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1. choose ship bonuses - in Player Features and Ideas Discussion [original thread]
Originally by: Barbara Nichole isn't this the idea behind t3 ships? You are too informed for this section of the forums.
- by Hesperius - at 2011.05.30 19:53:00
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2. New Game Mechanic: Operative - in Player Features and Ideas Discussion [original thread]
Why does everyone leave local when I jump in?
- by Hesperius - at 2011.05.30 19:31:00
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3. New Game Mechanic: Operative - in Player Features and Ideas Discussion [original thread]
Originally by: EnderCapitalG Currently in-game there is literally no reason for this mechanic. Here are three quick ones: 1. Say you want to attack a red fleet and you know who their blues are, you manage to harvest a few dozen of thei...
- by Hesperius - at 2011.05.25 02:32:00
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4. New Game Mechanic: Operative - in Player Features and Ideas Discussion [original thread]
Originally by: Franklen Couple questions/problems come to mind, though: Would this allow someone with GCC to slip into high-sec unmolested by CONCORD? Who takes the hit for 'infractions' commited while the ID is stolen? An easy 'exploit...
- by Hesperius - at 2011.05.25 02:19:00
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5. New Game Mechanic: Operative - in Player Features and Ideas Discussion [original thread]
Edited by: Hesperius on 25/05/2011 01:44:29 Originally by: EnderCapitalG When the top picture loaded, I have to admit that I laughed. Also, to make a spy, you just make a new account, so this would do little to nothing for the game. ...
- by Hesperius - at 2011.05.25 01:43:00
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6. New Game Mechanic: Operative - in Player Features and Ideas Discussion [original thread]
Operative, Elite Operative & Operative Electronics After pod pilots master covert operations (covert ops 5) and become proficient in black operations (black ops 4) they can begin learning the art of hiding in plain sight. Each level of Ope...
- by Hesperius - at 2011.05.25 01:38:00
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7. New Ship: Colossus - my vision of the Colony Ship idea - in Player Features and Ideas Discussion [original thread]
Edited by: Hesperius on 23/05/2011 21:11:13 This is a not so good spin on the hive ship, but a slightly better class name. 1 billion base HP on something that can log off made me laugh. The Hive Ship
- by Hesperius - at 2011.05.23 21:10:00
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8. Farewell CCP, I'm speakin with my wallet - in Player Features and Ideas Discussion [original thread]
Since he is saying "fix this stuff and I'll play your game", do you guys really think you are being productive tossing out a tired old meme? Or do you think that your trolling might be shielding CCP from doing something that probably needs to be d...
- by Hesperius - at 2011.05.23 08:06:00
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9. Phantasm - in Player Features and Ideas Discussion [original thread]
4x as much capacitor to make it not suck. 8x as much capacitor to make it good.
- by Hesperius - at 2011.05.17 17:48:00
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10. Smartbombing battleships on gates in low-sec. - in Player Features and Ideas Discussion [original thread]
I have not smartbombed a gate in a while. You should try it and get at least one kill so you know what you are talking about.
- by Hesperius - at 2011.05.08 17:23:00
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11. AFK Cloak countermeasure? - in Player Features and Ideas Discussion [original thread]
Stargate is also a pretty darn good countermeasure.
- by Hesperius - at 2011.04.24 17:35:00
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12. Small Gang Improvment - Globally Floating Server - in Player Features and Ideas Discussion [original thread]
Problem: Something I have noticed is that if I log in during Euro TZ, I am at a general disadvantage and do poorly compared to when I log in during US peak time. I did a little research into it, asking various people what their pings were to the...
- by Hesperius - at 2011.03.28 22:27:00
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13. ThE ONLY PRACTICAL WAY TO BLOB WARFARE - in Player Features and Ideas Discussion [original thread]
That does not explain all the anti-pirate blobs roaming low sec these days.
- by Hesperius - at 2011.03.21 21:38:00
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14. ThE ONLY PRACTICAL WAY TO BLOB WARFARE - in Player Features and Ideas Discussion [original thread]
Edited by: Hesperius on 21/03/2011 16:19:36 AOE = Antiblob CCP removed the best antiblob weapon there was. One should be able to figure out what direction CCP wants Eve to go from there. Chain damage would also be epic antiblob, but as I sta...
- by Hesperius - at 2011.03.21 16:16:00
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15. Player police in low sec: The Concord Deputy. - in Player Features and Ideas Discussion [original thread]
Originally by: Nyabinghi ..status to be able to fly a Concord ship and receive bonuses... LOL EM... sentry guns and blobbing isn't enough for you guys? So let me get this straight... You want uber ships that don't require capital/black...
- by Hesperius - at 2011.03.20 20:24:00
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16. Standings Tab Improvment - in Player Features and Ideas Discussion [original thread]
Edited by: Hesperius on 15/03/2011 21:40:16 This is happening with players as well. Some people are stacking up corp histories that will cause 10-30 seconds of frozen client. If you were looking at someones corp history and then look open thei...
- by Hesperius - at 2011.03.15 21:40:00
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17. Morbidly Obease and Trucker Caps - in Player Features and Ideas Discussion [original thread]
Is your clone fat too?
- by Hesperius - at 2011.03.08 16:46:00
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18. Can we make mining more like minecraft, by that i mean fun. - in Player Features and Ideas Discussion [original thread]
Mining needs a total overhaul. Minecraft is certainly a great inspiration of the direction that mining in Eve should go. I just don't think you have quite nailed it. Originally by: Golden Locks I rly like minning the way it is. It allows...
- by Hesperius - at 2011.02.12 03:33:00
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19. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
The way mining is designed right now is terrible. It invites macros and make it so only a fool would mine in low sec. It wouldn't be hard to fix mining to make it much better.
- by Hesperius - at 2011.02.07 23:23:00
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20. Stupid is as Stupid does sir! - in Player Features and Ideas Discussion [original thread]
Originally by: Meeogi Solution is simple....remove concord from incursion systems. -10 pirates still wont be able to farm in highsec. Gate guns can still work, fleets can defend themselves. I support this idea.
- by Hesperius - at 2011.01.26 19:25:00
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