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1. Is there need to have so many crap ships?? are Amarr really needed?? - in Ships and Modules [original thread]
Edited by: Hardin on 06/02/2007 08:28:02 Yes... as an Amarrian loyalist I can say that Amarr ships and weapons well and truly suck. Here is the evidence: http://dl.eve-files.com/media/0702/AmarrSuck.jpg ------------------------------ ...
- by Hardin - at 2007.02.06 08:31:00
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2. Fit an Abaddon - ask the experts - in Ships and Modules [original thread]
It amde me laugh when I saw it too :) The last one actually sounds like someone in our alliance :p ------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607 AMARR VICTOR
- by Hardin - at 2007.02.05 22:53:00
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3. Fit an Abaddon - ask the experts - in Ships and Modules [original thread]
Edited by: Hardin on 05/02/2007 18:48:21 http://www.frontiernet.net/~wcowart/chatbot.html > hi < Hello, my name is Talk-Bot. > do you know how to fit abaddon battleship? < Why, did you lose the instructions or something? &...
- by Hardin - at 2007.02.05 18:52:00
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4. Fit an Abaddon - ask the experts - in Ships and Modules [original thread]
Edited by: Hardin on 05/02/2007 18:49:07 Kincajou Niten, a CVA member, decided to do some research on Abaddon setups. This being 2007 he decided that some AI (artifical intelligences) would give him the perfect setup... Conversations and pos...
- by Hardin - at 2007.02.05 18:51:00
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5. Capital Armor Mods - No gang/command bonuses? - in Ships and Modules [original thread]
I had trained up this account to fly a Damnation Command Ship and specialised in the Armor Warfare field with an armored warfare mindlink. I have been using it to support my main PvP account Siobhan and it works beautifully with lovely bonuses to...
- by Hardin - at 2006.09.10 10:33:00
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6. Smartbombs - in Ships and Modules [original thread]
Originally by: Jake Ironskin Got a sb question. As someone who hates inty ganks, what are the usual inty orbit ranges, and are they in range of a BS smartbomb? second, if they are in range, can you instapop them with a fully loaded set o...
- by Hardin - at 2006.06.12 14:18:00
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7. Smartbombs - in Ships and Modules [original thread]
I went flying in an 8 SB Apoc the other day and got into a fight with a BoB Blastathron at close range. Unfortunately a friendly local showed up to help me out and got podded by me for his efforts - first time the poor chap was podded in two and ...
- by Hardin - at 2006.06.12 12:50:00
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8. New Armarrian Player concerned: Do they suck that bad? - in Ships and Modules [original thread]
Amarr ships used properly are amongst the best in the game. They just need a little more imagination and practice to use. I have only ever flown Amarr ships and have never felt restricted or a burning need to fly anything else in over 3 years of...
- by Hardin - at 2006.06.02 16:06:00
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9. How to stop EW ? - in Ships and Modules [original thread]
Originally by: Hakera I think personally this issue is unique to the RP corps like Pie Inc, EW really has not seen that much use or success outside in 'normal' wars. The emphasis is still on max dmg and burst dmg as quick as possible. Yes ...
- by Hardin - at 2005.07.14 07:08:00
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10. Target painters? - in Ships and Modules [original thread]
Painters have been horribly nerfed. I knew the unit itself would be reduced from 50% to 30%. I was fine with that. They were overpowered originally. To be honest I was happy to accept the nerf of the TPII module because I had trained the SIGNATU...
- by Hardin - at 2005.07.09 09:39:00
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11. MegaPulse Tech 2 - in Ships and Modules [original thread]
huh? I get seven megapulse II on my Geddon??? Shoulnt be a prob getting six on an Apoc.
- by Hardin - at 2005.07.01 15:22:00
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12. Target Painters - in Ships and Modules [original thread]
Which is what I was pointing out u eejit
- by Hardin - at 2005.06.22 19:11:00
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13. Target Painters - in Ships and Modules [original thread]
Well Elve maybe I am wrong about how many people are fitting them but then I tend to be shooting a lot of gate camping pirates and Minnie terrorists at close quarters so maybe my experience is not typical of deep 0.0. In my area of combat I have c...
- by Hardin - at 2005.06.22 16:59:00
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14. Target Jammers - in Ships and Modules [original thread]
As the Minnies are tending to use jamming against us a lot these days we have been investigating jammers and their 'success' particularly racial jammers Our extensive testing indicates that the success rate is substantially higher than it 'theore...
- by Hardin - at 2005.06.22 16:50:00
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15. Target Painters - in Ships and Modules [original thread]
I can't believe the whinage about target painters... How many people actually use them in PvP? Very few. Their main advantage in in NPCing. It is not like they are god like either. With TWO Tech II target painters + Sig Focusing at IV my BS gu...
- by Hardin - at 2005.06.22 16:39:00
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16. Apoc setup - in Ships and Modules [original thread]
NPCing: High: 8 x Dual Heavy Beams II Med: 1 x Sensor Booster II, 2 x Target Painter II, 1 x Large Cap Injector (for emergencies only). You could add a webber/tracking comp/target painter/cap recharger/afterburner in the fourth med slot depend...
- by Hardin - at 2005.05.20 13:49:00
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17. Armour Hardeners - in Ships and Modules [original thread]
Not that any are available yet anyway...
- by Hardin - at 2005.05.16 15:19:00
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18. Any Imperial Amageddon's still around? - in Ships and Modules [original thread]
Hamish - formerly of Ushra'Khan has one... He is linked to GHSC - who also now possess the two remaining Imperial Apocs in the game...
- by Hardin - at 2005.04.29 14:01:00
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19. Target Painting NPC's - in Ships and Modules [original thread]
Originally by: Zyrla Bladestorm Originally by: Hardin As demonstrated with that video I have two x TP II on my Apoc. Target painter II + my skills = 80% sig radius bonus So Standard Frig = 40 sig radius 2 x TPII = 40 + 32 + 3...
- by Hardin - at 2005.04.29 10:18:00
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20. Target Painting NPC's - in Ships and Modules [original thread]
As demonstrated with that video I have two x TP II on my Apoc. Target painter II + my skills = 80% sig radius bonus So Standard Frig = 40 sig radius 2 x TPII = 40 + 32 + 32 = 104 sig radius (almost cruiser size) I still cannot hit these fri...
- by Hardin - at 2005.04.28 15:55:00
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