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41. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: Tell me what you absolutely need a battleship for? What do yo you need Cruisers for, what do you need frigates for, what do you need destroyers for, what do you need battlecruisers for and what do you n...
- by Haatakan Reppola - at 2015.06.12 03:45:33
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42. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: Haatakan Reppola wrote: Aza Ebanu wrote: 1. Videos = not what I'm asking for Ifc its not what your looking for, it dont fit your theory... Aza Ebanu wrote: 2. I've heard that Gallente Battleships have advantages....
- by Haatakan Reppola - at 2015.06.12 03:25:48
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43. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: 1. Videos = not what I'm asking for Ofc its not what your looking for, it dont fit your theory... Aza Ebanu wrote: 2. I've heard that Gallente Battleships have advantages. Gallente Battleships being good is not the s...
- by Haatakan Reppola - at 2015.06.12 03:11:15
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44. Do not train to fly battleships - in Ships and Modules [original thread]
Daniela Doran wrote: Stitch Kaneland I'm surprised to see a person like you posting in a troll thread like this, cmon you know better. And stop trying to correct him everyone please. Everyone has their own way of doing things, there's no point ...
- by Haatakan Reppola - at 2015.06.11 08:40:15
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45. Missile TC/TE - Stoicfaux's Scurrilously Speculative Spreadsheet - in Ships and Modules [original thread]
Chainsaw Plankton wrote: Arla Sarain wrote: I don't think approaching this from a statistical POV is reasonable - switch on goddamn missile trails and tactical overlay, hover over the smartbomb icon, and twitch the s*** out of that missile a...
- by Haatakan Reppola - at 2015.06.11 06:12:47
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46. Missile TC/TE - Stoicfaux's Scurrilously Speculative Spreadsheet - in Ships and Modules [original thread]
stoicfaux wrote: Haatakan Reppola wrote: With 19.4km/s speed and 12km smartbomb range you have around 60% chance for missiles to be registered within smartbomb range while passing (not counting if the smartbomb is active that tick or not. F...
- by Haatakan Reppola - at 2015.06.11 04:21:07
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47. Missile TC/TE - Stoicfaux's Scurrilously Speculative Spreadsheet - in Ships and Modules [original thread]
stoicfaux wrote: Yes, but... firewalls were a thing before the missile speed buff, no? Before and after, if missiles ships are used in large scale and the other side have time to get/field firewall ships you can put money on it beeing used...
- by Haatakan Reppola - at 2015.06.10 20:55:43
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48. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: When and why would you fly a marauder over a another ship outside of PVE? Find a combination of 2 sub Battleships that a will kill a good Marauder,
- by Haatakan Reppola - at 2015.06.10 03:02:33
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49. Do not train to fly battleships - in Ships and Modules [original thread]
Aza Ebanu wrote: Read the OP. 10 pages of gang theory, and t2 battlships, high sec POS bashing, and some snark. No one has said a way battleships are designed superior to other ships for the ISK and SP invested in them. They are fun to fly, go...
- by Haatakan Reppola - at 2015.06.09 21:05:01
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50. Do not train to fly battleships - in Ships and Modules [original thread]
afkalt wrote: Haatakan Reppola wrote: Battleship is the class of ships that does 3rd most PvP dmg, they cant be all that bad at it... Considering the DPS a typical BS should put out, that's really pretty bad. Doubly so when one conside...
- by Haatakan Reppola - at 2015.06.09 11:34:14
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51. Do not train to fly battleships - in Ships and Modules [original thread]
Maeltstome wrote: I applaud your pointing out the stupidity of some of the statements in the thread but the fact remains that other than drone boats, HAC's and T3's make up 90% of eve fleet combat. It's not an argument; If BS where better, th...
- by Haatakan Reppola - at 2015.06.08 23:49:17
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52. Missile TC/TE - Stoicfaux's Scurrilously Speculative Spreadsheet - in Ships and Modules [original thread]
stoicfaux wrote: [ Obviously, CCP will need to nerf Citadel Cruise missiles and the Phoenix when MGCs are released. That is whats going to happen, not only to Citadel Cruise but all missiles. These numbers are usefull to show how much lar...
- by Haatakan Reppola - at 2015.06.08 03:59:15
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53. what makes interceptors so costly - in Ships and Modules [original thread]
Xorsis Sorsapesue wrote: What I have seen Rifters and Claw are somewhat same with statistics, why do Claws cost so much? Have I missed something? The cost is since its a T2 ship, so it need not only a T1 to make but extra materials ...
- by Haatakan Reppola - at 2015.06.06 01:22:19
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54. Why does Paladin & Golem Have Repping Bonus? - in Ships and Modules [original thread]
Sespria Secantus wrote: Haatakan Reppola wrote: Resist bonus was considered to good for a high end battleship when combined with logistic ships, so instead they got a local repair bonus so they get even higher local tank than the resists wou...
- by Haatakan Reppola - at 2015.06.05 04:13:35
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55. Why does Paladin & Golem Have Repping Bonus? - in Ships and Modules [original thread]
Resist bonus was considered to good for a high end battleship when combined with logistic ships, so instead they got a local repair bonus so they get even higher local tank than the resists would give. For local tank the repair bonus is stronger ...
- by Haatakan Reppola - at 2015.06.05 03:46:59
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56. No missile pass accompanying Jackdaw release? - in Ships and Modules [original thread]
Stitch Kaneland wrote: Id also like to see TP % bonus increased to be useful on anyship, not just golem, belli and huginn/rapier. Need to have stronger TP bonus! A max boosted, bonused, linked meta 9 TP have 60,5+90km range with 99.8662...
- by Haatakan Reppola - at 2015.06.04 17:57:11
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57. Dreads looking for advise - in Ships and Modules [original thread]
Caligula Gaius Claudian wrote: TBH reading all the advises i see that Phoenix is more flexible from the range pov and tanking ability. Phoenix got a realy good tank, 100% selectable dmg and good dmg.The dps is on pair with other dreads, abou...
- by Haatakan Reppola - at 2015.06.03 21:42:21
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58. Dreads looking for advise - in Ships and Modules [original thread]
Lloyd Roses wrote: Phoenixes are underwhelming if they park their dreads 55k next to you. Moros/Nag don't care. How many Moros+Naglfar do you think a Phoenix can tank if they park 55km away? It may not be able to kill them but it wont die ei...
- by Haatakan Reppola - at 2015.06.02 13:17:27
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59. Do not train to fly battleships - in Ships and Modules [original thread]
Gh0stBust3rs wrote: Just because I cant help myself this id----newb in need of training joined IRC... He is doomed to fail now. Lost another Typhoon as well https://beta.eve-kill.net/kill/46920196/ Battleships are so bad it was a T2 Batt...
- by Haatakan Reppola - at 2015.05.31 10:30:29
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60. Warfare Links: Rorqual - in Ships and Modules [original thread]
Bok Molkar wrote: Paranoid Loyd wrote: From within your POS shield you can't activate them, only mining links. https://forums.eveonline.com/default.aspx?g=posts&m=3426016 So I could have it sit at 0 on a station boosting 3 warfare ...
- by Haatakan Reppola - at 2015.05.29 05:30:48
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