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1. Which Force Auxiliary? - in Ships and Modules [original thread]
Minmatar and Gallente have a bonus on Armor and Shield CYCLE time. Not for the amount beeing repaired. Gallente are easier / cheaper to fit compared to Minmatar. I would prefere the Armor for "solo" and small gang PvP. And I suggest to fit at le...
- by HandelsPharmi - at 2017.06.01 18:00:25
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2. Am I the only one who thinks Vargur dps is way too low? - in Ships and Modules [original thread]
JC Mieyli wrote: hes missing more than that he only has marauders 2 and ac spec 2 Marauder is increasing tracking and repair effectivness... you are right!
- by HandelsPharmi - at 2017.05.30 13:46:23
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3. Am I the only one who thinks Vargur dps is way too low? - in Ships and Modules [original thread]
Requis wrote: Exactly. It's weird. Here are my skills. Let me know if anything is missing. For DPS in the graph, the following skills are missing: Surgical Strike 4-5 is missing... Rapid Firing 5 is missing... for DPS projection in the fie...
- by HandelsPharmi - at 2017.05.30 11:47:04
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4. Primae Time - in Ships and Modules [original thread]
erg cz wrote: Primae is going to be the back bone of incomming moon mining feature. So apparently OP tryes to collect as many of them as he can before drilling platform changes will hit the market. He rather kill few dosens of them now to convi...
- by HandelsPharmi - at 2017.03.23 23:34:47
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5. Missile range script doesn't actually provide extra range? - in Ships and Modules [original thread]
Have you started and stopped the launcher for every single shot?
- by HandelsPharmi - at 2016.12.19 12:32:06
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6. Joining FW as a corp. - in Ships and Modules [original thread]
Join as player = your char is in the FW corp Join as corp = your corp is in the FW alliance You cannot join FW while beeing in your old alliance, but to be honest, I have not tried yet. I had chars or a corp joining FW only.
- by HandelsPharmi - at 2016.12.19 11:33:31
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7. Difference between Retrievers. - in Ships and Modules [original thread]
Speed is related to skills, implants and boosters (e.g. Quafe Zero)....
- by HandelsPharmi - at 2016.11.24 15:48:09
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8. Fastest transport ship - in Ships and Modules [original thread]
Andrew Indy wrote: I like to fit a Hyper-spacial, its nice to warp faster than interceptors. I suggest to use the 2 rig slots for a higher warp speed as well! With a Ascendancy Alpha to Epsilon and WS-618 (slot 6) you will even fly faster t...
- by HandelsPharmi - at 2016.10.13 11:35:10
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9. bumping ship - in Ships and Modules [original thread]
Cynabal... Well the question is... do you want to bump one single time massivly or do you want to bump all 20-30 seconds a ship? If you need 1 minute to bump one single Orca out of the belt, to kick it out of boosting range, I suggest to use a m...
- by HandelsPharmi - at 2016.10.13 11:29:01
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10. Medium Ice Harvester Accelerator II - in Ships and Modules [original thread]
Nope... there should be a T2 rig with the same bonus like the current T1... taht costs like a typical T2 rig... And weaker but cheaper T1 equivalent.
- by HandelsPharmi - at 2016.10.01 16:42:37
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11. Titan Deaths in EVE - in Ships and Modules [original thread]
kain cannon wrote: To put that into perspective of real world money at $20 per 1bil. 1st true: 20 $ = 1 PLEX false: 1 PLEX = 20 $ :) 2nd Yeah, totally realistic to pay 20 $ per PLEX. If you are paying that much, it is your own fault. What ...
- by HandelsPharmi - at 2016.08.17 13:03:05
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12. next Module Tiericide ? - in Ships and Modules [original thread]
Hello Capusleers, are there any new informations about a planned module Tiericide? I am still waiting for a rebalance of the Hull mods they have missed last time... Have a nice day :)
- by HandelsPharmi - at 2015.02.26 10:45:15
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13. The widow. - in Ships and Modules [original thread]
do you really have understood the cloaked speed bonus? I agree with you, that there are a few problems with signature and damage projection, but would you fit torpedos with damage modules on it? it is a black ops... to sneak, light a covert cxno ...
- by HandelsPharmi - at 2014.12.27 08:51:17
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14. Question about Focus Warp Disruption Script mechanics. - in Ships and Modules [original thread]
scripts are allowed in empire space. from 1.0 to 0.1 security systems. Mostly needed to "scramble" SCs and Titans in Low-Sec or fighting while empire against Warp-Core-stabbed enemies.
- by HandelsPharmi - at 2014.08.22 10:05:00
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15. Best dread for WH? - in Ships and Modules [original thread]
Tracking focus fitted Naglfar.... Not the DPS does count, it is the real damage projection that finally kills your escalation BSs... next adavantage... your weapons do not need cap... cap can be rare, if 8 escalation BS are energy neutralizing you.
- by HandelsPharmi - at 2014.08.01 00:28:00
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16. Fighters in Kronos - in Ships and Modules [original thread]
It was depending on the Carrier pilot's skills in past, and it will be in future
- by HandelsPharmi - at 2014.06.21 22:29:00
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17. Ship bonus vs. Mindlink / Warfarelink - in Ships and Modules [original thread]
Hello, I got a question, it is more theoretical than really relevant for my me, but... cannot check it on SISI on my own :) Does the bonus of the Ragnarok (lowered signature radius) still NOT stack with the skirmish warfare module? Does the b...
- by HandelsPharmi - at 2014.01.22 11:57:00
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