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1. Sticky:Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expedi... - in EVE Information Portal [original thread]
CCP Lebowski wrote: "All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall s...
- by Gwailar - at 2014.10.15 16:16:00
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2. Sticky:Dev blog: Coming to EVE Online in the Phoebe release on November... - in EVE Information Portal [original thread]
Capt Handbanana wrote: Being a military member, the skill-que change just gaving me a chub. Military guys are pre-tuned to get chubs from stuff they see online, eh?
- by Gwailar - at 2014.10.10 20:28:00
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3. Sticky:Dev blog: Coming to EVE Online in the Phoebe release on November... - in EVE Information Portal [original thread]
Unlimited skill queue? What is this bull ****! What's next, more player-friendly functionality? I thought EVE was supposed to be an annoying pain in the ass.
- by Gwailar - at 2014.10.10 20:26:00
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4. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
+1 to these changes.
- by Gwailar - at 2014.10.09 19:55:00
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5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Veskrashen wrote: It should not be a simple matter to build the largest ships in the game in the farthest end of null almost entirely from imported materials. I understand this will be a shock to the system, but it's also effing stupid that l...
- by Gwailar - at 2014.10.09 13:50:00
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6. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Toriessian wrote: Yuri Thorpe wrote: At this point I have to wonder if CCP even checks this anymore... Btw any updates on blops I too hope for an update on BLOPS I suspect any update will wait till after they have some hard numbers fro...
- by Gwailar - at 2014.10.09 13:31:00
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7. Sticky:Dev blog: Sensor Overlay 2.0: Bigger, Better, Bookmarks in Spaci... - in EVE Information Portal [original thread]
Very nice changes. Both functional and attractive. Looks like it will make the experience of flying in EVE more like "future tech cockpit" and less like "click on the tab of the list of the thing you click."
- by Gwailar - at 2014.10.09 12:14:00
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8. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
PotatoOverdose wrote: Hey CCP, you should probably look into disallowing ascendancy implants and hyperspatial accelerators from effecting capital class ships for the detailed reasons provided here . Okay, reading that thread just makes me v...
- by Gwailar - at 2014.10.09 02:12:00
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9. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Mr Omniblivion wrote: I mean that using the MAX formula means that you can never get an exponental factor less than 1. You couldn't just have DfO >=1, because then you would also need to ensure that DfO*A+B >1. Otherwise, if A and B are t...
- by Gwailar - at 2014.10.08 22:12:00
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10. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Mr Omniblivion wrote: Gwailar wrote: Just as a thought experiment, I would say it would be better to make the Distance from Origin evaluate as 1 on your jump back to the origin. That way you can still use A and B as tuning knobs, without al...
- by Gwailar - at 2014.10.08 22:01:00
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11. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Just as a thought experiment, I would say it would be better to make the Distance from Origin evaluate as 1 on your jump back to the origin. That way you can still use A and B as tuning knobs, without allowing for multiplication by zero. EDIT: Ha...
- by Gwailar - at 2014.10.08 21:47:00
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12. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Been there already. Gwailar wrote: The only way this would work if B were always equal to or greater than 1. But the original suggestion was for .3.
- by Gwailar - at 2014.10.08 21:29:00
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13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Promiscuous Female wrote: you're all idiots if you think mynnna's formula can ever REDUCE your fatigue by jumping the constants are there specifically to prevent that from happening PFffffff Maths or GTFO.
- by Gwailar - at 2014.10.08 21:16:00
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14. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Retar Aveymone wrote: What it would actually work out to be is Fatigue = (Fatigue Before Jump + Distance of Jump)^(b)) (the distance *a drops out as zero). So, it would then depend on B. But as long as B is not zero then no, you don't zero out...
- by Gwailar - at 2014.10.08 20:55:00
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15. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Veskrashen wrote: mynnna wrote: I've been playing with this for a couple days, and here's the adjustment I propose: Fatigue = (Fatigue Before Jump + Distance of Jump)^(Destination Distance from Origin * A + B) Isn't this rather exploitabl...
- by Gwailar - at 2014.10.08 20:31:00
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16. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Alavaria Fera wrote: mynnna wrote: and frankly, a proper implementation of what CCP is proposing should at a minimum include contextual tooltips that tell you what your fatigue and timer will be after a given jump. Has that been mentioned...
- by Gwailar - at 2014.10.08 18:17:00
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17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Retar Aveymone wrote: Mr Epeen wrote: When applying for Goon membership, is there a question concerning your ability to use use proper punctuation, capitalization and grammar? And if you answer, "Yes, I can type at more than a grade two l...
- by Gwailar - at 2014.10.08 17:01:00
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18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
NaNNeR HaMMeR wrote: PerfectWing wrote: Ever thought of making the jump fatigue timer, regional? The above is really a pretty amazing idea. . . . The idea that Gate jumps should be quicker is great, AFTER a certain point. That's pre...
- by Gwailar - at 2014.10.07 19:08:00
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19. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Misha Hartmann wrote: One thing is still not entirely clear to me. Sat: 1. I jump and gather up jump fatigue 2. I jump clone to another clone Do I keep my jump fatigue over all clones? Or is fatigue clone specific? Ooooo. Good question.
- by Gwailar - at 2014.10.07 13:20:00
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20. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I suspect CCP doesn't really and has never intended to nerf logi so hard. What they really want to nerf is force projection. By announcing it in the way they have, they can ease off on logi and walk away appearing sensitive to player concerns whil...
- by Gwailar - at 2014.10.07 02:39:00
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