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1. Would you wardec this POS? - in Science and Industry [original thread]
Originally by: Rikki Sals 3 Mobile Laboratories .. have time to pull the labs Now, do you have to keep anything inside the labs? If I've understood correctly, you can just keep the BPOs inside a station in the same system. If so, one go...
- by Heikki - at 2010.04.30 15:48:00
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2. Unused moon minerals in complex reaction - in Science and Industry [original thread]
Originally by: Phij way to deal with extra 100 units of processed materials? Most elegant and common solution is: 1) Set up two large caldari towers on most optimal moons 2) Fit 1-2xharvester + simple + complex+ 3-4xsilos + 0-1 hangars o...
- by Heikki - at 2009.02.13 10:55:00
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3. T3 strategic cruisers how to build one - in Science and Industry [original thread]
Originally by: Braaage no-one will fly .. lose SPs. Please don't spread misinformation; just say you won't fly them. Myself and quite many others aren't that afraid of losing about 7 minutes skill training (lv1 from rank 1 skill) each t...
- by Heikki - at 2009.02.13 10:27:00
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4. Fitting a complex and simple reactor on a POS? - in Science and Industry [original thread]
Originally by: The Slagh fit both on a large Would think it's rather standard way of doing those reactions Basicly you fit one or two Caldary Towers, with setup like: 1) Complex + Simple + Harvester + 4xSilo + Hangar 2) Couple CPU cons...
- by Heikki - at 2009.02.12 14:53:00
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5. Is this the way POS defense is meant to be? - in Science and Industry [original thread]
Originally by: Morlann solo "one man" corp, it is lost Pretty, but remember the most important point above : attacking a reasonably set up POS is boring and costly -> in most cases you have good chance that nobody will ever bother to ...
- by Heikki - at 2009.01.03 11:33:00
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6. Is this the way POS defense is meant to be? - in Science and Industry [original thread]
Originally by: Morlann You have a lone POS, with a low 50 up to hundreds of vessels attacking it Remember, this is your actual defense: the need for large scale attack. Attacker losing a few ships or not doesn't matter that much. Fifty ...
- by Heikki - at 2009.01.02 20:49:00
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7. Leaving a ship unmanned - in Science and Industry [original thread]
Originally by: DigDoug You eject from your ship 1. You can board another ship without ejecting in first, and thus avoid the 30 sec timer. 2. If someone has an unmanned ship locked, you can't board it (not tested for a while, and might al...
- by Heikki - at 2009.01.02 20:31:00
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8. Large shadow control tower - in Science and Industry [original thread]
Are silo bonuses now reliable? There were quite many posts about related bugs year or so ago. The last time (couple weeks pre-patch) I run small gallente tower, the siloes did display standard 20k after a few days running. Never really tested i...
- by Heikki - at 2008.11.14 14:32:00
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9. Weapon grouping doesn't work on mining modules? - in Science and Industry [original thread]
Grouping really should work for Smartbombs. Uhm, to reduce lag for everyone. -Lasse with timing problems
- by Heikki - at 2008.11.14 14:29:00
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10. POS-Tracker 3.0.0 Beta 2 - in Science and Industry [original thread]
Originally by: Johnathan Roark Silos .. API does not provide Been thinking it might be reasonable task even with current APIs. From assets API you basicly get structures that belong to your corp, structure id, the system they are in, an...
- by Heikki - at 2008.11.07 01:33:00
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11. No subject - Empty post to be removed.. - in Science and Industry [original thread]
Edited by: Heikki on 23/10/2008 23:28:38 Edited by: Heikki on 23/10/2008 23:28:22 Oops.
- by Heikki - at 2008.10.23 23:28:00
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12. What is involved in killing an offline POS - in Science and Industry [original thread]
From CCP's Item Database, we can see that say Amarr Tower has 40M shields, with 200ks recharge time, or 480 shield/s peak (200 average) recharge. Thus having 2 Gank geddons each doing say 800 unresisted DPS would take some 40M/(2*800-200) =~ 8 ho...
- by Heikki - at 2008.04.28 17:52:00
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13. Even chance based events bugged - in Science and Industry [original thread]
Originally by: Roche Pso Very quick maths giving a wrong but not too far out answer: 0.5^8 = 0.00390625 chance of getting streak of 8 1500-7 = 1493 sets of eight tosses 0.00390625 * 1493 = 5.83203125 Sounds pretty correct (assuming we ac...
- by Heikki - at 2007.09.06 20:10:00
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14. Even chance based events bugged - in Science and Industry [original thread]
Originally by: Birfon Ell random list of 1500 coin tosses. I noticed at least 5 streaks of 8+ That is rather expected result actually. On average you get streak of 8 heads or tails every 1/(2*(0.5^8))=128 tosses. Originally by: ...
- by Heikki - at 2007.09.05 15:28:00
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15. Even chance based events bugged - in Science and Industry [original thread]
Originally by: Ares Lightfeather 50k people .. far from being impossible Reckon it's still quite near to impossible :) The OP had two streaks of 8 kill missions in row. Assuming each mission had individual 5% chance to be a kill mission...
- by Heikki - at 2007.09.04 11:36:00
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16. Even chance based events bugged - in Science and Industry [original thread]
Originally by: Etho Demerzel comprehension of math Indeed, statistics and probabilities is surprising hard. Personally only taken few courses on that subject in a university, so not that knowledgeable. Originally by: Etho Demerze...
- by Heikki - at 2007.09.01 12:25:00
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17. Module compression is not necessary - in Science and Industry [original thread]
Originally by: Halada except **** us industrialists off? I don't quite get why industrialist would be ****ed up; you can still use the compression hauling all you want. If the affect of the 'nerf' is same for everyone, the builders will ...
- by Heikki - at 2007.09.01 11:14:00
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18. Even chance based events bugged - in Science and Industry [original thread]
Originally by: Etho Demerzel I have enough data to conclude that chance .. bugged .. that the random number generation algorithm is not random. Following good (for reason) research principles, could you also post (a link to) the data so ...
- by Heikki - at 2007.08.31 12:46:00
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19. The 1337 tower block: How to kill 6 moons in 24 hours - in Science and Industry [original thread]
Or in summary: it's not a free-i-win-card, but a unbalanced way to force the attacker to pay far higher costs than the defender Originally by: Vishnej A sensor dampening battery has 6.6 million hitpoints before resists, costs 1.125m isk ...
- by Heikki - at 2007.08.22 14:14:00
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20. hard time in invention - in Science and Industry [original thread]
Originally by: DrPatience I just very unlucky? Due the random implementation and somewhat unknown formulas: hard to tell. Your assumption of 5 out of 36 would imply 14% chance: 0.86^36 = 0.44%. Or with mentioned 8%, you would have 5%. T...
- by Heikki - at 2007.08.06 08:54:00
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