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161. Signiture Radius? - in Ships and Modules [original thread]
Wear some Halos, or fly with someone with an Evasive Maneuvers gang mod.
- by Guurzak - at 2006.10.12 21:47:00
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162. Artys vs Rails - in Ships and Modules [original thread]
150 Rail II: 4.25s 3.3dm 280 Howi II: 10.5s 6.9dm TimeRailgunArty 03.36.9 4.256.6 8.59.9 10.513.8 12.7513.2 1716.5 2120.7 21.2519.8 25.523.1 29.7526.4 31.527.6 3429.7 38.2533 4234.5 42.536.3 46.7539.6 5142.9 52.541.4 55.2546.2 The arty starts...
- by Guurzak - at 2006.10.12 21:26:00
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163. Max DPS ship - in Ships and Modules [original thread]
Originally by: Spawck given that I have a need for a ship to dish out the most DPS possible, I start with the best DPS ship/setup possible, and I will then modify that to get my final configuration. You're missing my point. Raw dps is ...
- by Guurzak - at 2006.10.12 21:00:00
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164. Looking for specs on the jackrabbit - in Ships and Modules [original thread]
Originally by: Peter Stuyvesant Surprisingly, Guurzak's link is SFW, trust me It is indeed, although some of the specs might make one wonder. # High quality hydraulics # Stroke: 4ö # Rod Diameter: 2ö (hard chrome finish) # Cycle Ti...
- by Guurzak - at 2006.10.12 20:41:00
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165. Last member of corp - POS - in Science and Industry [original thread]
Look, daddy, a gigantic space station control tower followed me home, can I keep it? Please? No. It belongs to the corp, not to any individual player.
- by Guurzak - at 2006.10.12 20:33:00
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166. Max DPS ship - in Ships and Modules [original thread]
Why? Raw DPS doesn't kill anything. Effective DPS varies hugely depending on the target and situation.
- by Guurzak - at 2006.10.12 19:46:00
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167. Assembly array deployment problem - in Science and Industry [original thread]
You can launch POS modules from a freighter, but you cannot pick them back up. You can launch and pickup 25k m3 modules using a fully expanded Iteron V, Occator, or Impel with best named expanders.
- by Guurzak - at 2006.10.12 19:32:00
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168. Artilery vs auto cannons - in Ships and Modules [original thread]
Autocannons (and blasters, and pulse lasers) are shortrange weapons. Artillery (and railguns, and beam lasers) are longrage weapons. Shortrange weapons typically have higher rof, higher dps, higher tracking, and lower fitting requirements than lo...
- by Guurzak - at 2006.10.12 18:47:00
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169. The Caldari HACs - A curiosity question. - in Ships and Modules [original thread]
Muninn's bay is smaller than Rupture's.
- by Guurzak - at 2006.10.12 17:52:00
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170. Looking for specs on the jackrabbit - in Ships and Modules [original thread]
Korako Kosakami's nickname is simply "The Rabbit", not "The Jackrabbit".
- by Guurzak - at 2006.10.12 17:48:00
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171. Are sensor array boosters low or mid slots? - in Ships and Modules [original thread]
Both are available. Sensor Boosters are active midslot modules, Signal Enhancers are passive lowslot modules.
- by Guurzak - at 2006.10.12 16:50:00
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172. Sansha's Radar, Ladar ..... - in Missions & Complexes [original thread]
Sansha are Amarr based, i.e. radar.
- by Guurzak - at 2006.10.12 16:48:00
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173. Building carriers using a large ship assembly array - in Science and Industry [original thread]
There's no such thing as remote construction.
- by Guurzak - at 2006.10.12 16:46:00
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174. How to minimise 0.01 ISKs undercut, fix T1 market, NPC corps and Hubs - in EVE General Discussion [original thread]
.01 undercuts only affect people who are trying to extract extra margin from the transaction. If you set the price at the true minimum profit you're willing to accept, including the real value you think your time is worth, then undercutting has no...
- by Guurzak - at 2006.10.12 16:41:00
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175. Macro miners in my system. Possible solution, need thoughts - in Science and Industry [original thread]
Most macroers stay in the NPC corps specifically so that they cannot be wardecced. This limits your actions to such activities as ore theft and bumping.
- by Guurzak - at 2006.10.12 16:32:00
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176. My Skills - what do you think ? - in Skill Discussions [original thread]
I think it looks like a skill page. Did you have a more specific question?
- by Guurzak - at 2006.10.12 16:14:00
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177. POS Security - in Science and Industry [original thread]
In the Manage menu for your control tower, you can set access levels for the various POS modules. Change the SMA "use" setting from Role to Corp.
- by Guurzak - at 2006.10.12 15:00:00
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178. Looking for specs on the jackrabbit - in Ships and Modules [original thread]
Jackrabbit specs .
- by Guurzak - at 2006.10.12 14:56:00
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179. Agility tests (stange!) - in Ships and Modules [original thread]
Originally by: Spanker Plus it doesn't matter what size AB you use, your warp speed is a percentage of your total speed and the AB doesn't affect that. A ship with AB reaches full speed in the same time a ship without it does. This is ...
- by Guurzak - at 2006.10.12 14:53:00
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180. Agility tests (stange!) - in Ships and Modules [original thread]
Agility factor for T1 cruisers is 0.55, for battlecruisers is 1.1, for battleships is 0.15. This factor appears to be used as a multiplier to mass for use in calculating a ship's real agility. Since the BC has the highest agility factor, it suffe...
- by Guurzak - at 2006.10.12 14:44:00
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