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1. Courier System and Large Buy Orders - in Player Features and Ideas Discussion [original thread]
A way to make pirates happy could be to leave the package for them and then transporting it to nearest station for a "finders fee". The fee could come either from shippers or haulers collateral, or be paid by the hauler npcs. I also like the optio...
- by Hardrim - at 2009.02.11 09:29:00
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2. lol, tactical shield manipulation - in Player Features and Ideas Discussion [original thread]
Actually I could see this as beeing wery good for an armor tanker. Especially if it was taken all the way, so you got a slider to adjust damage distribution between shield and armor (from 100% to shield as it is now to 100% to armor completely byp...
- by Hardrim - at 2009.01.13 10:20:00
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3. Adjustable shield leakage - in Player Features and Ideas Discussion [original thread]
Originally by: Omara Otawan Besides the whole disable a fully charged shield idea sounds kinda odd RP-wise, where does that thing go, in your pocket? Now thats easy. You just deliberately open a hole in your shield, same you do when...
- by Hardrim - at 2009.01.12 20:41:00
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4. Adjustable shield leakage - in Player Features and Ideas Discussion [original thread]
True i am fairly new :). Still if I could set my shield to only take 10% (or whatever your passive shield tanking skills allows for) of incomming damage, my armor tanking would be able to take more DPS, than now where my shield just sit and does ...
- by Hardrim - at 2009.01.12 12:49:00
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5. Adjustable shield leakage - in Player Features and Ideas Discussion [original thread]
How about enable a player to adjust how much the shield "Shields". IE you can adjust the amount of damage thtat goes to shield from 100% (all damage hits shield first as it is now) to 0% (all damage goes to armor). This would allow for a new type...
- by Hardrim - at 2009.01.12 11:22:00
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6. are there a drawback to not complete your mission? - in Missions & Complexes [original thread]
thank you both for your help :), and the warning to complete the mission before it runs out.
- by Hardrim - at 2009.01.09 17:17:00
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7. are there a drawback to not complete your mission? - in Missions & Complexes [original thread]
I am asking since I just started running level 4 missions and I am a bit underskilled so, it takes some time (about 1-2 hours for a room with about 10BS and 20 other ships). I stared on this mission last sunday, but could not complete it in time, ...
- by Hardrim - at 2009.01.09 16:49:00
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8. Working with concord - in Player Features and Ideas Discussion [original thread]
I am not sure if I have all the EVE-lore correct (so bear with me or even better enlighten me ) But basically Concord are the ones that protect the "civilized" parts of space, as well as protect the warp gates. Is it also them that build a...
- by Hardrim - at 2008.12.21 14:47:00
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9. Boobie trap in cargo bay - in Player Features and Ideas Discussion [original thread]
Actually I have not personally been ninjaed, but reading on the board it seems that it is not an uncommon problem. I think my idea allows for mission runners to have a chance to protect loot by mining one or more cans, while on the other hand givi...
- by Hardrim - at 2008.12.12 23:56:00
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10. Boobie trap in cargo bay - in Player Features and Ideas Discussion [original thread]
I was considering some new items I don't know if it can be done, if it would be fun or if it will solve any problems (hopefully you can come with some insights into that ) The basic idea is having some items that go BOOOOM if you mess with them....
- by Hardrim - at 2008.12.12 13:46:00
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11. More social skill and mission interaction - in Player Features and Ideas Discussion [original thread]
I have a few ideas for new social skills (a little more love for the charisma stat :D). First the skill suggestions. A skill that lowers the penalty for refusing a mission. A skill that increases the missions you can refuse in a row from the same...
- by Hardrim - at 2008.12.06 16:24:00
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12. Do you train skills for short term or long term? - in Skill Discussions [original thread]
As for using 7 days to train drones to level 5 it sounds like you would greatly benefit from training your learning skills. Especially Memory and perception The time it takes for you to train depends on your memory+ +*perception (you get Primary s...
- by Hardrim - at 2007.04.06 00:22:00
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13. mineral prices - in Market Discussions [original thread]
Hi hope you can help me understand this: How comes that the price for raw minerals is higher than the value of the materials that can get refined from them? I know I can increase the output with refining skills, but even if I add the output, tax ...
- by Hardrim - at 2007.03.25 12:58:00
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