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1. All 390 Skills Trained - in Skill Discussions [original thread]
Hey Tripoli, grats on the skills. I remember reading that you remapped to split int/per, and I was thinking wouldn't it be more efficient for you to remap to max int/mem for a year and train all those skills to whatever level, then per/will do tho...
- by Hegumen - at 2009.10.16 21:00:00
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2. What exactly are "support skills"? - in Skill Discussions [original thread]
Support skills are skills that generally dont directly add to your damage but make you life easier (and longer) as well as opening up new roles. They generally fall into these catagories: Fitting skills so you can fit more on your ship Ewar Skill...
- by Hegumen - at 2009.07.29 01:10:00
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3. Mathmaticaly Computed Tanks - in Ships and Modules [original thread]
Sorry my bad, the default forum link that deposit files gave me didn't link properly so I quoted the link for EFT as thats the first place that came to mind, changed the name but forgot to change the link because I was in a rush. It's updated now.
- by Hegumen - at 2009.02.18 03:24:00
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4. Mathmaticaly Computed Tanks - in Ships and Modules [original thread]
bump for download
- by Hegumen - at 2009.02.18 01:14:00
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5. Mathmaticaly Computed Tanks - in Ships and Modules [original thread]
Thank you very much Norwood Franskly I shall check those out. Also here is the Active Tanked Raven my program spits out: Active Raven Tank With Cap Boosters: [Med} Heavy Capacitor Booster II x2 Shield Boost Amp. II x1 X-Large Shield Booster II x1...
- by Hegumen - at 2009.02.17 12:16:00
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6. Mathmaticaly Computed Tanks - in Ships and Modules [original thread]
I wrote it in C++ as thats the language I am most familiar with. Tbh I am not entirely sure atm how to include multi-core support but I am learning.
- by Hegumen - at 2009.02.17 11:26:00
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7. Mathmaticaly Computed Tanks - in Ships and Modules [original thread]
Originally by: Norwood Franskly Cap injectors are much more efficient then cap rechargers. However Cap stability is meaningless, even in a mission you don't need to perma run a tank, so why bother. The second you get a neutralizer on you...
- by Hegumen - at 2009.02.17 10:28:00
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8. Mathmaticaly Computed Tanks - in Ships and Modules [original thread]
Thank you shat ghost for answering the above questions. I will expand upon them. Originally by: Terminus Vindictus Originally by: Hegumen stuff... Also I can answer questions... What's the point of all this? From my pe...
- by Hegumen - at 2009.02.17 10:23:00
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9. Mathmaticaly Computed Tanks - in Ships and Modules [original thread]
Hello, I recently wrote for fun a program that given a ship will try every single combination of relevant items and calculate the resulting effect on the ship with the goal of finding the best tanks possible for a given set of parameters. In some ...
- by Hegumen - at 2009.02.17 07:30:00
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10. WTS 30d GTC @180 mil <<<NOW ONLINE>>> - in Sell Orders [original thread]
Edited by: Hegumen on 19/02/2007 00:28:35 Edited by: Hegumen on 19/02/2007 00:24:00 Selling a 30 day game time code for 180 mil Convo me Following the Game Time Code rules stated by CCP at the top of the page. 1. When you have agreed o...
- by Hegumen - at 2007.02.19 00:27:00
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