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81. Magnetom sites need fixing. - in Player Features and Ideas Discussion [original thread]
The value of those sites are dictated by the market. And so increasing the drop rate will make it even less worth while. So unless CCP changes the manufacturing process of T3s, the value of these sites will remain the same. So best idea is if you...
- by Hayaishi - at 2011.03.29 05:02:00
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82. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
Edited by: Hayaishi on 29/03/2011 04:52:51 Edited by: Hayaishi on 29/03/2011 04:50:35 I've an idea, obviously, that involves the revamping of the Bounty system. And can be summed up as follows. The person receiving the bounty does not k...
- by Hayaishi - at 2011.03.29 04:50:00
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83. combat in stations idea - in Player Features and Ideas Discussion [original thread]
the one major thing that would kill walking in stations, would be getting killed and losing an assload of SP. a 100 mill sp character would lose almost two years of training if killed by your system, and month long skills lost by the alternative.
- by Hayaishi - at 2011.03.29 04:37:00
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84. Stealing and you - in Player Features and Ideas Discussion [original thread]
sorry to say but the FIRST thing ninja salvagers want you to do is shoot them, so they can return in a bigger ship and kill you :| also, a week is a bit long but 30 mins is a good idea
- by Hayaishi - at 2011.03.29 04:15:00
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85. Customizable Ships - in Player Features and Ideas Discussion [original thread]
This has been suggested a million times and has infact been brought up during this years Fanfest. So it is in the works.
- by Hayaishi - at 2011.03.28 12:03:00
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86. Giving all ships with a micro-warpdrive bonus a bonus to Afterburners? - in Player Features and Ideas Discussion [original thread]
To be honest, this idea is much like saying "My Fan Forced oven works like a microwave!". Really, if a ship specializes in the field of MWDs then it really shouldn't spec in the field of afterburners.
- by Hayaishi - at 2010.09.22 12:05:00
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87. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
/flog
- by Hayaishi - at 2010.06.06 12:28:00
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88. A small change to how warp drive works. - in Player Features and Ideas Discussion [original thread]
Originally by: S'Sturak So basically... you'll be screwed the moment you warp into an area. At least as it is now, if you're fast (and they're not paying attention) you can sometimes escape. But what you're proposing is the worst idea i'...
- by Hayaishi - at 2009.12.05 11:59:00
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89. Pretty planets, but not enough variation. - in Player Features and Ideas Discussion [original thread]
the fun begins when you find a plasma planet.
- by Hayaishi - at 2009.12.04 23:24:00
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90. Harden the F*** Up! - in Player Features and Ideas Discussion [original thread]
it's a song ccp made for fanfest. http://www.youtube.com/watch?v=VgvM7av1o1Q&feature
- by Hayaishi - at 2009.10.09 01:05:00
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91. Intelligent Autopilot - AB/MWD Usage - in Player Features and Ideas Discussion [original thread]
pro tip. 1. Fit an AB/MWD 2. Move the module "button" on the UI to the "F1" spot 3. Jam something (house key works good) into your F1 key 4. Set AP 5. ??? 6. Profit! Autopilot using AB/MWD!
- by Hayaishi - at 2009.10.08 23:13:00
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92. Harden the F*** Up! - in Player Features and Ideas Discussion [original thread]
can i get an instrumental version of this song? or even an actual download? thanks, also, i play bass, really want to learn it, got sheet music? k thanks.
- by Hayaishi - at 2009.10.08 23:07:00
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93. mostly-combat or combat-only agents for every faction - in Player Features and Ideas Discussion [original thread]
what you on about? hauler missions are awesome quick at gaining standings. they also give you quick assed storylines to!
- by Hayaishi - at 2009.06.30 06:19:00
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94. Second T2 Destroyer - in Player Features and Ideas Discussion [original thread]
wtb a stealthbomber styled destroyer, but with turrets. aka - Sniper ship. to replace the role of the very long assed ranged cruise SB. i actually wanted this in frigate size, but i never saw that coming.. also, cloak not needed, just lrn2book...
- by Hayaishi - at 2009.06.30 06:08:00
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95. No subject - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax I hit enter trying to hit shift starting a new thread. Do you really need to troll my posts? l2editbutton mebe?
- by Hayaishi - at 2009.06.30 06:04:00
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96. No subject - in Player Features and Ideas Discussion [original thread]
i agree, i demand this be implemented immediately!
- by Hayaishi - at 2009.06.30 05:37:00
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97. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
*walks up to the horse and beats it with a wooden baseball bat *BONK!* and walks away*
- by Hayaishi - at 2009.06.30 05:34:00
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98. Fuzzy Dice - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax I'd like fuzzy dice for my ship. Thanks theyve already been introduced. in order to get them you must self destruct your pod, and the dice will be there.
- by Hayaishi - at 2009.06.30 05:32:00
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99. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Breanta Nryrun ah man now my last post makes no sense since you decided to hide the strip miner orca that you was talking about! sorry? what strip mining orca? only thing that comes to mind that is similar to a mining or...
- by Hayaishi - at 2009.06.30 05:04:00
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100. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Breanta Nryrun Well a x3 strip miner orca still falls under the same basic guidelines of a T1 ship similar to a hulk. while it can mine more and stay on the field longer, it does not mine faster and a hulk can still out-mine...
- by Hayaishi - at 2009.06.30 04:25:00
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