Pages: 1 2 3 [4] 5 6 7 8 |
61. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
Or maybe you folks could look into teamwork, you know, working together? ratting isn't difficult, you can fit for PVP and still rat perfectly fine. So have a few folks in system with you and if anything happens, they can come help? Very much how w...
- by Hayaishi - at 2011.03.29 11:46:00
|
62. Suggestion for T3 Cruisers - in Player Features and Ideas Discussion [original thread]
Originally by: Hidden Markov when's the last time you said "man...I want to make a solo maze in one of the systems my corp owns/rents in 0.0 harder, let me run cloaky sub and nerf dps to hide in my owns system where I have a safe pos and a...
- by Hayaishi - at 2011.03.29 10:48:00
|
63. How to fix fleet lag in a fair way once and for all. - in Player Features and Ideas Discussion [original thread]
I believe time dilation is a better solution. Giving any particular party the ability to control the server against another is just going to be exploited.
- by Hayaishi - at 2011.03.29 10:45:00
|
64. Lets Talk About: Changing Skills outside of Eve Client. - in Player Features and Ideas Discussion [original thread]
Edited by: Hayaishi on 29/03/2011 10:42:52 @ OP, it has been said time and time again that CCP will never allow external skill changing. Getting people to log in to change gives them a chance to be drawn back into gameplay and make them actual...
- by Hayaishi - at 2011.03.29 10:41:00
|
65. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
No one has any feedback on this? yay or nay?
- by Hayaishi - at 2011.03.29 10:38:00
|
66. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Jaari Val'Dara Originally by: Hayaishi Edited by: Hayaishi on 29/03/2011 08:15:30 Originally by: Jaari Val'Dara Unless we get autodscan, all it will be is hemorrhoid in our fingers. HTFU? You don't h...
- by Hayaishi - at 2011.03.29 10:36:00
|
67. A Super Titan - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida It needs to have a ventilation duct on the outside that an interceptor can throw a rocket in to destroy it in hit though .. But of course! I thought it was so obvious it didn't need mention! :P
- by Hayaishi - at 2011.03.29 08:37:00
|
68. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
Edited by: Hayaishi on 29/03/2011 08:15:30 Originally by: Jaari Val'Dara Unless we get autodscan, all it will be is hemorrhoid in our fingers. HTFU? You don't hear me complaining about the inability to type due to a massive blood ...
- by Hayaishi - at 2011.03.29 08:15:00
|
69. Magnetom sites need fixing. - in Player Features and Ideas Discussion [original thread]
imo, all empire exploration needs to be remade.
- by Hayaishi - at 2011.03.29 08:12:00
|
70. Another Insurance Suggestion - in Player Features and Ideas Discussion [original thread]
So you essentially want to kill the mineral market? Because materialising minerals out of nothing is NOT the way to go with this.
- by Hayaishi - at 2011.03.29 08:10:00
|
71. PI Cargo Shuttles :) - in Player Features and Ideas Discussion [original thread]
I've always liked the idea of automated inter-solar system shuttles, BUT, I would only like to see them in low-sec and below, and have them be destructible, giving you loss mails in the old school evemail system, saying who killed it, what was los...
- by Hayaishi - at 2011.03.29 07:43:00
|
72. Suggestion for T3 Cruisers - in Player Features and Ideas Discussion [original thread]
Edited by: Hayaishi on 29/03/2011 07:10:48 Edited by: Hayaishi on 29/03/2011 07:09:45 Originally by: Hidden Markov go to scrapheap challenge look up the pve hangar thread for your t3 ship see thier fits a nd how they are used ???? ...
- by Hayaishi - at 2011.03.29 07:10:00
|
73. Small Gang Improvment - Globally Floating Server - in Player Features and Ideas Discussion [original thread]
Edited by: Hayaishi on 29/03/2011 06:59:36 If you're getting a 1000-2000 ms ping, then you have one hell of a bad connection. Pinging 87.237.38.200 with 32 bytes of data: Reply from 87.237.38.200: bytes=32 time=422ms TTL=107 Reply from 87.237...
- by Hayaishi - at 2011.03.29 06:59:00
|
74. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Jaari Val'Dara Originally by: Hayaishi Originally by: Vertisce Soritenshi Stupid idea. Very bad. The only reason not having local works in WH space is because you have to scan down WH's to go anywhere...so th...
- by Hayaishi - at 2011.03.29 06:56:00
|
75. let me reapply MY skill points - in Player Features and Ideas Discussion [original thread]
@ OP, no, simply, just... no....
- by Hayaishi - at 2011.03.29 06:53:00
|
76. Suggestion for T3 Cruisers - in Player Features and Ideas Discussion [original thread]
Originally by: Infinity Ziona Not sure what T3 you use but my cloaky proteus does 498 dps and 110k ehp. They are cruisers, you need to compare them to cruisers nothin else. If you do that you find them far superior to a T1 cruiser in eve...
- by Hayaishi - at 2011.03.29 06:40:00
|
77. A Super Titan - in Player Features and Ideas Discussion [original thread]
I've always had a similar idea, but my idea was that it was just a mobile POS shield + tower (lol T2 Nagalfar), and it's shields would remain up for as long as the stront lasted, which could be resupplied whilst deployed. Allowing for mobile bases...
- by Hayaishi - at 2011.03.29 06:38:00
|
78. Magnetom sites need fixing. - in Player Features and Ideas Discussion [original thread]
Originally by: Lonesome Joe Sorry. I should point out this is in normal high sec. Comparatively speaking Magnetom sites are not worth the time and effort. Ah. Well then, There's your problem :P
- by Hayaishi - at 2011.03.29 05:23:00
|
79. Magnetom sites need fixing. - in Player Features and Ideas Discussion [original thread]
Originally by: Lonesome Joe Just saying. If it's going to drop salvage at least make it valuable salvage in a decent quantity. Lets start by asking which class of wormhole you're in? and what you classify as "salvage" ?
- by Hayaishi - at 2011.03.29 05:15:00
|
80. The Obvious Macro Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Vertisce Soritenshi Stupid idea. Very bad. The only reason not having local works in WH space is because you have to scan down WH's to go anywhere...so there is still some sort of security and the players are a lot more spre...
- by Hayaishi - at 2011.03.29 05:07:00
|
Pages: 1 2 3 [4] 5 6 7 8 |
First page | Previous page | Next page | Last page |