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1. Officer Spawns and how to get them - in Missions & Complexes [original thread]
Officers are overrated; would guess median spawn is only a few hundred mils worth. From statistic set of 6000 spawns (some 10k+ belts): - One in 30-60 spawn is faction spawn - One in 30-90 spawn is hauler spawn - One in 400-1200 spawn is officer ...
- by Heikki - at 2010.07.29 16:18:00
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2. Blockade rant - in Missions & Complexes [original thread]
Originally by: LonTas 5 my sheild breaks and im into my armor tank .. i had been running the full 750 dps tank Just to confirm; you did have 750 dps (EFT) armor tank, and no shield tank mods, right? If you share your fitting you might g...
- by Heikki - at 2010.05.05 16:39:00
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3. Finding faction/officer sp0rns in 0.0 space. - in Missions & Complexes [original thread]
Originally by: Argosus any trick to this or is it totally random? Both. Your chance on spotting such special spawn on a fresh belt is based on roll of dice right then. However: - If someone else has already checked the system -> he ...
- by Heikki - at 2010.04.28 14:44:00
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4. 0.0 Rat BS Chaining Tactics? - in Missions & Complexes [original thread]
Originally by: Michael McDonald consensus was on Chaining 0.0 BS rats? See also couple Evelopedia links, starting from Ratting tactics . In short near-optimal 0.0 ratting tactics for ISK: - Pick -1.0 system OR NPC sov 0.0 system - Pref...
- by Heikki - at 2009.12.22 12:47:00
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5. Anyone doing WH sites with a moros? - in Missions & Complexes [original thread]
Intrigued also how well a Moros based op would work. * GOAL Run high-end WH encounters with just one or two persons, with 2-3 skilled alt characters available per each person. * MOROS WH benefits - Drone damage with drone rigs (3.50 times the n...
- by Heikki - at 2009.04.14 23:32:00
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6. Wormhole Difficulty Collaboration - in Missions & Complexes [original thread]
Originally by: VB Sarge "difficulty" of Wormholes based on Class levels Are we talking about the difficulty of anomalies (a few easily found in every system), or some rarer exotic Radar sites? Would guess anomalies would offer somewhat ...
- by Heikki - at 2009.03.24 15:30:00
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7. Fastest non-cap ship way to collapse a WH ? - in Missions & Complexes [original thread]
Originally by: Skywalker best to use to collaps a WH in fastest Not that cheap, but Orcas with 250M mass seem handy. Allowed to pass through those small 300M holes, and do collapse typical 3000M in thirty minutes or so. Has quite many o...
- by Heikki - at 2009.03.24 15:15:00
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8. 0.0 RATS - in Missions & Complexes [original thread]
Originally by: cucac Spawns are much weaker .. a coincidence on my side ? There is quite much variance within the spawns, so might well be bad luck. It is hard to tell, especially with forums (folks noticing disparancies are more eager t...
- by Heikki - at 2009.03.12 15:02:00
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9. Faction spawn probing - in Missions & Complexes [original thread]
Originally by: Steve Celeste No way to prove or disprove this, nice one. Proofing has so many different definitions and degrees. Lets say there is good reasons to believe NPCs are spawned only when someone warps there. I'll list some of ...
- by Heikki - at 2009.03.03 12:31:00
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10. Faction spawn probing - in Missions & Complexes [original thread]
Originally by: cucac to see if current system contains faction spawn And to clarify above posts further: the game doesn't even generate those spawns before you start a warp towards the belt. -Lasse scanning with fast agile ship for the...
- by Heikki - at 2009.03.02 17:04:00
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11. Maximum damage...how? - in Missions & Complexes [original thread]
Originally by: skreeDK As the topic says, how can I max my damage output on a CNR? You sure if that is the right question? Could it rather be 'how I can do missions faster than with my current setup'? Adding DPS is probably simpliest, bu...
- by Heikki - at 2009.02.19 14:46:00
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12. Typical yield of a solar system - in Missions & Complexes [original thread]
Originally by: Gaius Aemilius "yield" of a solar system .. scan down what moons .. I do need your The question is of such vast scope that it really can't be answered. If you don't quite know what to ask, perhaps tell your goal, and let u...
- by Heikki - at 2009.02.18 16:06:00
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13. Officers inside : Tests and ideas about 0.0 belt ratting - in Missions & Complexes [original thread]
Originally by: Orion GUardian lower security areas are better than in higher security areas I would believe so, but this data set doesn't help with that. Data only indicates, that bounties in any NPC (Sansha) home system seems to be as ...
- by Heikki - at 2009.02.16 15:57:00
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14. Officers inside : Tests and ideas about 0.0 belt ratting - in Missions & Complexes [original thread]
Originally by: Joe Starbreaker Your findings may be worthless in a few weeks. Indeed...which was a reason to post results now, rather than testing in lowsec or poor nulsec first :) Then again, after M10 patch hits, we got something to c...
- by Heikki - at 2009.02.16 00:00:00
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15. Officers inside : Tests and ideas about 0.0 belt ratting - in Missions & Complexes [original thread]
Originally by: CaptainSensible I'm going to do some similar testing, hopefully including both 0.0 NPC sov system and non-NPC sov low true sec system Very promising (and profitable) idea. Now we just need someone to test this in non-sov -...
- by Heikki - at 2009.02.13 14:36:00
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16. Officers inside : Tests and ideas about 0.0 belt ratting - in Missions & Complexes [original thread]
= OPEN ISSUES FOR FURTHER TESTS = Running a test sets like above may be good extra motivator to some for this style of playing. Like, instead of just getting ISK, you get to feel you are doing scientific research for the community.. Here I'll tr...
- by Heikki - at 2009.02.13 00:51:00
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17. Officers inside : Tests and ideas about 0.0 belt ratting - in Missions & Complexes [original thread]
Edited by: Heikki on 13/02/2009 00:52:10 Did some semi-rigorous 0.0 NPC testing, and figured to post the results and conclusions here. But forum's 4000 char limit didn't suit my 18k letter report. Instead I split the report, and moved some of...
- by Heikki - at 2009.02.13 00:49:00
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18. Officier/Named spawn - in Missions & Complexes [original thread]
Originally by: Cyhawk system reset Not familiar with this concept, nor spotted any support for such concept. Rather, based initial glances on written observations from clearing 1k+ spawns in a few systems: - Each system has limit that t...
- by Heikki - at 2009.02.12 13:20:00
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19. Officier/Named spawn - in Missions & Complexes [original thread]
Originally by: Hamoycal Karyst to find a named spawn I've been testing and collecting statistics about the subject; now if I would get to finish writing the report some of these days, before the system gets changed.. Some semi-facts re...
- by Heikki - at 2009.02.09 14:04:00
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20. A naming convention for worm hole space. - in Missions & Complexes [original thread]
Originally by: Trimutius III You may check if there are such "clone" systems in Black Rise region Interestingly, Black Rise seems to have 49 systems in database, and all 49 of those are duplicates of some other system in random regions. ...
- by Heikki - at 2009.02.06 15:42:00
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