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41. T3 imbalanced - cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Dilandau Albato I dont got a problem with a ship having 2 of those components (like a bomber or something) or that a ship can pass bubbles - but also to be cloaky is just pointless. Actually, my cloaky Proteus as a Thr...
- by Hayaishi - at 2011.04.01 08:12:00
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42. Ninja Salvaging is Theft ! Should I cancel my salvage Alt account ? - in Player Features and Ideas Discussion [original thread]
Originally by: Arden Elenduil They're not the only ones that enjoy the dramah, rage and tears (I fuel my ship with them) That said, if you're complaining about people not playing the way you like it, Eve is not for you. Hello Kitty is th...
- by Hayaishi - at 2011.04.01 08:07:00
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43. New ship class - Fleet ships - in Player Features and Ideas Discussion [original thread]
I've always had the idea of "Battle carriers". Think of a carrier, but only large weapons w/ -25% turret damage, and the ability to use up to 10 drones. It will, although, in ways of balancing, NOT have a drone damage bonus, just hitpoints, max sp...
- by Hayaishi - at 2011.04.01 08:04:00
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44. [UI/Overview] - Undockable tabs for separate overviews - in Player Features and Ideas Discussion [original thread]
Please see here
- by Hayaishi - at 2011.04.01 08:01:00
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45. How can we make dreadnaughts and carriers useful again? - in Player Features and Ideas Discussion [original thread]
And reduce the fuel use too right?
- by Hayaishi - at 2011.04.01 07:57:00
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46. I want to rename my character, CCP you are losing out on revenue. - in Player Features and Ideas Discussion [original thread]
I recently tried to get my name changed... I've had to live with this Wapanese mistake for 3 years... but they saw nothing wrong with it, even when there is an Institute chairman with the last name Hayaishi.
- by Hayaishi - at 2011.04.01 07:49:00
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47. Painting ships - in Player Features and Ideas Discussion [original thread]
This has been suggested a million times, and during fanfest they said they are working on a system. Please look at the " Commonly Proposed Ideas ".
- by Hayaishi - at 2011.04.01 06:57:00
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48. CCP Shiny does not = WIN - in Player Features and Ideas Discussion [original thread]
Originally by: theelusiveyoda We need moar servers and nodes, and no i dont mean more test servers. And then you will complain that EVE is too buggy due to a poor testing system etc. It always goes from one thing to another. But i supp...
- by Hayaishi - at 2011.03.31 15:32:00
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49. Hey Guys, I had a thought earlier... - in Player Features and Ideas Discussion [original thread]
Originally by: ZombifiedRob Shooting the warp drive wouldn't be possible (since that's what makes that huge explosion when your ship dies) but it might be a cool thing to have. Also, perhaps not completely destroying that function but mayb...
- by Hayaishi - at 2011.03.31 15:12:00
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50. CCP Shiny does not = WIN - in Player Features and Ideas Discussion [original thread]
What people need to understand is that CCP, utilise a TEAM BASED development strategy.. As you (should) know, there is a team dedicated to fixing lag, called Team Gridlock. There is a team that is revising small aspects of EVE to make a big differ...
- by Hayaishi - at 2011.03.31 15:06:00
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51. what eve needs, wow style arenas. - in Player Features and Ideas Discussion [original thread]
Originally by: Lord Rapture eve has enough pve content, pve is not interesting, pve is there to make you isk to do **** that is supposed to be interesting. Roaming 50 jumps to kill a few ratters who can't put up a fight and get blobbed by ...
- by Hayaishi - at 2011.03.31 15:03:00
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52. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
Originally by: shadowace00007 I have thought about this myself but here is how I would do it. you post a contract up for the bounty kill as normal. To get the cash you have to agree to the contract and pay a small fee (like when you send ...
- by Hayaishi - at 2011.03.31 14:58:00
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53. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
Okay well, I'ma just file this away and repost it in a few months.
- by Hayaishi - at 2011.03.31 14:37:00
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54. Small Animation that would Make ship changing less annoying - in Player Features and Ideas Discussion [original thread]
I too approve. too bad i live in wh space but :P
- by Hayaishi - at 2011.03.31 06:45:00
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55. Can CCP reorganize the recruiting forum? - in Player Features and Ideas Discussion [original thread]
Originally by: NinjaSpud Daily bump for a possibly easy fix on a similar topic, is there any info on teh new forums? I've heard rumors about them but I dont know any deatials. The testing for the new forums finished today. That was t...
- by Hayaishi - at 2011.03.30 16:24:00
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56. Camera Shuttle - in Player Features and Ideas Discussion [original thread]
god mode scout boat? no thanks. I do however believe that Jessica should be usable by players.
- by Hayaishi - at 2011.03.30 16:09:00
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57. Integrating Eve gate with fittings - in Player Features and Ideas Discussion [original thread]
+1 for support
- by Hayaishi - at 2011.03.30 16:03:00
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58. Freelancer styled warping - in Player Features and Ideas Discussion [original thread]
Edited by: Hayaishi on 30/03/2011 14:43:00 back in the day, EVE allowed you to do that. No idea why they removed it but.
- by Hayaishi - at 2011.03.30 14:43:00
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59. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
bump?
- by Hayaishi - at 2011.03.30 07:43:00
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60. Magnetom sites need fixing. - in Player Features and Ideas Discussion [original thread]
Originally by: Lonesome Joe I'll add here that some ability to rename cans (to you) so that you know which ones you already opened would be helpful. Or at least the ability to remove SPECIFIC can from overview. Enable "tags" on your ov...
- by Hayaishi - at 2011.03.29 15:48:00
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