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181. Player Created Missions Broken - in Missions & Complexes [original thread]
I asked a friend about these because I wanted to create some and pay some folks with haulers to move my stuff around. He says that player created missions are totally broken and that 90% of them are scams. The problem, says he, is that players can...
- by Heloise ChateauBriande - at 2006.02.06 04:57:00
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182. Angel Strike - The Final Battle (10 of 10) - in Missions & Complexes [original thread]
I had this missions last week. The groups of battleships were way off to either side and didn't aggro on me. I snuck up to the control tower (dispatching as small group) and only when I attacked the control tower did I get blasted but the 10 battl...
- by Heloise ChateauBriande - at 2006.01.30 06:16:00
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183. value of intensive mining array - in Science and Industry [original thread]
Thank you very much for your prompt and helpful replies. Feeling noobtastic, - Helo
- by Heloise ChateauBriande - at 2006.01.23 23:26:00
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184. value of intensive mining array - in Science and Industry [original thread]
What is the practical value of the 75% refining ability as compared to the 50% we enjoy in stations? How does the math actually work out? I haven't paid very close attention to the "unrecoverables" from when I had been mining but I certainly haven...
- by Heloise ChateauBriande - at 2006.01.23 22:02:00
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185. moon harvesters to reactor - coupling array needed? - in Science and Industry [original thread]
Edited by: Heloise ChateauBriande on 20/01/2006 07:46:33 The Medium Reactor Array contains the description: "The Simple Reactor Array will only run at half speed on a Medium Control Tower, and is not capable of running complex reactions." The ...
- by Heloise ChateauBriande - at 2006.01.20 07:46:00
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186. moon harvesters to reactor - coupling array needed? - in Science and Industry [original thread]
Here is the theoretical setup. The output of two moon harvesters (each mines a different raw material) are connected to the input of a medium reactor. The reactor is set up with the appropriate reaction blueprint and there is a silo on the end t...
- by Heloise ChateauBriande - at 2006.01.19 23:22:00
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187. Large Capacitor Battery - in Ships and Modules [original thread]
I think I'd like to see some larger sizes then. The Large Caps are too small for Battleships to benefit from them and we're getting even bigger ships now (Dreads, Carriers) it seems like we should get an "extra-large" category. Thanks for the fitt...
- by Heloise ChateauBriande - at 2005.12.29 19:09:00
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188. Large Capacitor Battery - in Ships and Modules [original thread]
Anyone use these? I haven't seen a setup in which this is a better option than a Cap Recharger I ... especially when the fitting requirements are so much greater. I think these may need a boost. Anyone have a ship that benefits from Large Capacit...
- by Heloise ChateauBriande - at 2005.12.28 23:46:00
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189. The patch has been downloaded but failed verification - in Issues, Workarounds & Localization [original thread]
This is my situation as well. It's driving me bonkers.
- by Heloise ChateauBriande - at 2005.12.16 18:03:00
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190. amarr ships with projectile weapons - in Ships and Modules [original thread]
I have all of the cap-related skills at 4 although I only have level 3 in BC. I have tried different types of crystals but have been terribly unimpressed with the range and damage of the lasers in general and the cap reduced types are particularly...
- by Heloise ChateauBriande - at 2005.12.12 17:42:00
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191. amarr ships with projectile weapons - in Ships and Modules [original thread]
Edited by: Heloise ChateauBriande on 12/12/2005 05:03:16 I'm a 2 month newbie and am now flying a Prophesy (Amarr BC) but I'm disappointed with the energy beam weapons. They drain so much cap! I had a discussion with some friends about it and ...
- by Heloise ChateauBriande - at 2005.12.12 05:02:00
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192. Blackbird shield transfer build - in Ships and Modules [original thread]
Had this idea a week ago and it has come to fruition in a very good way. It may seem like a lot of slots dedicated to capacitor and you might be able to get by with less... but I feel that being able to keep the shield tranfer array up all the tim...
- by Heloise ChateauBriande - at 2005.11.18 22:57:00
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193. Racial damage bonuses? - in Ships and Modules [original thread]
I read some thread talking about racial damage bonuses. I think it specified that caldari get more damage with kinetic (missiles) while gallente get more damage from thermal (missiles). I'm a gallente pilot flying caldari craft... what kind of mis...
- by Heloise ChateauBriande - at 2005.11.02 21:14:00
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194. shield hardners - in Ships and Modules [original thread]
Yeah... I tried some hardeners too. I got some that were supposed to boost my shield resistances by 32.5%. Got one of each type. Whether on my ship alone or all at once they gave the same resistance bonuses... however the bonuses seemed to have no...
- by Heloise ChateauBriande - at 2005.11.02 21:03:00
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195. Defender missiles - in Ships and Modules [original thread]
I can't get defender missiles to work. I let some missile launching rogue drone launch at me for a while and the defender missiles never launched at all (much less hit an approaching missile). Totally useless to me. Dunno what I was doing wrong.
- by Heloise ChateauBriande - at 2005.11.02 20:57:00
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196. ECM Burst? - in Ships and Modules [original thread]
Originally by: Jahlina Kantar However I did have great success with ECM multispectrum. Bought myself an Caldari Blackbird cruiser. It gets some bonuses for these types of jammers and it has the mid slots to make this happen. I have a...
- by Heloise ChateauBriande - at 2005.11.01 06:31:00
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197. The Criminal Population - in Crime and Punishment [original thread]
Thanks everyone. Sounds like this isn't a game in which I can expect to meet new people in casual play and probably have a good time. I'll either have to figure out something that works for me or move on to a different game. Thanks.
- by Heloise ChateauBriande - at 2005.10.31 18:54:00
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198. The Criminal Population - in Crime and Punishment [original thread]
This is my first ever post. I've been playing the game for a few weeks now and I pretty much have to treat everyone in game as a potential thief, griefer or killer because too many of them are and I've had encounters with all three. It's embitte...
- by Heloise ChateauBriande - at 2005.10.31 02:49:00
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