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1. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Angeal MacNova wrote: The combatant's version of the Orca? Since there are carriers and super carriers, why not just permit carriers into high sec? Then if necessary : Adjust the size to be comparative to the Orca's; and Adjust the skills r...
- by Hans Zwaardhandler - at 2012.10.19 00:14:00
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2. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Unfortunately, squabbling will do nothing to change anything as it is. So far, we have established this much: The Escort carrier idea as it currently is, is designed to move with battleship and battlecruiser gangs, and offer refitting capability...
- by Hans Zwaardhandler - at 2012.10.18 21:28:00
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3. High sec the much needed changes - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: Why are so many people crying about the barge EHP buff? They aren't "un-gankable" by any stretch of the imagination (minus the skiff/procurer) and most of them are still badly fitted so it's not like anything has changed. ...
- by Hans Zwaardhandler - at 2012.10.14 17:58:00
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4. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Rita May wrote: Unbendable McRib wrote: 07 (hello) ok with the capital reps i read something about it prior notice! sorry my english is not perfekt. ok capital reps maybe is not important on that ship typ! the answer is easy i like t...
- by Hans Zwaardhandler - at 2012.10.14 17:46:00
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5. why no 8 launchers? - in Player Features and Ideas Discussion [original thread]
Hmm, and I was excited for the new Caldari destroyer as well, as I love an even amount of launchers on my vessels. Is there a possibility of it being reverted before Retribution drops onto the field?
- by Hans Zwaardhandler - at 2012.10.13 16:39:00
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6. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Furry Commander wrote: I read through most of this thread, and i have seen a lot of points bounced around. If you cut out a lot of the bickering, there is a lot of good and interesting stuff. i like some of the ideas from the half dozen or so p...
- by Hans Zwaardhandler - at 2012.09.17 23:51:00
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7. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: The design of THIS perticular idea behind escort carriers strayed from the capital class quite some time ago, the current rendention is an Advanced Space Ship Because it was deemed by many to be too overpowered in ...
- by Hans Zwaardhandler - at 2012.08.30 20:19:00
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8. Escort Carriers - in Player Features and Ideas Discussion [original thread]
On the subject of the arguments that suggest that the light carrier cannot fit a good role, the role of a dedicated drone vessel that is not a "full" carrier has been rather neglected. Besides carriers and supercarriers wielding squadrons of fight...
- by Hans Zwaardhandler - at 2012.08.25 04:10:00
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9. Escort Carriers - in Player Features and Ideas Discussion [original thread]
To be quite honest, their needs to be a niche filled between battleships and carriers, as well as possibly adding a ship in Eve that is purely drone focused (not fighter or fighter bomber, but drones), and the escort carrier and it's offshoots wou...
- by Hans Zwaardhandler - at 2012.08.16 22:08:00
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10. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: Hans Zwaardhandler wrote: Any ideas for the slot layout, bonuses, and other statistics that would be prevalent on these hull designs? You mean for the Tech 2 versions? The full stats are posted on page one for the tech o...
- by Hans Zwaardhandler - at 2012.08.12 03:24:00
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11. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Any ideas for the slot layout, bonuses, and other statistics that would be prevalent on these hull designs?
- by Hans Zwaardhandler - at 2012.08.12 00:57:00
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12. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: Hans Zwaardhandler wrote: Some tentative names I came up with late last night for the possible three classes of carriers that are considered the primary ones. Assault Carriers: Amarr: Rapture Caldari: Shrike Gall...
- by Hans Zwaardhandler - at 2012.08.11 21:20:00
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13. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Some tentative names I came up with late last night for the possible three classes of carriers that are considered the primary ones. Assault Carriers: Amarr: Rapture Caldari: Shrike Gallente: Chaos Minmatar: Thunderstorm Support...
- by Hans Zwaardhandler - at 2012.08.11 18:44:00
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14. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
This is a wonderful set of ideas, I like them quite a bit. Definitely support them.
- by Hans Zwaardhandler - at 2012.08.11 18:24:00
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15. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: Hans Zwaardhandler wrote: I am not suggesting that the extra hitpoints be given to the drones that the assault carrier would use, but rather the escort and the support carriers, which would be using (for the most part) oth...
- by Hans Zwaardhandler - at 2012.08.10 18:31:00
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16. Escort Carriers - in Player Features and Ideas Discussion [original thread]
There's a fine difference between assault frigates and heavy drones, mostly being that quite a few assault frigates with microwarp drives can push several kilometers a second, while a heavy drone can barely push a kilometer a second, and as low as...
- by Hans Zwaardhandler - at 2012.08.10 17:44:00
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17. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Well, it would take just one eight highslot smartbomb equipped battleship to destroy the flock of drones that you have, and that will be hard to come up against unless they have fighter sized HP. Not suggesting that they be switched out for fighte...
- by Hans Zwaardhandler - at 2012.08.10 17:23:00
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18. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Loius Woo wrote: Hans Zwaardhandler wrote: Escort and support carriers are looking good so far, but I have to ask, why give gang link bonuses to the Assault carrier instead of the support carrier or something else along those lines? Why not ...
- by Hans Zwaardhandler - at 2012.08.10 16:58:00
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19. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Escort and support carriers are looking good so far, but I have to ask, why give gang link bonuses to the Assault carrier instead of the support carrier or something else along those lines? Why not give it a bonus towards drone enhancing mods such...
- by Hans Zwaardhandler - at 2012.08.10 16:28:00
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20. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Griffin Omanid wrote: The only thing that I would miss is something between Subcapitals and Dreadnaughts, but thats something for another thread... Definitely, would be interested in seeing an idea like this come to fruition.
- by Hans Zwaardhandler - at 2012.08.09 21:04:00
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