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61. Has anyone said this about nanos yet? - in EVE General Discussion [original thread]
Originally by: Bowlo Cheeba Never mind the fact that battleships aren't meant to go at 18k m/s, yadda yadda, insert usual nano whines. Never mind that even before the "nano-nerf" it would have been very rare to see something like tha...
- by Hannobaal - at 2008.07.13 15:03:00
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62. Limit to Titans - in EVE General Discussion [original thread]
Originally by: okarukas titans are already a weak ship in the game 1 dd every hour once dd can't jump for 10 minutes a well fitted onyx ca hold one in place and you need a support fleet to help it, and everyone who is going nerf it is a wh...
- by Hannobaal - at 2008.07.13 09:54:00
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63. Who thinks there is a need for more tech 1 ships - in EVE General Discussion [original thread]
Originally by: Jenny Spitfire Level 4 battel sheep Yes, indeed. --------------- I'm not as think as you drunk I am.
- by Hannobaal - at 2008.07.13 09:41:00
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64. Limit to Titans - in EVE General Discussion [original thread]
Originally by: Jim McGregor Originally by: Hannobaal Remove the DD from the game and replace it with some other useful combat ability for the Titan. Preferably a balanced one that doesn't kill the game in this way. Problem solved. ...
- by Hannobaal - at 2008.07.13 08:49:00
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65. Limit to Titans - in EVE General Discussion [original thread]
Remove the DD from the game and replace it with some other useful combat ability for the Titan. Preferably a balanced one that doesn't kill the game in this way. Problem solved. --------------- I'm not as think as you drunk I am.
- by Hannobaal - at 2008.07.13 08:32:00
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66. Warnings for FW zones? - in EVE General Discussion [original thread]
If you're using autopilot you can see on your screen what the name of the next system is, what constellation it is in and, most importantly, what region it is in. Knowing the region name is enough to know who has sovereignity there (unless you sta...
- by Hannobaal - at 2008.07.13 08:25:00
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67. Who thinks there is a need for more tech 1 ships - in EVE General Discussion [original thread]
Edited by: Hannobaal on 13/07/2008 00:56:02 Originally by: Verone Originally by: Hannobaal And it's not like the ships you had in mind absolutely would have to be called Corvettes, you know? ...it was the outline of a conce...
- by Hannobaal - at 2008.07.13 00:55:00
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68. Who thinks there is a need for more tech 1 ships - in EVE General Discussion [original thread]
Edited by: Hannobaal on 13/07/2008 00:48:54 Originally by: Shadow Saint capitals are t1 ships, you have gotten plenty of new t1 ships All capital ships were allready in the game when I started playing Eve a year and a half ago. I d...
- by Hannobaal - at 2008.07.13 00:48:00
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69. Who thinks there is a need for more tech 1 ships - in EVE General Discussion [original thread]
Originally by: Verone Well, 21,000 years into the future, in a completely different star cluster to our own, billions of lightyears away, after the complete and utter catastrophic collapse of society and it's slow recovery over the last 1...
- by Hannobaal - at 2008.07.12 13:35:00
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70. Who thinks there is a need for more tech 1 ships - in EVE General Discussion [original thread]
Originally by: Verone Edited by: Verone on 12/07/2008 13:10:30 To be honest, I'd like to see some Corvette class ships. Salvage corvettes based on ships about the size of destroyers (with new models obviously), but more durable that ...
- by Hannobaal - at 2008.07.12 13:13:00
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71. Who thinks there is a need for more tech 1 ships - in EVE General Discussion [original thread]
Originally by: masternerdguy we need a t2 drake, with twice the tanking power and half the firepower. In fact, a whole role! I got it! Heres my idea..... Each faction gets a new battlecruiser They are Survivor class. They are extremely eff...
- by Hannobaal - at 2008.07.12 12:05:00
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72. Survivor Class T2 Battlecruisers - in EVE General Discussion [original thread]
Edited by: Hannobaal on 12/07/2008 11:45:16 Originally by: Lance Fighter Originally by: Mike Ludkips This can't be a forced meme it isn't as funny as the templar one or the raven one. The templar one at least was funny. The...
- by Hannobaal - at 2008.07.12 11:42:00
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73. Effective HP vs. Defence efficiency - in Ships and Modules [original thread]
Neither. No amount of tanking will save your hauler if you get tackled on a gate in low-sec. --------------- I'm not as think as you drunk I am.
- by Hannobaal - at 2008.07.12 10:09:00
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74. Is one ECCM sufficient? - in Ships and Modules [original thread]
Originally by: kessah It gives you twice your strength for jamming defence, not chance of jamming you. The difference between those two things is??? Quote: As that logic cant really be carried over to all ships. Carrier for in...
- by Hannobaal - at 2008.07.11 15:54:00
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75. Frigate killing machine - in Ships and Modules [original thread]
Originally by: Derek Sigres Originally by: Gypsio III Try dropping a Tracking Computer for a painter - run it through the tracking formula, it may well help your tracking. I agree, painting a MWD bloated frigate may indeed yiel...
- by Hannobaal - at 2008.07.11 15:36:00
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76. Is one ECCM sufficient? - in Ships and Modules [original thread]
Originally by: kessah Originally by: Hannobaal Originally by: Paegasis So being extremely bored last night and wandering through low sec, I decided to pick a fight with some obvious bait that was just wandering around a bel...
- by Hannobaal - at 2008.07.11 15:20:00
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77. Covert Ops Comparison - in Ships and Modules [original thread]
Not really. First of all, there's different fitting stats which make different ships more or less suitable for different uses. Also, when running through gate camps with bubbles in 0.0, speed is very important for survival. The Cheetah is the fas...
- by Hannobaal - at 2008.07.11 15:11:00
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78. Is one ECCM sufficient? - in Ships and Modules [original thread]
Originally by: Paegasis So being extremely bored last night and wandering through low sec, I decided to pick a fight with some obvious bait that was just wandering around a belt. I was in my myrm and he was in a ranis, sure enough I sudden...
- by Hannobaal - at 2008.07.11 15:05:00
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79. What makes cloaking fail? - in Ships and Modules [original thread]
Edited by: Hannobaal on 10/07/2008 21:33:55 Originally by: Tungram So basicaly I can break any camp with a cloak unless I get very unlucky when jumping thourgh and ending up ontop of something. It's been quite a while since i played ...
- by Hannobaal - at 2008.07.10 21:26:00
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80. What makes cloaking fail? - in Ships and Modules [original thread]
Something (like say another ship) has to get within 2 km range of you to decloak you (there aren't different ranges, it's 2 km for everything). Bubbles do not count though because they're just a projected effect, although if you get within 2 km of...
- by Hannobaal - at 2008.07.10 21:16:00
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