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1. Sov warfare change idea - in Player Features and Ideas Discussion [original thread]
Hi all, Had a random idea pop into my head regarding sov warfare, and how to completely eliminate SCs, dreads and carriers from directly affecting sov changes... Firstly, TCUs should be invulnerable forever, and there should be one for every cl...
- by Headerman - at 2012.03.24 12:21:00
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2. Oke... lets just get this over with... - in Player Features and Ideas Discussion [original thread]
EmmerTemp wrote: Pfff... The thing I am trying to say is this; Titan have to much tracking at the moment. They track everything from frigates to Battleships.... This needs fixing So THE solution is to remove the immunity from Titans so hosti...
- by Headerman - at 2012.02.16 09:17:00
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3. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
The science and industry windows need a massive overhaul as well. I wish there could be just one tab created for every designated corp member, and from there you should be able to easily move anything from one module to another, be it BP researc...
- by Headerman - at 2011.10.09 23:48:00
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4. Incursion MOM Loot - in Player Features and Ideas Discussion [original thread]
Hmm... what about the wreck is locked to everyone except the person who got the killing blow of the Revenant? A bit like what happens when an Outpost is conquered
- by Headerman - at 2011.10.09 22:38:00
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5. A way to be rid of ice mining? - in Player Features and Ideas Discussion [original thread]
Hi all, In regards to ice mining, i think most of us can agree it is one of THE most boring, tedious things to do in Eve. Honestly, i hate doing it. What about making ice a product of PI? Not turning it into a skill-less task, but having it in P...
- by Headerman - at 2011.10.09 22:34:00
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6. Ihub Upgrade, Covert Sensor Array - in Player Features and Ideas Discussion [original thread]
I don't think this is a good idea, because there are other ways to nullify afk cloakers very effectively... 1) Install a Cyno jammer instead 2) post afk cloaked scouters in ajoining systems to monitor neuts/reds 3) keep your local intel channel o...
- by Headerman - at 2011.09.28 01:52:00
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7. Tutorial videos: Fitting your ship. - in Player Features and Ideas Discussion [original thread]
Hi CCP, Browsing through the EVE newbie and trial citizens forums, i saw quite a few people mention they made mistakes in fitting their ship: fitting armour reppers, shield boosters, wrong rigs etc etc. How about some tutorial in game videos, gu...
- by Headerman - at 2011.09.27 07:45:00
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8. Stations - in Player Features and Ideas Discussion [original thread]
CCP, plz drop a few NPC stations around drone lands too :-D
- by Headerman - at 2011.09.26 04:56:00
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9. Capital Balancing - in Player Features and Ideas Discussion [original thread]
Some interesting ideas here, initially i was thinkiing 'wtf, reduce deployed fighters???!' but it does make sense: farm out support to sub capitals. So yeah, it's not a bad idea Quote: Dreads can effectively hit battleships when in siege wit...
- by Headerman - at 2011.09.23 12:24:00
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10. Tech 3 Frigates to serve Suppression Roles - in Player Features and Ideas Discussion [original thread]
Hmm... what about an AoE function... like a giant webber that slows all ships within it, or a sensor dampener AoE for non fleet members? Or a sig radius distorter, amplifying it for non fleet members and lowering it for fleet members within a cer...
- by Headerman - at 2011.09.23 11:52:00
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11. State of Minmatar ships - in Player Features and Ideas Discussion [original thread]
I don't care what ship we go in, WE HAVE TO GET TO THE DEVRON SYSTEM! oh wait... damn wrong game. Umm.... Just fix the Hel for the love of GOD! It needs to be able to throw more dots! And by fix i mean give an activation cost reduction and an in...
- by Headerman - at 2011.09.22 06:11:00
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12. Capital Station Dock? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Headerman wrote: Herping yourDerp wrote: capitals can dock super capitals can not. super capitals are OP, this would make them More OP How would it be more OP? Station games with titans. Did you miss the par...
- by Headerman - at 2011.09.15 02:46:00
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13. Capital Station Dock? - in Player Features and Ideas Discussion [original thread]
Herping yourDerp wrote: capitals can dock super capitals can not. super capitals are OP, this would make them More OP How would it be more OP?
- by Headerman - at 2011.09.15 02:22:00
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14. Capital Station Dock? - in Player Features and Ideas Discussion [original thread]
I was thinking... if CCP moves Sov towards each alliance having a capital system, maybe they is room for a Capital docking station; a station not as advanced as a regular Outpost, only has the fitting window and repair ship. Limited space for your...
- by Headerman - at 2011.09.14 11:47:00
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15. Unlimited Neural remaps...The new isk dump.. - in Player Features and Ideas Discussion [original thread]
When i first started playing i had NFI what a remap was, so i tried it once, did it, then thought 'yay' then remapped it back. 12 months later i could remap properly o.0 Idea is a good one, even though it borders on 'ISK for SP'. I do like your ...
- by Headerman - at 2011.09.14 02:54:00
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16. SUper Carrier Fix (make it simple) - in Player Features and Ideas Discussion [original thread]
It's not going to fix the problem. If you nerf it that bad, and don't reduce the construction costs, everyone is going to suicide their SCs and just jump into a titan.
- by Headerman - at 2011.09.14 02:50:00
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17. Possible idea of SC rebalance - in Player Features and Ideas Discussion [original thread]
Some of us have seen SCs around, flown with them, against them or just looked at the preview of them. And you know what? They are all just slightly larger than regular carriers! Put them up against a titan and they really are small. Put them u...
- by Headerman - at 2011.09.14 01:37:00
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18. [Proposal] Bring back the old Cyno Effect - in Player Features and Ideas Discussion [original thread]
According to some blogs, it will be after CarbonIO is implemented
- by Headerman - at 2011.09.07 06:54:00
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19. Nullsec design goals feedback: Territory and conquest - in Player Features and Ideas Discussion [original thread]
I just had an idea... 1) Leave sov mechanics as they are. 2) Make the cost of sov grow exponentially. That is, keep the cost of a system pretty low for a corp or alliance that holds just 1 system. If they want two systems, instead of the cost be...
- by Headerman - at 2011.09.05 04:16:00
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20. Nullsec design goals feedback: Large Combat - in Player Features and Ideas Discussion [original thread]
I think alot of people here are really beating around the bush and are failing to look at the bigger picture, although there are alot of good ideas, and there are alot of really bad ideas. Before going any further, plz know that i operate 3 SC al...
- by Headerman - at 2011.08.30 04:22:00
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