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781. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: prsr A useful discussion on mission runners and their rewards can start as soon as they stop getting high-end minerals from empire based missions. A usefull discussion on mission runners and their rewards can start as soo...
- by Hellspawn01 - at 2006.09.06 13:06:00
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782. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Womble God As a comparison, I went low-sec/0.0 ratting in the syndicate region to see how much better off I would be earning isk down there. WOW, the isk down there is awesome. I pretty much had an entire system to myself an...
- by Hellspawn01 - at 2006.09.06 12:06:00
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783. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Kaell Meynn Originally by: Zhelavar If EVE became forced PvP, it would drop to a 10k pop and disappear into obscurity. Why? Because that is what almost every FFA PVP MMOG does. Who ever suggested we make everyone...
- by Hellspawn01 - at 2006.09.06 11:46:00
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784. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Malachon Draco Originally by: Hellspawn01 Originally by: Malachon Draco Originally by: Leandro Salazar I risk a 1.5 billion ship on a daily basis. Yes, the chance of losing it is rather low, but the ...
- by Hellspawn01 - at 2006.09.06 11:36:00
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785. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Malachon Draco Originally by: Leandro Salazar I risk a 1.5 billion ship on a daily basis. Yes, the chance of losing it is rather low, but the blow if I actually lose it is 10 times as bad as that to a 0.0 ratter. An...
- by Hellspawn01 - at 2006.09.06 10:53:00
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786. Nerfing the mission player again - in EVE General Discussion [original thread]
I prefer the eve pve over WoW¦s. Also in wow you can disable pvp, in eve not. Thats what I like. You can attack ppl wherever you want. We have gang exploits, war declarations, suicide tactics in high sec and you still want more pvp? Mission rewar...
- by Hellspawn01 - at 2006.09.06 09:58:00
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787. Nonconsensual PvP - in EVE General Discussion [original thread]
Originally by: Ishquar Teh'Sainte you're not playing this game for the numbers on your wallet, you're playing this game for the playerinteraction. (at least i hope you do ) Some ppl do and its their choice to do so. Ship lovers cli...
- by Hellspawn01 - at 2006.09.06 09:32:00
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788. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Malachon Draco Now imagine I have an alt in Empire running level 4 missions. He's OOC, you can't touch him. He makes money, I buy ships and go on fighting forever and ever with new ships, new POSses etc. You think that's fa...
- by Hellspawn01 - at 2006.09.06 09:03:00
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789. Nonconsensual PvP - in EVE General Discussion [original thread]
Originally by: Malachon Draco Consentual PVP isn't PVP. Its dueling. I hate dueling. I like PVP. You hate it but thats not reason to change the game. Ship lovers click here
- by Hellspawn01 - at 2006.09.06 08:48:00
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790. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Malachon Draco There are several issues here. Eve as a game has a number of design philosophies behind it. One of it seems to be risk vs reward. Its why high end ores were removed from empire. You want the good stuff, you g...
- by Hellspawn01 - at 2006.09.06 08:25:00
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791. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Gonada IMHO its the mission people that have more to risk than some lowsec ... Thats the main thing that whiners use to get high sec ppl nerfed. Originally by: Arcane Mystery High sec system = low quality agents ...
- by Hellspawn01 - at 2006.09.06 01:36:00
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792. Nightmare. - in Ships and Modules [original thread]
4x cap rechargers, 3 hardeners, 2 L armor reps and cap relays give you a 24h running tank. High slots just depend on your skills. Ship lovers click here
- by Hellspawn01 - at 2006.09.06 01:24:00
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793. Curse! - in Corporation, Alliance and Organization Discussions [original thread]
Plz show your corp/alliance names under your char to take part of the discussing in this part of the forum. Otherwise "Door¦s to your left." Ship lovers click here
- by Hellspawn01 - at 2006.09.06 00:42:00
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794. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Kaell Meynn Originally by: Hellspawn01 Originally by: Coran Ordus Originally by: Hellspawn01 Every method that does not involve pvp is therefor _relativly_ easy isk or what? Yes, actually. Other ...
- by Hellspawn01 - at 2006.09.06 00:37:00
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795. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Coran Ordus Originally by: Hellspawn01 Every method that does not involve pvp is therefor _relativly_ easy isk or what? Yes, actually. Other people are by far the biggest risk in Eve. If you are invulnerable to ...
- by Hellspawn01 - at 2006.09.06 00:16:00
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796. Nerfing the mission player again - in EVE General Discussion [original thread]
Edited by: Hellspawn01 on 06/09/2006 00:00:32 Originally by: Coran Ordus Eve is about conflict. I hope we can agree on this. Conflict is part of the eve storyline but eve is a game where you can choose what you do and not just foll...
- by Hellspawn01 - at 2006.09.06 00:00:00
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797. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Coran Ordus People feel it's their right because it's not a single player game. The way other people spend their time and money can impact the enjoyment you receive from the way you spend your time and money. Nobody has ...
- by Hellspawn01 - at 2006.09.05 23:24:00
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798. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Hakera Originally by: Hellspawn01 You didnt answer both questions. you only asked one and I did, if you cant comprehend the answer I have given twice then we'll have to settle for having different opinions on ri...
- by Hellspawn01 - at 2006.09.05 23:14:00
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799. Nerfing the mission player again - in EVE General Discussion [original thread]
Originally by: Hakera Originally by: Hellspawn01 Why do you want more risk for it? i didnt say that, risk vs reward is a balance, overall there is too much reward for too little risk. The solution being to reduce the reward f...
- by Hellspawn01 - at 2006.09.05 23:04:00
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800. Nerfing the mission player again - in EVE General Discussion [original thread]
Why do you want more risk for it? You can do the same but you go to 0.0 where you have, as you said, less gain and now you whine that others gain from it. Ship lovers click here
- by Hellspawn01 - at 2006.09.05 22:47:00
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