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1. Tactical Shield Manipulation V - in Skill Discussions [original thread]
It used to be a requirement for capital shield boosters. I'm sad i trained it to use those :(.
- by Hamatitio - at 2013.07.03 03:03:00
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2. Is there any "hidden" bonus when completing a skill to Rank 5? - in Skill Discussions [original thread]
Another big one was Recon ships, recon ships level 5 used a lot less CPU for the cloak, so you opened up a lot of extra fitting opportunities.
- by Hamatitio - at 2013.06.23 19:04:00
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3. Minnie Dread players stuck with Citadel Torp Skills - in Skill Discussions [original thread]
They should remove capital class missiles from the game, give the phoenix bonus to hybrids, and be done with it.
- by Hamatitio - at 2013.06.16 21:21:00
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4. 50k SP shelf life? - in Skill Discussions [original thread]
Marsan wrote: I've still got my skill points from the learning skill refund. Once you have ~25M skill points it's generally more valuable to sit on them for the day you are a couple hours from flying something you just really need to fly. I ...
- by Hamatitio - at 2013.05.28 02:10:00
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5. SP game breaking for new players. Please take your time to read this CCP. - in Skill Discussions [original thread]
I have lots of skill points, I routinely die to people with less skill points than myself. As a matter of fact, I would go so far as to say that 95%+ of my deaths are to people with less skillpoints than myself. Also, because of the whining abou...
- by Hamatitio - at 2013.05.20 23:50:00
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6. Cybernetics change? - in Skill Discussions [original thread]
I've had cybernetics 5 since 2006 or so, was rank 3 then as well. edit: they wouldn't change a rank of a skill willy nilly, it would have an impact on total sps for every player in the game, much whining would be done.
- by Hamatitio - at 2012.04.17 01:16:00
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7. Pilot PhD - in Skill Discussions [original thread]
People use tech 2 webs in this game? Gross.
- by Hamatitio - at 2012.02.24 05:06:00
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8. 15 Chr Remap? - in Skill Discussions [original thread]
remap with a long training queue and you will still gain more sp / hour despite 'losing' 2 attribute points. Unless of course if you are already min / maxed :P
- by Hamatitio - at 2012.02.18 15:50:00
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9. Wierd skill training time change - in Skill Discussions [original thread]
myFORUMalt alts wrote: Guys, its obvious. He accidentally pushed cancel training. When i first started almost two years ago i was told, never push cancel. If you push cancel, you lose it. He lost it, he pushed cancel. :Notsureifserious: ...
- by Hamatitio - at 2012.02.15 23:36:00
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10. Extra Skill Point gain while playing, good idea? - in Skill Discussions [original thread]
Used to work this way back in early 2003. I actually trained hull upgrades to 4 by doing this, among a few other skills to 2 or 3. Fear my free skillpoints?
- by Hamatitio - at 2012.02.03 00:26:00
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11. Combat and Industry - Oil and Water? - in Skill Discussions [original thread]
The big reason is, the attribute layout. If you are a combat focused character, you are most likely specced perc/willpower. So if you want to train industry skills (memory / intelligence) then you will be gaining less SP / hour. So generally, it...
- by Hamatitio - at 2011.12.15 23:22:00
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12. your best suggestion for a 60day training plan? - in Skill Discussions [original thread]
I put together a 'crap' tengu fit in 60 days. lol
- by Hamatitio - at 2011.12.10 05:59:00
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13. CNR -> Tengu, dps skill question - in Skill Discussions [original thread]
any time dps numbers are quoted from EFT they are with all skills at lvl 5. With the above setup i get > 500dps, without rigs. Make sure you are using scourge heavy missiles, as thats what you are bonused for. If you upgrade to t2 launchers a...
- by Hamatitio - at 2011.11.27 22:02:00
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14. Attribute remap - in Skill Discussions [original thread]
Reminds me of a book i read to my son. If you give a mouse a cookie. First people complained about training time for new players. So new players were given 3 remaps, double training time for the first 1.2 million skillpoints. Dont forget the sk...
- by Hamatitio - at 2011.11.27 06:44:00
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15. Skills requirment for level 3 missions - in Skill Discussions [original thread]
edit: derp
- by Hamatitio - at 2011.09.23 23:19:00
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16. +5 implants worth it? - in Skill Discussions [original thread]
Its up to you. The time saved is the same as the difference from +3s to +4s. So why do you have +4s and not +3s? Well of course the answer is because +4s are relatively cheap compared to +5s. To some players, +5s are a drop in the bucket, and th...
- by Hamatitio - at 2011.08.06 18:12:00
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17. Spaceship Command - T2 Cruiser level 5 skills. - in Skill Discussions [original thread]
Logistics 5 and Recon 5 are two of the biggest improvements in performance for time spent on training in the game. All the others are for bragging rights ;) Originally by: Forrest Gump And that's all I got to say 'bout that.
- by Hamatitio - at 2011.07.23 19:19:00
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18. What skills should maxed out commandship pilot posses? - in Skill Discussions [original thread]
If it is for a 2-3 man gang, i would stay away from the gang boosting command ships. The benefit you add will not be worth losing out on 1/2 to 1/3 of the pilots. This leaves us with a choice between the sleipnir and absolution. For 3 smaller ga...
- by Hamatitio - at 2011.04.15 23:03:00
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19. I Can't Do That ! - in Skill Discussions [original thread]
I noticed a few months back that I couldnt use heavy assault missile launchers (not even the tech 1 ones) :O I guess the skill snuck out after i finished training my missile category. Originally by: Forrest Gump And that's all I got to s...
- by Hamatitio - at 2011.04.02 02:57:00
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20. About to train lvl5 large guns which one... Hybrid or Proj - in Skill Discussions [original thread]
What do you plan on using them for? PVE? Projectiles PVP? Projectiles Oh, well i guess it doesnt matter, stick with projectiles. Originally by: Forrest Gump And that's all I got to say 'bout that.
- by Hamatitio - at 2011.03.12 04:00:00
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