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1181. Incarna its gonna get EVE more bigger than I (or we) thought - in EVE General Discussion [original thread]
i think more wormhole space 00 factinal warfare and more 00 low sec and high sec iwll be required perhaps another faction to Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more va...
- by HeliosGal - at 2010.03.24 10:21:00
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1182. Lag is very good today - in EVE General Discussion [original thread]
Lots and lots of lag today anyone noticing it ? Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00
- by HeliosGal - at 2010.03.24 09:40:00
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1183. No mechanism to balance odds = little PVP in EVE - in Warfare & Tactics [original thread]
reinstall a flat fee for war dec per alliance of 50m ( or 100m) and 5m per corp and allow ulimited war decs Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 mi...
- by HeliosGal - at 2010.03.24 09:35:00
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1184. anyone else got connection issues - in EVE General Discussion [original thread]
no seem to be pretty widespread hope they do a server reboot or an early downtime to fit it almost unplayable Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 ...
- by HeliosGal - at 2010.03.24 09:27:00
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1185. Why EVE is broken - in EVE General Discussion [original thread]
lag is pathetic today isp is working fine so its either something on the net or ccp Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10...
- by HeliosGal - at 2010.03.24 09:19:00
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1186. Eve Gate works with my Smart Phone - in Test Server Feedback [original thread]
good for the cross platform support Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00
- by HeliosGal - at 2010.03.24 02:02:00
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1187. Insurance changes working as intended on test? - in Test Server Feedback [original thread]
the idea is to boost mining. Perhaps they could raise the refine of loot in 00 to offset or something or give us tech 3 barges with higher veld intakes Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP ...
- by HeliosGal - at 2010.03.24 01:53:00
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1188. Warp bug acceleration gate ? - in Test Server Feedback [original thread]
Originally by: Bondo Jones Have had the same issue trying to test a mission out. As described by OP, when you activate gate, you start accelerating but do not enter warp and then you just stop. But any other navigation action after that ju...
- by HeliosGal - at 2010.03.24 01:47:00
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1189. Planetary Interaction info - in Test Server Feedback [original thread]
will be like pos interaction u rock up drop ya pcc manfaucture, feed the coloy take its outputs move away check it once a day to easy Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more conten...
- by HeliosGal - at 2010.03.24 01:41:00
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1190. New Dev Blog: Standings design revisions - in EVE Information Portal [original thread]
Originally by: Tiger's Spirit And what about the megablobnapfest, which ruin the game ? Why enable 30000 members in one block ? why not such an entity would probably quickly fall apart like xetic did years ago at 20000 members Signatur...
- by HeliosGal - at 2010.03.23 21:25:00
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1191. New Dev Blog: Puttin' on the foil coach - in EVE Information Portal [original thread]
first iteriation of eve gate looks erasonable awaiting next update Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high...
- by HeliosGal - at 2010.03.23 21:19:00
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1192. Planetary interactions error message - in Test Server Feedback [original thread]
other thread, specific details plz ? Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00
- by HeliosGal - at 2010.03.23 20:24:00
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1193. Planetary Interaction (PI) - Issues on 2010-03-10 - in Test Server Feedback [original thread]
seems to be a bug with the traffic waiting for next patch Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low ...
- by HeliosGal - at 2010.03.23 19:23:00
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1194. Pos Attacking - in Test Server Feedback [original thread]
Originally by: Catari Taga Apparently there are people who like POS warfare so much they even do it on a test server. Fascinating... then complain when they get banned interesting Signature - CCP what this game needs is more variance...
- by HeliosGal - at 2010.03.23 19:16:00
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1195. RE: Mass testing by CCP Tanis - in Test Server Feedback [original thread]
they need to do 3 times a week testing really generate some data Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high s...
- by HeliosGal - at 2010.03.23 19:03:00
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1196. Resulution changed after each session change - in Test Server Feedback [original thread]
looksl ike it at the moment might wanna wait for next server patch Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high...
- by HeliosGal - at 2010.03.23 18:57:00
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1197. Planetary Launch Containers not on d-scan after launch? - in Test Server Feedback [original thread]
cant probe out cans or wrecks ccp refuses to make em scannable even abandoned ones or ones older than 2 hours which revert to abandoned or should do for the 2-6 hour period and they should despawn after 6 hours but older cans not claiemd should be...
- by HeliosGal - at 2010.03.23 18:48:00
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1198. Suiciding hulks in high sec whats needed - in Warfare & Tactics [original thread]
Originally by: foksieloy High alpha. That is all you need. Remember, in most cases, you only get one shot, so make sure you can kill it in one shot. so catalyst or we looking at thorax or something bc sized ? for solo Signature - CCP ...
- by HeliosGal - at 2010.03.23 12:02:00
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1199. finiding war targets?? - in Warfare & Tactics [original thread]
when war decd head to empire space really can be annnoying for the decers unless they have spies in corp even then shift around it really stuffs things up Signature - CCP what this game needs is more variance in PVE aspects and a little bit less P...
- by HeliosGal - at 2010.03.23 11:57:00
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1200. Suiciding hulks in high sec whats needed - in Warfare & Tactics [original thread]
bump Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00
- by HeliosGal - at 2010.03.23 11:47:00
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