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161. EY - Propaganda post - in Alliance and Corporation Recruitment Center [original thread]
Einherjar Yggdrasils are recruiting new and experienced pilots. Player base The player base is mainly Icelandic and British, with others scattered around Europe. We also have a growing North American group. There are weekly meetings in Ic...
- by Hafthor - at 2004.12.22 13:49:00
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162. One line in EVE that would have changed the game - in EVE General Discussion [original thread]
Originally by: Tatsue Nuko And how about using the barcode of a pack of snacks as seed for the universe generation instead of whatever CCP did use? (Hey, devvies, please give us some articles on the intrinsics of how the universe was crea...
- by Hafthor - at 2004.12.22 13:31:00
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163. One line in EVE that would have changed the game - in EVE General Discussion [original thread]
Originally by: Tatsue Nuko And how about using the barcode of a pack of snacks as seed for the universe generation instead of whatever CCP did use? (Hey, devvies, please give us some articles on the intrinsics of how the universe was crea...
- by Hafthor - at 2004.12.22 13:31:00
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164. Build Quality - in Player Features and Ideas Discussion [original thread]
Totally agree that we need a better manufacturing system. I posted about this here .
- by Hafthor - at 2004.12.10 05:44:00
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165. Build Quality - in Player Features and Ideas Discussion [original thread]
Totally agree that we need a better manufacturing system. I posted about this here .
- by Hafthor - at 2004.12.10 05:44:00
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166. Dormant manufacturing skills - in Skill Discussions [original thread]
Why is it that training industry skills makes the stuff you get cheaper while training combat makes the stuff you get more expensive? For training combat related skills you spend less isk on getting stuff, more damage = less ammo spent and so on....
- by Hafthor - at 2004.12.06 04:05:00
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167. Dormant manufacturing skills - in Skill Discussions [original thread]
Why is it that training industry skills makes the stuff you get cheaper while training combat makes the stuff you get more expensive? For training combat related skills you spend less isk on getting stuff, more damage = less ammo spent and so on....
- by Hafthor - at 2004.12.06 04:05:00
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168. Manufacturing, making the skills matter. - in Player Features and Ideas Discussion [original thread]
Edited by: Hafthor on 06/12/2004 03:39:11 I intended to make my char a builder, I succeeded in that task, I also trained mining to help supply building material, thats maxed out a few months ago. Science, been there, maxed the skills. What is ...
- by Hafthor - at 2004.12.06 03:32:00
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169. Manufacturing, making the skills matter. - in Player Features and Ideas Discussion [original thread]
Edited by: Hafthor on 06/12/2004 03:39:11 I intended to make my char a builder, I succeeded in that task, I also trained mining to help supply building material, thats maxed out a few months ago. Science, been there, maxed the skills. What is ...
- by Hafthor - at 2004.12.06 03:32:00
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170. Crew - in Player Features and Ideas Discussion [original thread]
This could also be a way to get rid of all the homeless and slaves sitting in many hangars. There would maybe be an option to "train as crew" which would mean paying isk for training. This could also get that Memnomics(spelling?) skill back for tr...
- by Hafthor - at 2004.12.06 01:43:00
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171. Crew - in Player Features and Ideas Discussion [original thread]
This could also be a way to get rid of all the homeless and slaves sitting in many hangars. There would maybe be an option to "train as crew" which would mean paying isk for training. This could also get that Memnomics(spelling?) skill back for tr...
- by Hafthor - at 2004.12.06 01:43:00
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172. Gallente Vs. Caldari - in Ships and Modules [original thread]
So you're filling your low slots with shield rechargers instead of cap rechargers, this probably even allows you to fit a shield booster and some tanking in med slots. Pretty cool but you need to work on your presentation. Sentences like Ori...
- by Hafthor - at 2004.12.04 10:25:00
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173. Gallente Vs. Caldari - in Ships and Modules [original thread]
So you're filling your low slots with shield rechargers instead of cap rechargers, this probably even allows you to fit a shield booster and some tanking in med slots. Pretty cool but you need to work on your presentation. Sentences like Ori...
- by Hafthor - at 2004.12.04 10:25:00
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174. Why all the Speed? - in Ships and Modules [original thread]
Keeping your optimal and out of the other guys optimal range. Also to keep out of being scrambled, one med slot is cheaper than three on warp core stabilisers.
- by Hafthor - at 2004.12.04 09:41:00
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175. Why all the Speed? - in Ships and Modules [original thread]
Keeping your optimal and out of the other guys optimal range. Also to keep out of being scrambled, one med slot is cheaper than three on warp core stabilisers.
- by Hafthor - at 2004.12.04 09:41:00
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176. Gallente Vs. Caldari - in Ships and Modules [original thread]
Pottsey : I'd like to see your fitting for that... I still don't think you're setup is good enough to tank better than a Scorp, a Dominix does not have more basic shield recharge than a Scorp nor does it have higher resistances. Maybe it would h...
- by Hafthor - at 2004.12.04 09:22:00
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177. Gallente Vs. Caldari - in Ships and Modules [original thread]
Pottsey : I'd like to see your fitting for that... I still don't think you're setup is good enough to tank better than a Scorp, a Dominix does not have more basic shield recharge than a Scorp nor does it have higher resistances. Maybe it would h...
- by Hafthor - at 2004.12.04 09:22:00
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178. Explosive Crystals - in Ships and Modules [original thread]
Edited by: Hafthor on 03/12/2004 13:04:03 Originally by: RedClaws man i'd love to see beams be able to do different damage like all teh other weapons Lasers = EMP, Thermal Hybrid = Kinetic, Thermal Projectile = EMP, Explosive,...
- by Hafthor - at 2004.12.03 12:59:00
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179. Explosive Crystals - in Ships and Modules [original thread]
Edited by: Hafthor on 03/12/2004 13:04:03 Originally by: RedClaws man i'd love to see beams be able to do different damage like all teh other weapons Lasers = EMP, Thermal Hybrid = Kinetic, Thermal Projectile = EMP, Explosive,...
- by Hafthor - at 2004.12.03 12:59:00
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180. Dominix for lvl4 missions (tanking aswell as shooting) - in Ships and Modules [original thread]
lvl4 missions are not meant to be done solo and I don't think theres any ship that can solo all of them.
- by Hafthor - at 2004.12.03 12:51:00
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