Pages: [1] |
1. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Lingorm itemID, typeID, locationID, ownerID, flag, contraband, singleton, quantity (this is in the staticDB dump we provide) Basically what you get out of the inventory API (which has some names added for ease). If you...
- by Helison - at 2008.05.24 11:06:00
|
2. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Edited by: Helison on 22/05/2008 20:32:53 no new info
- by Helison - at 2008.05.22 20:32:00
|
3. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Helison on 13/11/2007 19:11:17 I havn¦t any real solution, but I¦ve a stupid dream and perhaps something is useable. Question: Is it possible / could you imagine, that players (in this case sov-owners) create deadspace-dungeons for...
- by Helison - at 2007.11.13 19:08:00
|
4. Drone Improvements - in Player Features and Ideas Discussion [original thread]
Already written somewhere else, but most important improvement to drone would be to make it possible to undock the drone-command-window from the overview-bar. On medium and smaller screens it¦s getting VERY difficult to use drone-command, fleet-wi...
- by Helison - at 2007.09.14 18:06:00
|
5. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Some random thoughts: *) About stations: It has to be possible that NPC-stations are taken over by other NPC-factions. In addition to this I¦d like to see Interbus implemented first. Interbus could move all your goods (and your corp goods includi...
- by Helison - at 2007.09.14 17:24:00
|
6. How to nerf plex farming for $ - in Player Features and Ideas Discussion [original thread]
Remove static complexes and move them to exploration. Mission accomplished.
- by Helison - at 2007.03.31 15:20:00
|
7. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
1) Reduce Lag 2) Remove T2-Lottery - Rebalance Invention - Change all existing T2 BPOs into high-run BPCs 3) Improve Corp-Tools, specially corp-wallets (more of them, better logging, exports) 4) Remove all static complexes and move them into ex...
- by Helison - at 2007.02.08 22:45:00
|
8. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
1) Remove T2-Lottery - Implement better method of distributing worthful blueprints (more involvement, more BPCs, less BPOs) 2) Improve Research (Reverse Engineering and Modding are nice ideas for this) 3) Reduce Lag 4) New environments (includi...
- by Helison - at 2006.03.10 01:16:00
|
9. In Testing / In Development / Drawingboard Sections Updated - in Player Features and Ideas Discussion [original thread]
Looks nice then. I wish you the best for Kali!
- by Helison - at 2006.03.01 00:39:00
|
10. In Testing / In Development / Drawingboard Sections Updated - in Player Features and Ideas Discussion [original thread]
Missing item: Rewrite of the contracts-system, at least it was announced for Kali. Comment on "Gas Cloud Harvesting - New Mini-Profession": Why is gas cloud harvesting only a mini-profession? Do you want to restrict it to single COSMOS-systems?
- by Helison - at 2006.02.28 11:10:00
|
11. Starbases - What would you like to see? - in Player Features and Ideas Discussion [original thread]
1) Make it possible to give members of other corps access to various modules. 2) Lab Array 3) Factory Array 4) Trading Post 5) CPU/powergrid enhancer (with increased consumption of fuel)
- by Helison - at 2005.01.07 17:50:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |