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1781. Minnie Carrier or Caldari Carrier?? - in Ships and Modules [original thread]
Originally by: DemetRYS Originally by: Headerman Go the Nid, it has less cap but is more forgiving for fitting mods. trollface.png frogout.gif
- by Headerman - at 2011.07.19 02:45:00
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1782. Dual box lvl 5 mission ship help - in Missions & Complexes [original thread]
I heard alot of good things about using 2 Tengu's to blitz L5's, could a tengu be an option with your rattlesnake? If your rattlesnake was set up purely for tank, then any other ship can be set up purely for DPS. In a case like that, the Tempest ...
- by Headerman - at 2011.07.19 02:11:00
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1783. Governor's Aide (2 of 5) Bugged - in Missions & Complexes [original thread]
Originally by: TheMahdi I wish I had Aids too. You do have aids
- by Headerman - at 2011.07.19 01:15:00
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1784. level 5 missions solo - in Missions & Complexes [original thread]
Damsel in dedressed: find the damsel and de dress her.
- by Headerman - at 2011.07.19 01:12:00
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1785. Faction spawn bug? - in Missions & Complexes [original thread]
Sorry, yes it is random indeed. I think i was born blonde :S
- by Headerman - at 2011.07.19 00:51:00
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1786. Minnie Carrier or Caldari Carrier?? - in Ships and Modules [original thread]
Go the Nid, it has less cap but is more forgiving for fitting mods.
- by Headerman - at 2011.07.19 00:49:00
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1787. PVP: Triple-Rep Myrm vs Active Tank Cyclone - in Ships and Modules [original thread]
Also being a captin obvious here, but a medium booster with 800 sized charges is gonna be lols That aside, the myrm makes a decent solo/small gang boat. But then, if the cyclone has a few medium neuts instead of missiles, you are in trouble.
- by Headerman - at 2011.07.19 00:45:00
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1788. If CCP made new ships... - in Ships and Modules [original thread]
Caldari-Minmatar and Amarr - Gallente pirate ships. And a Tech 2 Tier 2 BC, specifically for deep space exploration
- by Headerman - at 2011.07.19 00:12:00
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1789. PVP: Triple-Rep Myrm vs Active Tank Cyclone - in Ships and Modules [original thread]
Your myrm would only beat noobs in Cyclones, as a Cyclone would have superior speed to GTFO. Also, the cyclone is about half the price of a myrm (faction mods not withstanding)
- by Headerman - at 2011.07.18 23:57:00
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1790. Projectiles or Lasers? - in Ships and Modules [original thread]
Go projectiles, definately. Minmatar ships love ur shield and missile skills!
- by Headerman - at 2011.07.18 23:53:00
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1791. Large Beam Lasers ? - in Ships and Modules [original thread]
Originally by: Lady Bloodbath I cant find any battleships that gives bonus to large beam lasers Or am i missing something -.- Also, the Bhaalgorn does too
- by Headerman - at 2011.07.18 12:21:00
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1792. Summit Topic: New Player Experience - in Assembly Hall [original thread]
One feature i think would be great would be more introduction movies. You have the racial videos when selecting a char, then you make your char, and then you just get on with it strait away. Could there be another intro movie played after creati...
- by Headerman - at 2011.07.18 11:19:00
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1793. Summit Topic: EVE Marketing - in Assembly Hall [original thread]
I really liked the Eve books (Empyrean age especially). I would pay money for a plkex or two to see that side of eve fleshed out more, or even made into a tv series. Also, i would be happy to buy a Tornado ship from the NeX
- by Headerman - at 2011.07.18 07:32:00
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1794. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
Speaking from what i have seen in eve, i put forward the following: Each region (or "group" of regions has its own plusses and minuses. Drone lands has alot of mins, but no conquerable NPC station to be seen anywhere. Gurrista/sansha/angel/serpe...
- by Headerman - at 2011.07.18 07:30:00
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1795. Summit Topic: Ship Balance - in Assembly Hall [original thread]
Hey Vile Rat, In regards to ship ballances (specifically capitals), i believe there is a very large gap that can be filled, from carriers and dreads to SCs and titans. Personally, i am of the opinion that SCs are fine as they are. People have in...
- by Headerman - at 2011.07.18 07:22:00
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1796. What happened to the Tornado? - in EVE General Discussion [original thread]
Tornado will be introduced after the gallente buff that is all lined up and ready to roll out.
- by Headerman - at 2011.07.18 07:03:00
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1797. SC Nerf: Fighter&Bomber Drone Bay only is not the solution. - in EVE General Discussion [original thread]
Originally by: Kirkland Langue I've always thought that Supercaps should be restricted to what Fleet positions they can hold. Titans can ONLY hold FC and WC positions. SCs can ONLY hold FC, WC, and SC spots. Sure, you can have lots of lit...
- by Headerman - at 2011.07.18 06:35:00
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1798. SC Nerf: Fighter&Bomber Drone Bay only is not the solution. - in EVE General Discussion [original thread]
Originally by: Indy Rider Originally by: Headerman Originally by: oprime 5. Not related to supers but instead to anti-super. Buff dreadnought EHP 2 fold. If it takes 4 dooms days to kill a dread (while in siege). I think ...
- by Headerman - at 2011.07.18 05:26:00
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1799. Alternative to T3s for C3s - in Ships and Modules [original thread]
I imagine a zealot would be good, but the lack of a utility high is bad... How about a raven?
- by Headerman - at 2011.07.18 03:21:00
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1800. SC Nerf: Fighter&Bomber Drone Bay only is not the solution. - in EVE General Discussion [original thread]
Edited by: Headerman on 18/07/2011 03:16:25 OK here we go: Originally by: oprime Edited by: oprime on 17/07/2011 20:51:22 Just tossing my 2 cents. I believe this is a good start but doesn't fix the main problems. These are my idea...
- by Headerman - at 2011.07.18 03:16:00
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