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1. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
xttz wrote: Titans could potentially generate wormhole-like effects in a local area. This could be used to buff friendly ships or negate hostile ones. This is a great idea. It adds unique utility and support to titans. Once could picture co...
- by Heathkit - at 2015.03.23 23:55:11
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2. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
I think the real problem is ganking, as it currently is, is just bad gameplay. There needs to be some response to getting ganked other than "carry less stuff". Something more active and preferably combat oriented. For example, if bumping near ga...
- by Heathkit - at 2014.11.14 19:45:22
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3. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Here are some modules focused around gathering intel and tracking pilots. Communications Monitor Monitors local communications network and produces a log of when pilots join and leave the local channel. Does not log chat, but will give you a ti...
- by Heathkit - at 2014.11.07 20:33:26
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4. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Doyle Aldurad wrote: I am pretty good with all of these changes but one. These are still Frigates. Making them slower in warp than any generic T-1 frigate seems inappropriate and unbalancing. Suddenly even keeping up with my allies in a roam is...
- by Heathkit - at 2014.11.07 13:48:42
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5. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I'm a little worried that mobile structures are a "fire and forget" feature at this point. There's so much potential here - is CCP planning any new mobile structures in the next six months? Also, I think it's pretty clear the people want some kin...
- by Heathkit - at 2014.11.07 13:31:20
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6. Tracking your prey - new ways to stalk and hunt - in Player Features and Ideas Discussion [original thread]
Currently, there's only one way to specifically track people down. Have a group of people that have run enough missions to have access to a few locator agents, and who don't mind jump cloning around to help you find where, exaclty, a particular pi...
- by Heathkit - at 2014.11.07 13:23:39
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7. Why do I have to pause training? - in Player Features and Ideas Discussion [original thread]
I've never understood why you need to pause training to do so many things. Why can't the game just pause for you, do the action, then resume? Everytime I run into one of the following situations, it's incredibly annoying: 1) When clone jumping, I...
- by Heathkit - at 2012.06.17 08:37:00
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8. CCP Increase the size of the universe - in Player Features and Ideas Discussion [original thread]
Eventually, hopefully, the playerbase will be big enough that more systems will be needed. When that happens, it'd be cool if they were unlocked in a player event. 1) "Deactivated" stargates start showing up as cosmic anomalies. Players who disc...
- by Heathkit - at 2012.06.12 05:52:00
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9. Make new module BPCs come from research agents - in Player Features and Ideas Discussion [original thread]
I was just training Research Project Management to V on a few characters when the FW datacore changes were announced. I'm a little miffed, but I agree with the changes - the passive income from datacores was imbalanced. I really like tying datacor...
- by Heathkit - at 2012.06.07 18:36:00
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10. Battle Hulk - Decepticon - in Player Features and Ideas Discussion [original thread]
From what I understand, you'll pretty much be able to do this in inferno without a whole new class of ship. Fit a tank and use drone damage modules and rigs. Bait hulks will be out there. I assume you're talking about wardecs, though. If you're w...
- by Heathkit - at 2012.05.07 17:33:00
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11. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
"Bombardment" frigates -> can fit bomb launchers There, I fixed it.
- by Heathkit - at 2012.05.01 08:03:00
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12. Why not adding the locations to watchlist? - in Player Features and Ideas Discussion [original thread]
I think maybe what he wants is an easy way to share bookmarks among members of a fleet? Also, the bookmark interface is really awkward when it comes to fleet fights. It would be nice to have a better way to manage locations.
- by Heathkit - at 2012.04.28 19:54:00
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13. Make getting blown up rewarding - in Player Features and Ideas Discussion [original thread]
mxzf wrote: You could also just run FRAPS and then the devs wouldn't have to code in anything. The problem with FRAPS is that it's inherently not useful for replays, since the screen you want to capture isn't necessarily the same screen you ...
- by Heathkit - at 2012.04.28 15:34:00
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14. Make getting blown up rewarding - in Player Features and Ideas Discussion [original thread]
One of the most jarring, least satisfying parts of eve for me is the way you get blown up. Some damage is coming in, whoops I should have had that harder on, oh crap am I in a pod nope now I seem to be in a station. It's just very jarring and ant...
- by Heathkit - at 2012.04.27 07:51:00
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15. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
I think in theory it's a good idea, but in practice how would it work? Would you have a training variant of every size and type of ammo? Ammo choice vs enemy resists is a big part of pvp, so the practice ammo would have to be exactly like whatever...
- by Heathkit - at 2012.04.18 20:27:00
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16. Covert Ops miner - in Player Features and Ideas Discussion [original thread]
Why wait for CCP to implement this? Just do it in a Rorqual. If your small corp already has access to a blackops BS and such, send them out to scout for a good system. Most of null is normally empty, anyway. When you find a good system, light a cy...
- by Heathkit - at 2012.04.05 09:37:00
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17. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
I'd really like to see stuff that depends on the angle of your vector to the target. Stuff like modules that give you stronger shields from the front than from the rear, or the ability to move shields around. Also turrets with a limited firing arc...
- by Heathkit - at 2012.04.05 00:40:00
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18. Covetor needs mining barges V? really? - in Player Features and Ideas Discussion [original thread]
Covetor also needs Astrogeology V, which is pretty ridiculous. Hopefully they move it to needing barge and astrogeo to IV
- by Heathkit - at 2012.03.28 18:48:00
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19. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
From another thread, a "Stargate Hacking Array". Requires Hacking V. You need racial encryption methods to be able to hack gates of that race. Successfully "hacking" a gate provides you with a log of activations for the past X minutes (or the pa...
- by Heathkit - at 2012.01.25 22:55:00
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20. Using PLEX to train multiple characters on an account at once? - in Player Features and Ideas Discussion [original thread]
I like this idea. Say you've bought an industry alt and moved it to your account. Then you realize the alt would really benefit from, say, a month of trade skills, but don't want to stop your main from training. You could do it with plex now - pa...
- by Heathkit - at 2012.01.25 22:51:00
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