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21. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
Edited by: Hayaishi on 02/04/2011 17:46:30 Originally by: Caldari Citizen20090217 Transferrable killrights + payment comes from ship kills. If you have a bounty and are killed, the killer gets either the full basic insurance of your sh...
- by Hayaishi - at 2011.04.02 17:45:00
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22. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
Originally by: Johnny Lou *stuff* Okay, to re-iterate further on the ship class restriction system, I intended it work work on a ship SIZE system, so "Class: Cruiser" will be any T1,2,3 cruisers and above. The target age can be shown...
- by Hayaishi - at 2011.04.02 14:07:00
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23. The Gallente Caldari War: The Movie - in Player Features and Ideas Discussion [original thread]
Dear CCP, Please get Tony Gonzales onto this, With the EVE Forever trailer, you can do it! inb4 : "This has been suggested a billion times".
- by Hayaishi - at 2011.04.02 14:03:00
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24. Overview [Prevent approach while holding down CTRL (target locking)] - in Player Features and Ideas Discussion [original thread]
One thing I don't like about the new hotkey system, pressing control has a 1-2 second delay before the little "lock target" message comes up and I can actually start locking objects. I wish they fixed that....
- by Hayaishi - at 2011.04.02 11:06:00
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25. Graphic Whine - in Player Features and Ideas Discussion [original thread]
With the promise of Corp ship decals, I'm sure they could use the same Decal system for damage as well. Ship damage decals have been suggested thousands of times, and we may eventually get it.
- by Hayaishi - at 2011.04.02 11:03:00
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26. Simple Idea - in Player Features and Ideas Discussion [original thread]
The whole "ship levels out" thing is client side. All ship transforms (rotation etc) is handled by the client, based off their speed, heading etc. So when a ship is not moving, it will level out. and EVE physics are not really physics. There are n...
- by Hayaishi - at 2011.04.02 11:00:00
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27. Ninja Salvaging is Theft ! Should I cancel my salvage Alt account ? - in Player Features and Ideas Discussion [original thread]
ITT: People get off topic and decide it is more fun to compare apples and oranges than actually talk about the topic at hand.
- by Hayaishi - at 2011.04.02 10:55:00
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28. Automated option for Paying to shareholders in attempt @ salary system - in Player Features and Ideas Discussion [original thread]
I think this is a fantastic idea. Creating a "payout list" where you put peoples names into it (like a contacts list file) and as mentioned, pay out every X hours/days/weeks/months/years.
- by Hayaishi - at 2011.04.02 10:50:00
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29. So we will have our turrets update. AWESOME! But what about missiles?? - in Player Features and Ideas Discussion [original thread]
Dear people of this thread. If you had watched the fanfest keynotes and CCP presents, you will know that Turrets will be revamped, and THEN missiles will be also. Turrets are first due to their simplicity. Missile turrets (or bays, however they...
- by Hayaishi - at 2011.04.02 10:47:00
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30. T2 Dread Idea - in Player Features and Ideas Discussion [original thread]
one thing i dislike here is that it is a missile, and still a missile on all 4 races. So to solve the fact that a Gallente pilot will have no missile skills, perhaps make it use each of the 4 race's specialized weapons, but have it "lob" the bomb...
- by Hayaishi - at 2011.04.02 07:11:00
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31. Bounty Hunting Fix - in Player Features and Ideas Discussion [original thread]
Please consider my proposal to fix bounty hunting.
- by Hayaishi - at 2011.04.02 07:04:00
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32. Solution for stopping the scam spam - in Player Features and Ideas Discussion [original thread]
I'm sure the average EVE player has more brains than the average WoW player, so let me make this brief. We should all be smart enough to not get scammed the Jita way. If you aren't, and you whine about it, go play WoW, where nothing bad can ever h...
- by Hayaishi - at 2011.04.02 07:02:00
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33. From the Depths of Sleeper Space - A New Ship Emerges - in Player Features and Ideas Discussion [original thread]
So this ship is useless in a no effects system? OR is it also effective outside of WH space?
- by Hayaishi - at 2011.04.02 06:57:00
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34. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
Originally by: Johnny Lou Originally by: Hayaishi And with that creates a potential for another way to make a reasonable amount of ISK in EVE. For once, it can be more than "Missioning/Ratting/Mining/etc", you can finally get a pr...
- by Hayaishi - at 2011.04.02 06:54:00
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35. Bounty System - Look Over? Pay for his death? - in Player Features and Ideas Discussion [original thread]
Edited by: Hayaishi on 02/04/2011 06:54:50 So someone can set a 1 billion ISK bounty for free? also please consider my bounty hunting proposal .
- by Hayaishi - at 2011.04.02 06:49:00
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36. [idea] - in Player Features and Ideas Discussion [original thread]
That is quite the idea you have there.
- by Hayaishi - at 2011.04.01 10:44:00
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37. Have multiple bank slots in our wallet for personal use - in Player Features and Ideas Discussion [original thread]
I too would like this. Too many times have I made my own Corp. just for this functionality.
- by Hayaishi - at 2011.04.01 10:31:00
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38. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
Originally by: Johnny Lou The idea itself is not bad, but... NPC corps and highsec would be a first big problem, IMO. Also, if a guy (A) gets killed by a bounty hunter (B) he might decide to sabotage B's business by sending contracts to ...
- by Hayaishi - at 2011.04.01 10:29:00
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39. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
bump
- by Hayaishi - at 2011.04.01 09:50:00
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40. Used Crystal Issue - in Player Features and Ideas Discussion [original thread]
Can you not refine damaged crystals? Buy a blueprint and re-manufacture them.
- by Hayaishi - at 2011.04.01 08:15:00
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