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1. MORE SNOWBALLS - in Ships and Modules [original thread]
More Snow Balls Check us out
- by Helplessandlost - at 2005.12.25 17:20:00
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2. Clone jumping -- no longer slaves to our implants! - in Ships and Modules [original thread]
Originally by: Ghoest This is going to make for a very silly season of corp jumping. Yes, that is my concern about this... Check us out
- by Helplessandlost - at 2005.12.16 15:45:00
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3. Clone jumping -- no longer slaves to our implants! - in Ships and Modules [original thread]
Anybody have any more information on this? Check us out
- by Helplessandlost - at 2005.12.16 14:28:00
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4. Clone jumping -- no longer slaves to our implants! - in Ships and Modules [original thread]
If you have to join a new corp to get the corp standings to park a jump clone, can you then join back to your original corp and still jump to this clone that was created while you were in a different corp that had good standings? Do you have to be...
- by Helplessandlost - at 2005.12.15 17:27:00
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5. Electronic & Propulsion Warfare - in Ships and Modules [original thread]
I'm confused on one thing... With these new changes if I have stabs in low slots I can still be locked down with just one scrambler even if I have two WCS loaded? I'm just a little confused on this one Check us out
- by Helplessandlost - at 2005.02.15 16:07:00
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6. Drones: Return and Scoop Command Wanted! - in Ships and Modules [original thread]
Signed Check us out
- by Helplessandlost - at 2005.02.03 12:14:00
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7. Tempest loadout suggestions - in Ships and Modules [original thread]
I'm new to the Tempest - just got it last Saturday - and now with the new projectile changes in I'm looking for some good suggestions on how to fit it. Currently I'm using 1*1400 1*1200 1*720 - for the smaller ships still playing with this 1*He...
- by Helplessandlost - at 2005.02.02 17:55:00
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8. Modulated Deep Core Miner II vs. mercoxit - in Ships and Modules [original thread]
But when are the crystals coming in? Check us out
- by Helplessandlost - at 2005.01.17 21:33:00
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9. This good fitting 4 Rifter - in Ships and Modules [original thread]
Edited by: Helplessandlost on 17/01/2005 20:10:23 Try using 3 250MM with lead will give you the best range and faster hitting then the 280's. Keep the 1 limo and use blood claws or sabertooths Lose the amplifier and put in a cap recharger i...
- by Helplessandlost - at 2005.01.17 20:10:00
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10. Tempest loadout suggestions - in Ships and Modules [original thread]
Originally by: hooj here's an alternative setup: 4x siege with torps, 4x heavy nos LIF AB, 2x 20k scrambler, 2x tracking disruptor 3x balistic control, 3x local hull overdrive orbit at 15k, turn everything on, sit back and relax (except ...
- by Helplessandlost - at 2005.01.12 16:03:00
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11. Tempest loadout suggestions - in Ships and Modules [original thread]
Originally by: Raith Short range/armor tank on the Tempest is teh uber for everything I usually armor tank now - up to Cyclones but what would you suggest for such a setup on a templest? Check us out
- by Helplessandlost - at 2005.01.12 16:01:00
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12. Tempest loadout suggestions - in Ships and Modules [original thread]
Thanks for the suggestions Check us out
- by Helplessandlost - at 2005.01.12 14:56:00
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13. Tempest loadout suggestions - in Ships and Modules [original thread]
Looking for decent Tempest loadout suggestions - can use Cruise and Torps also - for PVP and PVE. Any suggestions welcome. Check us out
- by Helplessandlost - at 2005.01.11 17:33:00
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14. Claw Loadouts - Suggestions requested - in Ships and Modules [original thread]
Originally by: Meatead 3x280scout 1xm12 arb 1xmwd2 1x20k scrambler (for getaways) 1xmapc 2xgyro2 1xenhancer2 barring dual mwd frigs you will always have the speed to keep the range and the damage to destroy them at this range quickly too....
- by Helplessandlost - at 2004.09.25 18:11:00
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15. Claw Loadouts - Suggestions requested - in Ships and Modules [original thread]
Originally by: Meatead 3x280scout 1xm12 arb 1xmwd2 1x20k scrambler (for getaways) 1xmapc 2xgyro2 1xenhancer2 barring dual mwd frigs you will always have the speed to keep the range and the damage to destroy them at this range quickly too....
- by Helplessandlost - at 2004.09.25 18:11:00
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16. Claw Loadouts - Suggestions requested - in Ships and Modules [original thread]
bump Check us out
- by Helplessandlost - at 2004.09.24 10:36:00
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17. Claw Loadouts - Suggestions requested - in Ships and Modules [original thread]
bump Check us out
- by Helplessandlost - at 2004.09.24 10:36:00
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18. Claw Loadouts - Suggestions requested - in Ships and Modules [original thread]
Edited by: Helplessandlost on 23/09/2004 20:25:16 Thanks I may look into the Still too but as Kitty isn't always on when I am, but you know I wub you kitty I may also wish to fly solo - or be able to assist others in cruisers etc looking for ...
- by Helplessandlost - at 2004.09.23 20:22:00
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19. Claw Loadouts - Suggestions requested - in Ships and Modules [original thread]
Edited by: Helplessandlost on 23/09/2004 20:25:16 Thanks I may look into the Still too but as Kitty isn't always on when I am, but you know I wub you kitty I may also wish to fly solo - or be able to assist others in cruisers etc looking for ...
- by Helplessandlost - at 2004.09.23 20:22:00
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20. Claw Loadouts - Suggestions requested - in Ships and Modules [original thread]
Originally by: Kitten Hearder I've search for an answer to this myself and it seems that you find a lot more Crow loadout suggestions than you do for the Claw. At least you find them, though. You find zip help for the Raptor. Keep in mind...
- by Helplessandlost - at 2004.09.23 19:28:00
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