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1. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
Teams are absolutely essential for large-scale production. Which, presumably, is the problem. The bidding/sniping mechanism was painfully stupid though.
- by Gypsio III - at 2014.12.18 09:51:47
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2. Sticky:[Phoebe] Lowsec Doomsdays - in Player Features and Ideas Discussion [original thread]
DSTs, the Venture and, er, supercapitals. Two are industrial ships with no significant offensive capacity. The other is the most powerful ships in the game. But all have built-in, penalty-free WCS. The main difference is that the one that isn't a...
- by Gypsio III - at 2014.10.12 13:05:00
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3. Offgrid Boosting - yes another , but a bit different thread - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Why it is so overpowered ? Because the magnitudes of the bonuses are often vastly in excess of what can be obtained using even officer modules.
- by Gypsio III - at 2014.09.17 10:19:00
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4. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Carniflex wrote: About power projection. You can already currently tele-port around EVE with 2 minute timer (or faster if you find some friendly local willing to penetrate your pod). So even outright removing all jump capable combat ships wil...
- by Gypsio III - at 2014.09.15 14:45:00
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5. Market turmoil. Someone in null is rearming. - in Market Discussions [original thread]
I'm pretty sure this is Cetus ECM Bursts for the resurgence of the ECM-bursting smartbombing RHML-FOF-Scorp doctrine.
- by Gypsio III - at 2014.08.18 13:58:13
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6. Small POS in Crius :) - in Science and Industry [original thread]
Chuk Ormand wrote: I've had a small POS pre-Crius and had 3 research labs in it. Post Crius I made some changes to it and am VERY pleased!! 8 - Cruise Missile Batteries Everything is online and fully operational. Before I had to offline 3 mis...
- by Gypsio III - at 2014.08.03 14:18:00
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7. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Frankly I don't really have much sympathy for people with ME 1000 blueprints. If researching them to that level was useful, then you've already benefited from doing it and don't deserve additional freebies. And if it wasn't worth researching them,...
- by Gypsio III - at 2014.07.18 11:00:00
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8. [IDEA] System-Wide Decloaking Pulse - in Player Features and Ideas Discussion [original thread]
How would this help against highsec suicide gankers? Why would they be cloaked?
- by Gypsio III - at 2014.07.16 22:59:00
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9. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: Shiloh Templeton wrote: Dinsdale Pirannha wrote: So when some guy who does not read this blog suddenly finds he has a hangar full of now utterly uncompetitive BPC's, I am sure he will react with "wow, this is cool...
- by Gypsio III - at 2014.07.16 16:19:00
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10. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
I support reimbursement - but only for people who can prove that they have never benefited from training the Material Efficiency skill.
- by Gypsio III - at 2014.07.15 09:59:00
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11. Outlaw the Usage of Pirate Ships From High-Sec - in EVE General Discussion [original thread]
Debora Tsung wrote: Lady Spank wrote: Great idea! They have already proven they can add system specific anomalies in wormholes. There is no reason why they cannot extend this to known space. Limiting all damage output in high-sec to safe le...
- by Gypsio III - at 2014.07.07 11:18:00
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12. Outlaw the Usage of Pirate Ships From High-Sec - in EVE General Discussion [original thread]
Make all the bonuses of pirate faction ships dependent on the sec status of the pilot. Full bonus at -10 sec, no bonus at -5 sec.
- by Gypsio III - at 2014.07.07 08:16:00
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13. Proposal: Do away with turret signature resolution stat - in Player Features and Ideas Discussion [original thread]
Phaade wrote: arguably one of the worst idea's I've ever heard. How does the OP not understand that signature resolution is an entirely seperate mechanic from tracking speed. Please explain further.
- by Gypsio III - at 2014.07.06 00:46:00
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14. Proposal: Do away with turret signature resolution stat - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: The turret's sig res is essentially the same thing as the missile's explosion diameter (i.e. Sig Res <= Sig Rad, then 100% damage, barring other factors .... OR ... Sig Res > Sig Rad, then proportional decrease in applied...
- by Gypsio III - at 2014.07.03 10:43:00
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15. Proposal: Do away with turret signature resolution stat - in Player Features and Ideas Discussion [original thread]
Gorn Arming wrote: This thread has been a goldmine of posts by people who don't understand math. Yep. Threads about tracking are always like this. And the sig resolution issue is a pretty bit part of people's misunderstanding, a distressing ...
- by Gypsio III - at 2014.07.03 07:51:00
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16. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Arctic Estidal wrote: Gypsio III wrote: Two solo transport options are neither needed nor desirable, as one would inevitably supplant the other. The niche of "escorted, high-capacity hauler" is better. A DST has twice the cargo of a T1 haul...
- by Gypsio III - at 2014.07.01 17:42:00
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17. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Two solo transport options are neither needed nor desirable, as one would inevitably supplant the other. The niche of "escorted, high-capacity hauler" is better. A DST has twice the cargo of a T1 hauler. When scouting fails, the extra tank of a D...
- by Gypsio III - at 2014.07.01 12:24:00
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18. Which dread to pick? (post Phoenix buff) - in Ships and Modules [original thread]
Lloyd Roses wrote: Gypsio III wrote: Don't use a singular damage type on a Phoenix then, that's easy. Actually, yes. Loading three damage types in three launchers would save some people a lot of embarassment. Yeah. It's easy to get stu...
- by Gypsio III - at 2014.06.27 13:09:00
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19. Which dread to pick? (post Phoenix buff) - in Ships and Modules [original thread]
Don't use a singular damage type on a Phoenix then, that's easy.
- by Gypsio III - at 2014.06.27 12:17:00
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20. Which dread to pick? (post Phoenix buff) - in Ships and Modules [original thread]
Moros: best at PVE Naglfar: best all-round Phoenix: easily best small-scale capital killer Revelation: best at being reprocessed?
- by Gypsio III - at 2014.06.27 10:31:00
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