Torpedo HP too. Currently a tech2 medium smartbomb cannot kill a tech2 Torp in one volley, but a tech2 medium smartbomb can kill a tech2 Torp in one discharge. So when a tech2 mediu...
- by Guurzak - at 2006.10.20 14:37:00
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111. Where did my guide go? - in Science and Industry [original thread]
You should contact the mods, there's really no justification for deleting the guide either deliberately or accidentally.
- by Guurzak - at 2006.10.20 14:17:00
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112. Ship Maintance And Corp Hanger Access Question - in Science and Industry [original thread]
It's not called an Alliance Hangar Array. Owning corp only.
- by Guurzak - at 2006.10.18 21:28:00
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113. help with setup on cyclone for PVP - in Ships and Modules [original thread]
I can't think of any reason to take a cyclone into pvp rather than a rupture, unless you have the leadership skills to fit a gang module. At BC 4 you have 6.25 effective turrets on the cyclone vs 6.0 for the Rupture at Cruiser 4; you get an extra ...
- by Guurzak - at 2006.10.17 18:47:00
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114. Help Missile battery ROF! - in Science and Industry [original thread]
One thread is enough, seriously. Spamming unrelated threads with the same complaint just makes you a nuisance. The data exports contain no Rate of Fire spec for the batteries, which is odd; however, there is a MissileLaunchDuration stat which d...
- by Guurzak - at 2006.10.17 14:18:00
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115. Is there a quick refrance table for projectile ammos ? - in Science and Industry [original thread]
It's not that complicated. In order from highest damage to highest range, damage based on size L rounds: EMP = 20 EM, 16 Exp, 8 Kin (-50%) Phased Plasma = 32 Therm, 8 Kin (-37.5%) Fusion = 32 Exp, 8 Kin (-25%) Titanium Sabot = 24 Kin, 12 Exp (-12...
- by Guurzak - at 2006.10.17 02:45:00
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116. Question on fall-off - in Ships and Modules [original thread]
A bigger gun.
- by Guurzak - at 2006.10.17 02:29:00
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117. POS and the market - in Science and Industry [original thread]
Your question is based on unfounded assumptions.
- by Guurzak - at 2006.10.16 21:14:00
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118. Tux, where are the rest of the ship changes? - in Ships and Modules [original thread]
Originally by: ArtemisEntreri last time I heard Kali 1 will be on test this week! Last time I heard, Kali 1 will be on test "this week" 6 weeks ago. Don't count your chickens before they're patched.
- by Guurzak - at 2006.10.16 20:49:00
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119. Covert op vs recon - in Ships and Modules [original thread]
Mouseover your speed bar while in warp.
- by Guurzak - at 2006.10.16 18:53:00
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120. Help needed with agent quality - in Skill Discussions [original thread]
With a 2.4 standing you can work for a L2 Q8 agent, 26 qual better than your current choice. The best thing you can do to improve your gain rate would be to find a better agent. You also have the option to train the (Military | Political | etc) C...
- by Guurzak - at 2006.10.16 18:49:00
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