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181. Does CCP plan to adjust gunnery skill prerequisites in the same way that they ch... - in Ships and Modules [original thread]
Sub-cap weapon training doesn't take THAT long. Its 17 days for me to train Large Energy Turret to V. No biggie. Just have your implants in and remap accordingly.
- by Hakaimono - at 2013.04.18 16:28:00
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182. What to buff on the Eagle - in Ships and Modules [original thread]
Naomi Knight wrote: What it needs is acceptable dmg at longer ranges. Part of the problem is eagle itself, other part is med rails sux , and other part is the bad ammo scaling Currently all skills lvl5 eagle with 2 mag stab 5x t2 250mm rail g...
- by Hakaimono - at 2013.04.17 14:05:00
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183. New Battleships - Racial Ewar/Disruption - in Ships and Modules [original thread]
I should be concerned about a buffer tanked Minmatar ship with capless weapons being neuted within 40km? Not the most difficult change to adapt to.
- by Hakaimono - at 2013.04.17 00:03:00
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184. what is usage of legion? should i learn it, or it's useless waste of time - in Ships and Modules [original thread]
There's plenty of reasons to train Amarr cruiser to V. Excellent recon ships and the Zealot is pretty sweet I hear. After that is just a matter of training subs which won't take long. I really don't think it would be a waste of a train.
- by Hakaimono - at 2013.04.16 00:56:00
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185. why doesn't ccp evolve drones? - in Ships and Modules [original thread]
I think they might tackle the UI with drones first since its mostly cosmetic and won't interfere with ship balance. Fixing the UI by itself would be quite nice.
- by Hakaimono - at 2013.04.15 19:07:00
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186. Upcoming Navy Cruiser changes - in Ships and Modules [original thread]
If you will never fly drone boats then why do you care about the Vexor slot layout?
- by Hakaimono - at 2013.04.13 22:45:00
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187. What to buff on the Eagle - in Ships and Modules [original thread]
Naomi Knight wrote: It needs its resist bonus fixed to 4 % from 5% / lvl ala Fozzie. That seems to be the trend with resist bonuses for the balance. Hopefully that's as far as it goes nerf-wise.
- by Hakaimono - at 2013.04.12 22:03:00
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188. T2 Modules - in Ships and Modules [original thread]
For T2 mods, notice that in the stats it says "meta 5"? Whereas faction and deadspace are 6+.
- by Hakaimono - at 2013.04.12 19:09:00
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189. Do the T2 ships need any love, HAC's that is? - in Ships and Modules [original thread]
MeBiatch wrote: Morrigan LeSante wrote: Have you ever seen an eagle? how to fix the eagle. step one. boost medium rails damage by 5% step two. increase base pg of the eagle step three: add a mid slot step 4: replace the second optim...
- by Hakaimono - at 2013.04.12 15:27:00
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190. What to buff on the Eagle - in Ships and Modules [original thread]
Never flown one so I'm not sure what is wrong with it. I see it being something of a mini-Rokh. High resists, range bonus, etc. One thing I see it needs is increased velocity. It could shine for a blaster brawler or a rail kiter (once rails are fi...
- by Hakaimono - at 2013.04.12 15:25:00
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191. Do the T2 ships need any love, HAC's that is? - in Ships and Modules [original thread]
Ishtar could use a bonus adjustment. Like dropping the drone bay bonus, increase the base bay size, and add another turret bonus. At that point its a matter of fixing medium rails which would help with a lot of what's wrong with the Gallente cruis...
- by Hakaimono - at 2013.04.12 15:13:00
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192. why only gallente get tier1 navy BC - in Ships and Modules [original thread]
Navy glass cannons? With what, more glass? Prophecy rocks enough, so the Harby would seem like the right choice to have a navy version. Also, keep asking for a Navy Myrm and CCP might raise the bandwidth requirement for sentries.
- by Hakaimono - at 2013.04.11 22:22:00
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193. Something I never quite understood about certain ship classes. - in Ships and Modules [original thread]
Ines Tegator wrote: AF's are direct competitors to cruisers, trading a little DPS and EHP for mobility, but filling the same approximate role and (fully fitted) price range. DPS and heavy tackle are their areas of expertise. Navy/Pirate frigate...
- by Hakaimono - at 2013.04.11 22:10:00
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194. Something I never quite understood about certain ship classes. - in Ships and Modules [original thread]
True, the resists are sexy.
- by Hakaimono - at 2013.04.11 17:39:00
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195. Which Lvl 4 mission ship next? - in Missions & Complexes [original thread]
Mach is best with shield tank because its real tank comes from its crazy DPS and the falloff bonus with it. The 7 low-slots will be for gyros and TEs. Thing about the Mach is that you fly it like a cruiser. I do quite well with a fit that can perm...
- by Hakaimono - at 2013.04.11 02:39:00
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196. Navy Vexor gets more drones than Myrm - in Ships and Modules [original thread]
Cheer up, mate. At least the Ishkur won't be getting 125 bandwidth. *knocks on wood*
- by Hakaimono - at 2013.04.11 02:02:00
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197. Something I never quite understood about certain ship classes. - in Ships and Modules [original thread]
Specifically I'm talking about the relationship between: Assault Frigs vs Navy Frigs and HACs vs Navy Cruisers The other T2 classes have a specialty of some kind in mind whereas the navy versions of ships seem to be boosted slightly in combat cap...
- by Hakaimono - at 2013.04.11 02:00:00
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198. Can i has space flame throwers? - in Ships and Modules [original thread]
Miners can go melt rock or ice with it. We'll stick with weapons that aren't ********.
- by Hakaimono - at 2013.04.11 01:46:00
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199. Do the T2 ships need any love, HAC's that is? - in Ships and Modules [original thread]
Ishtar could even stand a little cpu buff when the balance hammer falls.
- by Hakaimono - at 2013.04.10 22:08:00
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200. Running LvL 4 in Amarr Space: wich ship do you suggest for avoid the Tracking Di... - in Missions & Complexes [original thread]
Navy geddon with a full rack of sentries. Drones for TD ships first and foremost, then melt everything else with lazors.
- by Hakaimono - at 2013.04.10 19:30:00
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