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1. Remove Defenders, Refund SP - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Or, rather than removing it, replace it with an "electronic chaff" system that actually does something. Would be pretty cool for droneboats to have a highslot option that isn't just neuts and drone range mods. Just ...
- by HankMurphy - at 2014.08.06 05:18:00
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2. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
why is it again that the maelstrom is supposed to be the sniper instead of the tempest? because ccp said so... citation? We all know the mael is a good sniper. your trying to argue that because of that the tempest simply shouldn't be. the megath...
- by HankMurphy - at 2009.10.14 07:23:00
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3. New Ship Class? - in Player Features and Ideas Discussion [original thread]
This is my timey-wimey detector. It goes ding when there's stuff. Also, it can boil an egg at 30 paces, whether you want it to or not, actually, so I've learned to stay away from hens. It's not pretty when they blow. ---------- Anyway, I'm sorr...
- by HankMurphy - at 2009.10.14 06:30:00
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4. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Etho Demerzel As the poster above me said, there is nothign wrong with the Maelstrom having more damage and more tanking than the Tempest. Originally by: Fish Mittens Yes that's the point, The Maelstrom is suppo...
- by HankMurphy - at 2009.10.14 03:00:00
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5. Let there be fire! Flak and small turrets for the masses!! - in Player Features and Ideas Discussion [original thread]
flack guns should replace defenders imo just make it a midslot mod (like tracking disruptors) and give it a % chance to kill a missile (or % less damage) ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't ...
- by HankMurphy - at 2009.10.12 11:33:00
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6. Dust 514 Feeding EVE Sov mechanics - in Player Features and Ideas Discussion [original thread]
this just in: Consoles control a large market share. Software companies have been known to cater to this market in hopes of profit. More at 11. do what you do ccp! this **** sounds awesome if you can span this across pcs and consoles, sweet. ...
- by HankMurphy - at 2009.08.19 11:55:00
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7. Review: The Nanonerf (wasn't it a slight bit over the top?) - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru CCp just said mehhhh we are too lazy to try to balance the game. So lets remove speed from the game.... basically this was what i took away from the entire thing. no one wants 5km/s tempests but ccp didn'...
- by HankMurphy - at 2009.07.29 07:19:00
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8. Moon balance - a dynamic approach vs the current static system - in Player Features and Ideas Discussion [original thread]
Edited by: HankMurphy on 10/07/2009 06:59:44 Originally by: Zibu 81 Aridia - moons: 2751 Black Rise - moons: 1251 ... Wicked Creek - moons: 3538 You want to volunteer to scan all of those moons at 40 minutes per moon (or system) ? ...
- by HankMurphy - at 2009.07.10 06:57:00
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9. Moon balance - a dynamic approach vs the current static system - in Player Features and Ideas Discussion [original thread]
I decided to post this after replying to another (very different) topic w/ basically the same content here . The Idea: every month or so your moon may 'run out' of its dyspro and another moon may suddenly reveal a previously unseen cache...
- by HankMurphy - at 2009.07.09 03:54:00
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10. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Kenpachi Viktor are CCP still reading this thread? yes. they usually do while have a good laugh at us on their lunch break
- by HankMurphy - at 2009.06.24 14:31:00
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11. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Chronotis Typically sets of changes will come in waves as we move between sprints so you could expect weeks of silence then an explosion of sticky threads again :) Well CCP Chronotis, we all look forward to your nex...
- by HankMurphy - at 2009.06.08 02:50:00
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12. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
So are we still doing this? Is there some kind of lunch or something i missed? Nozh on vacation in the Bahamas for a couple months? ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy mother*...
- by HankMurphy - at 2009.05.30 11:26:00
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13. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Heimdal Galplen The level of cluelessness in this thread is just astounding. I can't believe anyone here actually plays the game, and it's pretty goddamn clear the devs certainly never do. 30 pages of comments in that balan...
- by HankMurphy - at 2009.04.24 04:26:00
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14. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: HankMurphy on 18/04/2009 04:58:03 Much has already been stated already and many others are better at detailing drawbacks/specifics than I. Anywho, thanks for the consideration i hope i make a fair argument: A) artillery (all ...
- by HankMurphy - at 2009.04.18 04:56:00
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15. REmove ECM from game - in Player Features and Ideas Discussion [original thread]
if eccm worked , we would be spared all these ****in threads ---------- Seasons Greetings and have a Happy Alvis Time
- by HankMurphy - at 2008.12.17 09:36:00
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16. In station: Show ships stats "all active mods on, all active mods off" - in Player Features and Ideas Discussion [original thread]
Probably been suggested before, but i just thought of it and decided to make a thread. Would be nice if you could have a toggle button on the ship fitting screen. All those stats on the right hand side but no way to see those stats with modules a...
- by HankMurphy - at 2008.12.11 06:01:00
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17. High-end moons - End the insanity - Introduce finite mineral amounts - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong Fighting over moons is fun. sure, ok. Originally by: Goumindong Static resources mean more fighting over them how so? argument can be made that dynamic would lead to more fighting. it would requir...
- by HankMurphy - at 2008.12.10 06:25:00
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18. High-end moons - End the insanity - Introduce finite mineral amounts - in Player Features and Ideas Discussion [original thread]
/just saying. the added work is pretty much inherent to the idea and part of the reason for it. of course no one will like the added work. everyone also enjoyed having static plexes to warp to w/o probing after downtime. just as everyone enjoys ...
- by HankMurphy - at 2008.12.10 05:44:00
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19. High-end moons - End the insanity - Introduce finite mineral amounts - in Player Features and Ideas Discussion [original thread]
Originally by: An Anarchyyt If I could think of a single thing that would make Eve much more fun..... ...it would most certainly be having to re-scan moons all the time. no one says you have to. you can /ragequit or go suicide miners ...
- by HankMurphy - at 2008.12.10 05:37:00
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20. High-end moons - End the insanity - Introduce finite mineral amounts - in Player Features and Ideas Discussion [original thread]
Edited by: HankMurphy on 10/12/2008 04:47:53 a lot of people saying op is silly/moron/etc and stating how this could NEVER possibly work. I like the one statement: IT WOULD RUIN X (supply) BECAUSE OF Y (demand) . Easy with the algebra profess...
- by HankMurphy - at 2008.12.10 04:47:00
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